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Oxygen Not Included

Found 19 results

  1. I don't know how it happened, but I had bats in my walls. Two of them. It was after day 30-ish. I went inside and heard them flapping and screeching, I couldn't attack them, they didn't attack me, but they did lower my sanity during the daytime in my own home. I ended up having to use the console to delete them.
  2. Happened to me just now. When u leave petals to rot in your own house, they will not rot but they will just dissapear.
  3. When building farms inside your house (this is my junk house lol) you cannot interact with them after leaving and coming back in. The farm lets me plant a seed and works fine until I leave the house.I am assuming farms shouldn't be built inside but you cannot even hammer it to destroy it. All interactions are gone.
  4. I know it's early access and everything, I know that houses are something new to Don't Starve but ehh... I bought a house, renovated it, went for some travel, came back and half of my furniture is invisible now and my character is just "blocked" by some ghost while walking through the room. screen: my characted cannot go through the table that is invisible now. also there would be a nice add when a character could for example sit on a chair or something... now all the house upgrades are just good looking textures... thanks for the read. edit: don't get me wrong though. I absolutely love Hamlet and I think that's the best dlc so far. just wanted to share my thoughts, keep it up Klei.
  5. Hamlet House My suggestion is about protection against griefers in DST, by introducing Hamlet style houses or space to game. This idea is not new. The mod that does similar things has already exist, like this one https://steamcommunity.com/sharedfiles/filedetails/?id=523209309. But since Hamlet's houses introduce similar mechanism, why not just bring it to DST. it doesn't seem to be too hard to implement, just keep those house/island in dark on map. To make the idea seem more concrete, we can imagine pk be the landlord (or his wife/daughter), who will have to be paid to in a timely matter, or otherwise houses will be taken away or taken down. (You get the general idea) The benefit is obvious: Griefer, griefer, griefer, this suggestion is all about how to protect yourself from griefers. I understand griefing is part of the gameplay, so my suggestion doesn’t aim to remove it completely, but to prevent catasphic griefing that makes rebuilding a base or game proceeding impossible. House will be a place to keep personal items / structures safe. Houses should require authorization upon entrance, which provides safety. No one can steal from you, no one can burn anything inside it or burnt the house itself. There is an alternative model: anyone can enter your house, but no one can hammer/burn your structure or open your chests. They could just come in visit your house and use science in it, and enjoy its beautiful presence (decorations). (Have you seen those players who just discovered your base and decided to censor all your chests, after a series of chest lip opening sound, he stopped at a chest and discovered something interesting and just took it?) Existing gameplays should not be affected by too much: - Houses have hp and can suffer from 2 levels of damage. One is broken, which has a blocked entrance, people inside it will be forced out, no one can enter it after it's broken. This kind of damage can be caused by mobs with normal attacks, such as spiders, hounds, tree guards, Goose. Those mobs can't damage the house beyond lvl1 damage because the their form of attack. lvl2 is ruined. Ruined houses are heavily damaged, structures inside it gets the same effect of being hammered, items stored inside its chests or laying on house floors will drop out on the ground. This kind of damage can be caused by deerclops, bearger, antlion's earthquake attack, meteor showers, etc. you get the general idea. - Houses are relatively hard to get, it's should be a middle to late game thing. - House is big structure on the outside, but small, limited space such as 4 tiles inside. They can only be built on certain floorings, like the requirement for grass. And the flooring should be hard to get. Tentacles can't be summoned on this turf. This turf can't be taken away while there is a house on it. - Houses can leak water if the wetness of the world has reached a certain point, and consequently increase wetness of anyone inside it. Wetness of house is the same as wetness of food on the ground which rot faster when they are wet. - There is rent. people can pay with meat, egg, wires, anything that can be exchanged for gold, or gold itself.(Who has too much bunny puff? I raise my hands) - It gets lightening strikes unless it has protection of lightening rod. - Hiding in house won't lose aggro, but transfer the aggro to the house. Hostile mobs can attack houses when you hide inside, like attacking shootius hoodius. When houses are broken, the players will be forced out with certain amount of dizziness effect, they behave like they are sleepy as if they just wake up from eating mandrake. - One can have up to 2 houses, but second house has higher rent/tax. Second houses could also be treated as a house upgrade. - You can probably build a lazy deserter inside it, after all, the house space itself should be on the map somewhere in the dark. (And griefers do hammer lazy deserter) For those who doesn't need anti-griefer protection, why would a house hurt anyway? If you have something to add or comment on, leave in the comment session, i'll add it if i find it reasonable. -
  6. Are you able to access the decorate tab (for your house) while playing with a (xbox) controller yet?
  7. I know you can like bookshelves and stuff and that's bought while inside the house. I have a question about the refrigerator, assuming it looks like they do in stores, do they actually slow down the spoiling time or is it just a shelf re-skin? Thank you for your time.
  8. Hi, Klei. I have some Ideas to improve this DLC. 1. Please add more house room 2. Make the furniture more useful. Why shoud I buy a chair which I can't sit? 3. a new crockpot in the house. 4. More interact with pig villager 5. A festival with pig villager seem fun. Thanks
  9. The only furniture that has a purpose are the shelves; you put items of importance on there and may be assign tasks for yourself with that. Everything else is waste of coin and space or just aesthetic, may be lamps, but you really need just the overhead one. Can't place anything on tables either, why? What about sitting in comfy chairs to regain some sanity, how about beds that you can sleep in indefinitely, like tents but in a house. And pls can we change the look of house outside? Slanty shanty can look good on the inside, but outside it's always just poop
  10. I really think that the town (maybe just the second town) needs a Hospital and an Inn, or a Tavern. That would be really nice
  11. MessySpawnFix

    Version 0.1.0

    69 downloads

    Build a Wildborehouse in Shipwrecked? Build a Pig or Bunny house in Reign of Giants? Kill them and sleep for 10 days.... no spawning! Turns out you need to wait in real life time not game time! Maybe they wanted to balance the game and prevent us from getting too much pigskin for our first hours of gameplay? Nope... just take your torch and light the house on fire and voila you magically get bores, pigs, and bunnies (don't forget to apply ice!) This mod fixes it so bore+pig spawn correctly every 4 days instead of 4 days worth of time in real life (which could be weeks in game if you have tents and siestas!) It also fixes it so you don't magically spawn pigs when you light the house on fire. Tested succesfully on Vanilla, ROG, and Shipwrecked with Wildbore,Pigmen,&Bunnymen houses even with saving and loading. Please comment if you have any problem and comment if it works for you.
  12. Hi guys, Just wanted to share a short video I've made of my one-year camp (yes: more than 365 days surviving!). Basically, I've farmed the whole map during this time, and have a bunch of other camps in it. Last thing I've done in that game was creating a Zoo! If you have questions or need advices regarding my camp, feel free to ask . Here is the video.
  13. It would be great to add a small Pig House icon on the map once discovered, and if there is a lot of pig houses bunched together (let's say in a village), then have 1-2 icons on the map in that location. This would make it so much easier to revisit discovered pig houses along our travels!
  14. Bug Submission Please choose a category [Gameplay] Platform [*]Steam Version Number 73726 Issue title Bug with digging graves Steps to reproduce When I dug up the grave, sanity not decrease. Describe your issue Please fix it because it not normal.
  15. heya, anyone else experiencing this? 24 FPS in fullscreen mode, on the steam version of the game? even when i've set it to 60 fps? thanks for any help in advance
  16. Hi this is one of the games I liked the most in years! But I get really unmotivated when I die and have to start all over again, can't you create a mode where you re-spawn somewhere but without losing your progress? I love building up my camp, and also would love to be able to build a hut with everything, a fireplace replacing the fire camp outside, where it would take a brick by brick building using a lot of resources, that would allow me to be motivated to play for years! I love everything about the game, except the whole start over and over... this way I will only play for the 20th time once the new update comes... Hear my wishes! I wan't to be a collector and a constructor survivor !
  17. (thread disappeared or something, did it get auto-censored due to the house suggestion?...) A house! Or, more accurately, a cabin of some sort. I mean, seriously, all that wood and you can't make a house? I haven't read about the future plans of Don't Starve, but I seriously hope a cabin of some sort is in there somewhere. A cabin would solve the end-game problem pretty quick. The night monsters getting too dumb? Why not let them start tearing down the trees the player planted? Or just let em go through them. Then the player has to keep their cabin door repaired or risk a house invasion. Let em start tearing down the science equipment and other stuff too. Force the player to retreat indoors at night. Not sure whether the cabin should either load another area or if it should require a large plot of land. Also, some people might want to furnish their houses with those spiffy chests, a bed, etc.. A house (well, cabin) could certainly keep players busy in a longer running game and add extra challenges that weren't there before. It should also be a necessity during the Winter period. Another thing that a lot of players might want is an area to display trophies, unique items, etc.. in their home. Like that gnome you just dug up, and have no use for aside from spending it on your tech score (and you've already researched everything). Maybe you could display it in a trophy room and get a bonus based on the item's science score? Like a place where your character can sit, relax, and restore some sanity... at least until night comes and the banging on the door starts up again. x] Honestly if you can add in some kind of house, then this would be my dream game. Well almost. Finding a mate and having kids (that could work as an alternative to the "save me from death!" craftable items) would be nice but I can't possibly hope for every last item I'd want in a game. xP
  18. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title Butterfly storage bug Steps to reproduce Full box of item. stack of butterfly in hand Describe your issue I tried to store 6 butterflies on my hand into a full box by accident and the stack reduces to 1 when it fails. not sure about the version no. but i am playing the latest verison as of 2/12/2012
  19. As we know we already have a way to "attract" pigmen. I think something similar should be added like, instead of making a Pig House you could make a Grass Hut which spawns a single beefalo (similar to pig house). Of course like the pig house it will be quite expensive and require you to have previously encountered beefalo by requiring 'x' amount of wool along with grass and twigs. This is just something i quickly thought up and would like to see added, feel free to suggest changes or explain why this would/would not work.