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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

1 Screenshot

About This File

This mod fixes the issue with overpopulation of Rock Lobsters. It's really simple fix and does not interfere with normal gameplay.

This mod causes a Rock Lobsters to perform a suicide honorable death on the end of their lives.

When a Rock Lobster grow up to it's full size, it has a 50% chance to turn into a boulder. Changing to boulder can be observed on-screen (it's just a matter of right timing).

Mod is compatible with base game and RoG DLC. It can be used on already generated worlds, you don't have to make new to make it working.

Idea is from that topics:

http://forums.kleientertainment.com/topic/37875-should-klei-add-rock-lobster-population-control/

http://forums.kleientertainment.com/topic/36962-rock-lobsters/

Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=292961351

I hope that this mod will help you guys ;) Post in comments what do you think about it, along with eventual crashes...

Have fun playing with my mods ;)


What's New in Version v1.0   See changelog

Released

  • v1.0:
  • - first release
  • Like 1



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FINALLY! Took long enough. DIE LOBSTERS, DIE! 

Wow, that reaction... ;) Is it working like it should? Infestation defated? :-)

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I know I could just try instead of asking but this may help other bystanders as well...

 

Is this going to work on already well developed savegame with many rock-lobsters commiting a mass suicide honorable ritual?

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I know I could just try instead of asking but this may help other bystanders as well...

 

Is this going to work on already well developed savegame with many rock-lobsters commiting a mass suicide honorable ritual?

In mod description I said:

 

"Mod is compatible with base game and RoG DLC. It can be used on already generated worlds, you don't have to make new to make it working."

 

It's as simple as it is. You can experience some lag-related issues in first few moments after loading the save for the first time with this mod, but after about 5-10 seconds it should be ok :-)

 

PS: For the spectacular effect, get to RL field without the mod, save game, enable mod, load the game again and watch what happen ;)

 

Don't forget to post if it worked like it should ;-)

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Hey, DevilXD

 

 

Wilst I was waiting for you to reply to my PM,  I saw this, and then realized that it was yours! Too funny.

 

I have another idea for population control for a mod, and it should be easy to implement; make their spawn point a visible/destroyable structure, like the Bone Mounds for Hounds, or Beehives for Bees.

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This is very nice, if they don't overpopulate again, that is.

Has anyone had any trouble with this?

But wouldn't it be better to make it so when they reach a number the new spawning ones get killed instantly? For example 100 lobsters were spawned and each new lobster that gets born he gets killed immediately.

 

EDIT: there is a bug, sort of. I give flint to one, he fights for me, he turns into stalagmite. I go onto the surface, he's back there as a lobster following me, but still in the cave as stalagmite.

Edited by kardinals

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