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Found 16 results

  1. Hello, humans. I recently attempted to make a character mod that can change his form into a fox (red coloured catcoon) on key press, and I reached some unknown regions. I do not know what the proper name of the thing I want is, so the wording of my question might be ambiguous. I initially attempted to achieve the transformation by pirating woodie's wereness, but all of my character except his pelvis becomes invisible after transformation. I then attempted to test the transformed state skin by replacing it with wilson's skin, which also becomes invisible. Then I tried to directly exchange the name of the "anim" files of my character and wilson, and now my character becomes invisible on start. Then I went through the code of "playable pet", and learned nothing. I attempted to investigate the steam workshop mod "Womas (and Wufon)", which drives my mind to confuse further. I saw somthing called "skin bank", which I have never seen before. Originally I thought the character anim file should all align with some invisible grid, like what Minecraft does, because they do not have an atlas file. I decompiled the .tex file of my character and wilson, and saw that they do not align at all, while seeing tentacles squeezing themselves out of my computer's USB type 3.2 gen2x2 slot, with mucus dripping out of my monitor. Then I replace the .tex files with the name of "atlas-0" and "atlas-1" of my character with that of another character, and compress them back to .zip file, and tested it in game. Character was invisible again. I oringinally thought that there will at least be something, like a distorted character, even a crash was expected. But no, there is just an invisible character. An invisible character, with all the other things, like its physics and health systems, working properly. I wonder how does the game deal with files in the anim folder, how can I implement custom animations/skins/textures, and how can I make the character change its skin/.tex file in-game. How to use AnimState:SetBank and AnimState:SetBuild properly? Please help me, big-brain humans. The tentacles taste like beef, by the way.
  2. Hey Champs! Recently I thought of this concept skin of Wx78 and decided to draw it in recent days. Note that this is not an April Fool despite being posted a day before it! What do you think? Feel free to leave suggestions and feedbacks! Skin Portrait: How it looks in-game:
  3. I've been thinking of Rankin Bass movies again, and while not too well know, The Year Without a Santa Claus is definitely a classic for my childhood, ignoring the fact I'm Jewish. The Heat and Snow Misers definitely stuck with me, and while thinking up concepts for possible future skins, I got the idea for snowfallen Maxwell being a homage to the Snow Miser! I'm aware my art is a bit saturated for Don't Starve, but I think the concept is pretty neat :].
  4. So i am working in a dupe Mod for dst and i think that i can add more dupe "skins" that's the first option, the second it will be do every character separated and put the same mod but with the other character (very annoying) so if someone know any tutorial or something like that it will be very helpful (my inglish is bad, please don't kill me cx)
  5. Version 1.0.0

    741 downloads

    Now you Can Farm Snake Skins Like a Maniac! Notes: - Now you can Build a Snake Cage. - Will provide 1 Snake Skin every 1 In-Game Day (3 Skins Maximum). - Every Harvest will Decrease the Player's Sanity by 10 Points. -Will Decrease the Player's Sanity when Standing Close to it. Crafting Recipe: 4 Gold Nuggets - 6 Boards - 2 Venom Glands (When Hammered will Drop: 2 Gold Nuggets - 3 Boards - 1 Venom Gland) Steam Workshop Version(Thanks to:InfamousJackson): http://steamcommunity.com/workshop/filedetails/?id=1322621018 Based on: Afro1967's Spider Cage Mod.
  6. Version v3

    536 downloads

    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1557935632 Lets you queue up items to weave or unravel instead of having to wait each time. Also has an 'Unravel All Duplicates' button as a bonus feature. Note: Some users reported accidentally weaving Wortox more than once by mistake. Just be careful and wait for the queue to finish first. I made this because I didn't like being forced to wait to connect to Klei's servers for every single item that I want to unravel. I've found the current system to be slow and annoying, because I have way better things to do with my time than to stare at my screen. So I made this mod and also included the popularly requested 'Unravel All Duplicates' feature. This mod does not protect your skins from your own stupidity. If you accidentally unravel or weave items that you did not intend to, then that's your own fault. This mod will not do anything you don't tell it to do, so use it at your own risk. You can always enter sq_stop() in the console or close the game to stop the queue if you've made a mistake. There are some optional console commands just for certain purposes. Console commands: sq_stop() Stops the queue. sq_unravel(key) sq_sell(key) Queues key to be unravelled. For example, sq_sell("emoji_egg") will queue your Egg emoticon to be sold for 5 spools. sq_weave(key) sq_buy(key) Queues key to be weaved. For example, sq_buy("profileflair_victorian_pigeon") will queue a Pigeon profile icon to be bought for 15 spools. sq_listqueue() Prints all of the items in the queue to the console. sq_listdupes() Prints a list all of the duplicate items in your inventory to the console. sq_sellalldupes() Sells all of the duplicate items in your inventory.
  7. Hello everyone, lately I've been fiddling around with secondary recipes and stuff (a second recipe to an existing item and recipe while keeping the original recipe intact) according to the thread here: After some messing around and a few frustrating hours I figured out why it wasn't working for me whatsoever: This only works for skinless/unskinned items. To be more precise: This works for: 1. Items that don't support skins. 2. Items that support skins, but are crafted with the default skin. This doesn't work for: 1. Items that are crafted with a skin. (Official skin that you own on the official item.) In my case I'm trying to add a second recipe to the football helmet like this: local AllRecipes = GLOBAL.AllRecipes local RECIPETABS = GLOBAL.RECIPETABS local STRINGS = GLOBAL.STRINGS local TECH = GLOBAL.TECH -----BOOSTER SHOT----- local footballhat_sortkey = AllRecipes["footballhat"]["sortkey"] local footballhatr = AddRecipe("footballhatr", {Ingredient("rope", 1), Ingredient("footballhat", 1)}, RECIPETABS.WAR, TECH.SCIENCE_ONE) footballhatr.product = "footballhat" footballhatr.image = "footballhat.tex" footballhatr.sortkey = footballhat_sortkey + 0.1 footballhatr.numtogive = 1 STRINGS.NAMES.FOOTBALLHATR = "Protects your Braincase" STRINGS.RECIPE_DESC.FOOTBALLHATR = "Protects your Braincase." (Kinda a repair recipe for now, but is pretty much just a proof of concept.) Client crashes, dedicated server keeps running perfectly fine. (I'm always testing on a dedicated server, cause that's usually what I'm running, and where usually the most issues arise if any.) I assume it's crashing due to having a second dummy item used in the recipe itself, which isn't configured to have a skin, and therefore fails. Does anyone have any ideas how I can fix this. (Or tell me what's wrong ofc., if I'm totally mistaken on what happened.) Thanks for reading, and thanks for any help in advance!
  8. Is it possible to create a sprite with different arm lower? I want to create character who have only one arm lower cuff on one hand. Wigfrid have this but on two nands. Maybe anyone know how to do this or this impossible? Thank you for helping!
  9. G'day, you beautiful people, how are you doing? Some person tried modding in their own animation using my template and they reported that there's a missing symbol - Wigfrid's eye: I thought to myself "Hm, the hairfront symbol probably got fixed!" and went into the game to test it (I excluded hairfront because it's an additional layer not used by anything in the game and to top it off it's broken in like half of the animations) No, not at all. In ^this^ screenshot I've overriden haifront with Wilson's hair. I've tried looking up this symbol/layer's name is, but I've found nothing. This, to my knowledge, is the only skin using this symbol. I can't unpack the skins either, because they're in a different format and it's "forbidden" to unpack them anyways... Does anyone know what is this thing called? I just want to add it to the animation template so that people don't create potentially broken animations (because who knows how many skins in the future are going to use this symbol).
  10. Right so the current state: I have a character that has a different ingredient requirement for items that are already in the game, this is actually done and it works...kind of, the icons on the recipe tab are messed up, but hey it works! The issue: One of those items is the Telltale Heart, so called 'reviver' in the prefab. What happens is that, that item has skins, and once i made the duplicate recipe, well, skins don't want to follow along so can't seem to use skins on the duplicate recipe. This is the code I'm using at the moment. local function GenerateFuelbuilderRecipe(prefab, count) local fuelbuilder_prefab = prefab.."_kingofscience" local fuelbuilder_recipe = AddRecipe( fuelbuilder_prefab, { Ingredient(CHARACTER_INGREDIENT.HEALTH, count) }, sciencemaster_tab, TECH.NONE, nil, nil, nil, 1, "fuelbuilder", "images/inventoryimages.xml", prefab) fuelbuilder_recipe.product = prefab fuelbuilder_recipe.sortkey = GLOBAL.AllRecipes[prefab].sortkey + 0.5 local upper_fuelbuilder_prefab = string.upper(fuelbuilder_prefab) local upper_prefab = string.upper(prefab) local STRINGS = GLOBAL.STRINGS STRINGS.NAMES[upper_fuelbuilder_prefab] = STRINGS.NAMES[upper_prefab] STRINGS.RECIPE_DESC[upper_fuelbuilder_prefab] = STRINGS.RECIPE_DESC[upper_prefab] end GenerateFuelbuilderRecipe("reviver", 100) GenerateFuelbuilderRecipe("nightmarefuel", 40) Is there anyway that I can implement the skins on this duplicate recipe? of course, if not, it ain't a grave issue, its just kind of a, mini compromise if not possible. Ay, I appreciate any help!
  11. Version 2.0v0

    144 downloads

    *sneezes on you and notices your spear* OwO wha-ha-hatchoo! Steam Workshop
  12. Hello my name is Mercy, I'm fairly new to these forums as I temporarily took a break from Don't Starve when server performance issues weren't fixed. I have some experience in programming and am currently in a computer programming and networking course. The goal of this modding is to practice graphic design in a gaming environment. I have experience in Java, C#, and some LUA. As well as the time and dedication to work on this continually. I am wondering how I may be able to make a custom skins/clothes mod for my private server. As I want to be able to update more clothes into the system as time passes. The requirements are as follows... 1) Accessible from character menu when on server before spawning. 2) Accessible from normal in-game means. 3) Collection of clothes is managed by the server. 4) Clothes are visible to current user and all players on the server. 5) The list of clothes is easily extendable. What isn't required but is optional as follows... 1) Skins/clothes accessible through the main menu's collection sub-menu 2) Separate mods usable as packages of skin/clothes sets for modular catalogue Warning Note: I do not condone the use of such mods for items already available in the Don't Starve Together catalogue. This is for user created items so as to provide content not already available by the art team for DST. If this mod is uploaded I am not liable for the form it is used in. Any help is appreciated as I am unfamiliar with Don't starve Together's various options available. I will continue to check and update this topic unless otherwise stated. I'm available on the Klei forums, Steam, and by personal email. My contact information is neahxx on the Klei forums, thenoahxx on steam (Screen name is modnation675), and through email at modnation675@gmail.com. Cheers! If you are interested you can provide feedback on my other project that i need help in making. Unlike the current topic, the details on this one are much more clear and concise.
  13. Heya; I've made some... "Art", if it even qualifies as that, of Don't Starve. Almost all of it is/will be pixelated, as that's really how I draw stuff... My coordination isn't quite good enough to make slightly respectable drawings. Anyways, I'm going to primarily be doing Minecraft skins and/or Textures for blocks. Honestly, I don't play it all too much, but I enjoy making textures for it. At the moment, I don't have too many, but I'll go ahead and show them. If you'd like the actual textures for one, just ask me. Anyways, here are a few of the things I've done already. Kinda mediocre, but they're alright.Basic Wilson, lacks the fancy hair or the new shading I'm currently using:Wendy in a Top Hat, because top hats are cool.Wendy in a backpack.That's it for now, but I've got some stuff planned.PLANNED:Otto Von Chesterfield, Esq, Human VersionMaxwell/WaxwellUpdated Wilson.Feel free to leave suggestions. I'm willing to try almost anything "Don't Starve". I also do pixel art, but have just started, so don't expect anything good.
  14. This is extremaly easy to get feathers and meat with only 1 seed. Put it on the ground next to yourself, and just wait with some weapon. Bird will fly in less than 10s, and instantly fly away. But there's enough time to kill it. How about to disable bird's landing next to character?
  15. In new test world generator pig's houses oftenly spawns next to spider nests, so they fighting oftenly. As pig house spawns limited number of pigs, collecting pig's skin is important in order to save pigs population. But when pigs fighting with spiders and dies, spiders or pigs immediately eats dropped pig's skin ignoring ongoing fighting.
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