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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

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Found 3 results

  1. Hello everybody, I started this thread because i'm encoutering some problems with season and day segments syncronisation between my shards. This is a 6 multi world server wich has been created in order to reproduce some kind of adventure mode, regardings to Don't Starve ROG. So here's a part of the structure : modoverride.lua using "Shard configuration mod" (same in each shard folder's) ["workshop-595764362"] = { enabled = true, configuration_options = { ["DeleteUnused"] = false, ["SyncFromMaster"] = false, ["Connections"] = { ["1"] = { "2", "2", "2", "2", "2"}, ["2"] = { "3", "3", "3"}, ["3"] = { "4", "4"}, ["4"] = { "6"}, ["6"] = { "7"}, }, ["OneWayConnections"] = { ["3"] = { "2", "2", "2", "1", "1"}, ["4"] = { "3", "3", "3", "2", "2", "1", "1"}, ["6"] = { "4", "4", "4", "3", "3", "3", "2", "1"}, ["7"] = { "6", "6", "6", "6", "6", "6", "6", "6", "1"}, }, }, }, parameters for each shard : For each shard : -Every year is 70 day long, -Every day is 16 segment long. worldgenoverride.lua (Master(1)) return { override_enabled = true, misc = { season_start = "autumn", autumn = "longseason", winter = "shortseason", spring = "default", summer = "shortseason", day = "onlyday", }, } Works for the Master shard, but fails for slave shards: Command lines for Winter(3) TheWorld:PushEvent("ms_setclocksegs", {day=6,dusk=5,night=5}) TheWorld:PushEvent("ms_setseasonlength", {season="spring", length=3}) TheWorld:PushEvent("ms_setseasonlength", {season="summer", length=4}) TheWorld:PushEvent("ms_setseasonlength", {season="autumn", length=3}) TheWorld:PushEvent("ms_setseasonlength", {season="winter", length=60}) TheWorld:PushEvent("ms_setseason", "winter") TheWorld:PushEvent("ms_nextcycle") It finally works, you can see the new paramenters have been applied, and for the first day everything rocks, but... Every new day spent in an overriden world, you can see DayClock and SeasonClock both changing back to the Master shard parameters. So it looks like we can't "de-syncronize" server clock's from each other. Can someone help me ? Thanks =)
  2. Version 2.0.3

    703 downloads

    Shard configuration mod Shard configuration mod allows server admins to make migration links between their individual servers/worlds/shards. This mod is made for dedicated servers and has no use in standart Don't Starve Together worlds created in client. This mod is also not needed if your dedicated servers run only two worlds/shards in one cluster (default connections works fine for 2 worlds/shards). If you are server admin and you want more than 2 connected worlds this is mod for you! After all servers are set up and online and simulation on them is paused, when first player connects to any server and simulation is unpaused the mod will set up portals in the world to be linked to other worlds. This mod uses standart 10 sinkholes generated in the world. If you manually create more, they will be used after server restart. If you want more than 10 connections from/to one world you have to create new sinkholes/stairs. Sinkholes not used are turned off and plugged. Steam workshop Mod is available on steam workshop How to setup this mod I created default preconfigured cluster with 3 shards. You can modify it as you wish. Download it here: DefaultCluster.zip Since mod version 1.10 it is also possible to create single directional connections. New mod setting called "OneWayConnections" was created which contains world that should be connected unidirectionally. Example mod overrride settings below: ["workshop-595764362"] = { enabled = true, configuration_options = { ["Connections"] = { ["1"] = { "11", "12" }, -- bidiractional between 1-11 and 1-12 ["11"] = { "12" } -- bidirectional between 11-12 }, ["OneWayConnections"] = { ["1"] = { "12", "12" } -- two unidirectional connections from 1 to 12 } } } Since mod version 2.0 the slave shards can synchronize connection data from master. Slave shards will ignore connection data in their modoverrides.lua. This behaviour can be disabled by setting SyncWithMaster to false of all shards. Shard config util I created an util to create modoverrides.lua that configures this mod. Create shards, set their shard_id. Create connections between shards and set connection count. Save it and you have modoverrides.lua which will work with this mod. You still have to include other mods you want to use. Also supports one way connections. This util is running in .NET 4.0 and won't start without it! The util is available for download from these forums by "Download this file" on the right.
  3. Islands of Corruption

    Islands of Corruption A Roleplay by gloryKAT A strange force is slowly corrupting the islands where Maxwell's prisoners are kept. They are slowly growing bored of his prisoners and Their corruption is slowly being used to corrupt the elements of the islands in order to provide a new source of entertainment. They have demanded that Maxwell bring new prisoners that will provide more entertainment, those with will and spirit instead of those who stay hidden away to fight their battles another day. New prisoners, tricked by the promise of new powers and the like, flood in from everywhere. These new entertainers prove to be a valuable source of entertainment, but Their corruption is still in effect, bringing odd changes to the land, including frequent hound attacks, odd weather changes, and sometimes even odd new species of creatures. One example of this corruption is an unnamed subspecies of hound, which is larger and more powerful than a normal hound. These hounds are fast, and hence, not many have seen them. -------------------------------------------------------------------------------------------------- Rules of the Roleplay: No godmodding. If this happens, you will be warned.No switching from characters that have not been created yet. [ex. She ran away, the wind suddenly circling a small tree. Suddenly, the tree came to life, becoming a treeguard.]Limit of two characters at a time. If you decide to get rid of one character, then you may create another.This is at the very least a semi-literate roleplay. This means that you require proper punctuation, proper spelling and proper grammar. Please make sure to check over your post before posting. (None of this: "so the dog went to theyre store and got hos owner to bought some of there best dog treat's")Proper English, please. Don't speak in Japanese/Chinese (some spammers are known to do this) or Chatspeak. (None of this: Wow dat wz so 1337! dat wz amazing!)Canon characters ARE playable, but I will need a good character application.When speaking Out Of Character, please use brackets or add the prefix OOC to your Out Of Character message.No derailing, please. I don't appreciate trolls and derailers in my roleplay.------------------------------------------------------------------------------------------------ Character Application Form: Name: Age: Gender: Species: Appearance: History: Personality: Abilities (if any): ------------------------------------------------------------------------------------------------ All characters are listed below. Name: Shard Age: 17 (age counted in human years) Gender: Female Species: Hound (with wings of fire) Appearance: http://i43.tinypic.com/qrj8qt.jpg History: Shard was once a human with a different name. One day, while in her house, she was promised special powers... something that would make her different from everyone else... something that would make her special. Little did she know that these special powers were not the powers she imagined... and she was sent to the world of Don't Starve as a hound, with a form of special powers: wings, covered in fire. Personality: Shard is somewhat shy, but tries not to be. When she is trying to overcome her fear of people, she is often very friendly. However, as she is a hound, she is occasionally shunned, which only benefits her shyness. Abilities: Shard did get her special powers from the promise, wings. However, because of the fact that her wings are on fire, she must be careful around flammable objects such as trees and bushes. --------------------------------------------------------------------------------------------------------