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A graphical upgrade for the Twigs inventory icon from 64x64 DXT5 to 256x256 RGBA to keep up with modern visual standards

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Also on the Steam Workshop!


What's New in Version 1.0.0   See changelog

Released

No changelog available for this version.




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Insofar as I know once the texture uploads to the GPU, regardless of initial format, it'll get converted to something the GPU handles more efficiently; it may do some form of DXT conversion on the fly to either some raw DXT block or DDS.  This would also include it generating mipmaps if needed.

So it may be more beneficial for you to do the conversion beforehand for some performance increase during loads/texture swaps, but I'm not sure how the engine+hardware handles such things exactly.  This would also let you fine tune how much lossy compression is applied to your texture by visual inspection to see the degradation of the various settings at your disposal.

Only making a mention of this since you've declared RGBA as a visual standard- it's good for things that have a desire to be edited, but baking into a GPU texture for rendering would increase runtime performance either during loading or texture swapping states.

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