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Showing results for tags 'heal'.
Found 5 results
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I was wondering if there was a way for me to add wigfrid's ability to gain health and sanity on kill to a character i have. I have seen ones on the forums but they seen to be a flat bonus and not based on the mobs combat damage. If anyone would be able to separate that function from the battleborn one that she has or if they would be able to rewrite it out that would be greatly appreciated. Thank you very much for any assistance you can provide in advance.
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So I'm basically trying to make it so that every 5 seconds you get healed for 50 (test) if you are full. The problem is it does nothing and idk why local function hunger_heal (inst, owner)if (owner.components.health and owner.components.health:IsHurt()) and (owner.components.hunger and owner.components.hunger.current > 5 )theninst.task = inst:DoPeriodicTask(1, owner.components.health:DoDelta(50) )end endthis is basically what im trying If you are hurt and are not hungry heal for 50 every second
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Not too long ago, I planted 5 spider nests a bit away from my home. After I planted all of them, I heard this strange windy noise. Like when wind blows through a cave. It doesn't seem to occur with one or two nests together though. Anyone else notice this and/or can confirm it? I was in a savanna biome when it happened and don't have more nests to test it out.
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Hi everyone, I am low on health, and I'm pretty sure that eating food gives you health, but what if I am full with hunger, 100 percent, and if I eat more, wont I faint or explode or something? How can I heal myself? Also, I built the second farm, the one that takes 4 poop, how do I use it? Lastly, I recently encountered a treeguard and it is sleeping now, if it somehow wakes up, will it kill me or will it wander around and help me kill bad monsters? Please help, thanks!