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Found 21 results

  1. There are several great guides on how to setup dedicated servers for each specific platform, and I’ve used them many times. When I was about to setup a dedicated server for myself from scratch for the 4th time, however, I decided to invest some more time instead and work on a reusable easy setup solution. The goal was to have a platform-agnostic solution (something that runs in Linux, MacOS or Windows just the same) that would require only a few simple steps to get a proper server up and running. And by “proper” I mean a manageable server with Caves that supports Mods and customization, of course. The solution was developed using Docker and I’ve been playing on the server for a while quite happy with the result. I hope this project can help other people get started fairly fast and easily, having plenty of time to customize and play! Please reach me out if come across any troubles while setting this up. Any feedback is deeply appreciated. The following are the instructions as they were posted on the Steam Guide. The most complete, detailed and up-to-date instructions will be found in the project's repository documentation on GitHub. Setup Overview The following are the macro steps that are required to get the dedicated server up and running: Pick a host machine Install the required tools: Docker Git (optional) Get the server files Set your Cluster Token By completing the above you'll have a fully working server with caves ready to play! However it will obviously be running on default server and world configurations, no mods at all. You'll probably want to take some extra steps to: Configure the server properties Customize world generation Install and customize mods 1. Pick a host machine 2. Install the required tools Docker - Linux Docker - Mac / Windows You only need the Docker desktop standalone as it has everything you need, no extra steps required. Voilà! Git (optional) 3. Get the server files 4. Set your Cluster Token Managing your server (start, stop, commands) For simplicity of the `docker-compose` commands listed below, make sure you'll be running them from within the installation folder: cd ~/dst-dedicated-server Full reference can be found in the project's documentation. Updating the game version Start the Server Executing console commands Stopping the Server Installing Mods + Customizing the server Please refer to the official docs for detailed information on how to: Customize your Server and World generation Install and configure Mods
  2. Hello, I searched in the forum and nobody seems to have this post so I will ask, does someone with this server company (Nitrado) has been able to set up caves? I just follow their wiki and it just not working. I tried different things but Im not able to do it. The log shows this in the master server and is basically the same in the slave server: [00:00:00]: PersistRootStorage is now /mnt/storage//config/Cluster_1/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 244388 [00:00:00]: Current time: Sun Dec 3 18:14:50 2017 [00:00:00]: System Name: Linux [00:00:00]: Host Name: ms1577.monsterserver.de [00:00:00]: Release(Kernel) Version: 4.12.0-1.el6.elrepo.x86_64 [00:00:00]: Kernel Build Timestamp: #1 SMP Sun Jul 2 22:34:38 EDT 2017 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 244388 LINUX [00:00:00]: Build Date: 3090 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -port 30700 -tick 30 -players 4 -console -conf_dir config -persistent_storage_root /mnt/storage/ -steam_authentication_port 30701 -steam_master_server_port 30702 [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. [00:00:00]: Initializing distribution platform [00:00:00]: ....Done [00:00:00]: THREAD - started 'GAClient' (4135607104) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:4.44 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Error trying to change cluster setting (NETWORK->cluster_intention) from '' to 'cooperative' [00:00:00]: Network tick rate: U=30(1), D=0 [00:00:00]: THREAD - started 'StreamInput' (4128242496) [00:00:00]: OnLoadPermissionList: /mnt/storage//config/Cluster_1/blocklist.txt (Failure) [00:00:00]: OnLoadPermissionList: /mnt/storage//config/Cluster_1/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: /mnt/storage//config/Cluster_1/whitelist.txt (Failure) [00:00:00]: Token retrieved from: /mnt/storage//config/Cluster_1/cluster_token.txt [00:00:00]: Token retrieved from: /mnt/storage//config/Cluster_1/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: taskgrouplist: default Together [00:00:00]: taskgrouplist: classic Classic [00:00:00]: taskgrouplist: cave_default Underground [00:00:00]: taskgrouplist: lavaarena_taskset The Forge [00:00:00]: running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:02]: Load FE [00:00:03]: Load FE: done [00:00:03]: ModIndex: Load sequence finished successfully. [00:00:03]: Reset() returning [00:00:03]: [200] Account Communication Success (6) [00:00:03]: Received (KU_94hZx7JN) from TokenPurpose [00:00:03]: Starting Dedicated Server Game [00:00:03]: Network tick rate: U=30(1), D=0 [00:00:03]: About to start a server with the following settings: [00:00:03]: Dedicated: true [00:00:03]: Online: true [00:00:03]: Passworded: true [00:00:03]: ServerPort: 30700 [00:00:03]: SteamAuthPort: 30701 [00:00:03]: SteamMasterServerPort: 30702 [00:00:03]: ClanID: false [00:00:03]: ClanOnly: false [00:00:03]: ClanAdmin: false [00:00:03]: LanOnly: false [00:00:03]: FriendsOnly: false [00:00:03]: EnableAutosaver: true [00:00:03]: EncodeUserPath: false [00:00:03]: PVP: false [00:00:03]: MaxPlayers: 4 [00:00:03]: GameMode: survival [00:00:03]: OverridenDNS: [00:00:03]: PauseWhenEmpty: true [00:00:03]: IdleTimeout: 1800s [00:00:03]: VoteEnabled: true [00:00:03]: InternetBroadcasting: true [00:00:03]: Intent: cooperative [00:00:03]: [Shard] Shard server mode disabled by configuration file [00:00:03]: Online Server Started on port: 30700 [00:00:03]: Collecting garbage... [00:00:03]: lua_gc took 0.02 seconds [00:00:03]: ~ShardLuaProxy() [00:00:03]: ~ItemServerLuaProxy() [00:00:03]: ~InventoryLuaProxy() [00:00:03]: ~NetworkLuaProxy() [00:00:03]: ~SimLuaProxy() [00:00:04]: lua_close took 0.03 seconds [00:00:04]: ReleaseAll [00:00:04]: ReleaseAll Finished [00:00:04]: cGame::StartPlaying [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:04]: taskgrouplist: default Together [00:00:04]: taskgrouplist: classic Classic [00:00:04]: taskgrouplist: cave_default Underground [00:00:04]: taskgrouplist: lavaarena_taskset The Forge [00:00:04]: running main.lua [00:00:04]: loaded modindex [00:00:04]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: bloom_enabled false [00:00:04]: loaded saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:04]: Unload FE [00:00:04]: Unload FE done [00:00:04]: LOAD BE [00:00:06]: LOAD BE: done [00:00:06]: Loading world: session/32997B9FB653AB53/0000000002 [00:00:06]: Save file is at version 4.77 [00:00:06]: Begin Session: 32997B9FB653AB53 [00:00:06]: saving to server_temp/server_save [00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:07]: Loading Nav Grid [00:00:09]: Reconstructing topology [00:00:09]: ...Sorting points [00:00:09]: ...Sorting edges [00:00:09]: ...Connecting nodes [00:00:09]: ...Validating connections [00:00:09]: ...Housekeeping [00:00:09]: ...Done! [00:00:09]: Halloween Trinkets added: 60 [00:00:09]: 1 uploads added to server. From server_temp [00:00:09]: Telling Client our new session identifier: 32997B9FB653AB53 [00:00:09]: ModIndex: Load sequence finished successfully. [00:00:09]: Reset() returning [00:00:09]: [Steam] SteamGameServer_Init(30701, 30700, 30702) [00:00:09]: [Steam] SteamGameServer_Init success [00:00:09]: Validating portal[1] <-> <nil>[1] (inactive) [00:00:09]: Validating portal[2] <-> <nil>[2] (inactive) [00:00:09]: Validating portal[3] <-> <nil>[3] (inactive) [00:00:09]: Validating portal[4] <-> <nil>[4] (inactive) [00:00:09]: Validating portal[5] <-> <nil>[5] (inactive) [00:00:09]: Validating portal[6] <-> <nil>[6] (inactive) [00:00:10]: Validating portal[7] <-> <nil>[7] (inactive) [00:00:10]: Validating portal[8] <-> <nil>[8] (inactive) [00:00:10]: Validating portal[9] <-> <nil>[9] (inactive) [00:00:10]: Validating portal[10] <-> <nil>[10] (inactive) [00:00:10]: Sim paused [00:03:13]: [P2P] Session request for '76561198011265839' [00:03:20]: [P2P] Create session: 189.131.86.61|1 '76561198011265839' [00:03:20]: [P2P] Received from 189.131.86.61|1 '76561198011265839' [00:03:20]: [P2P] Sent to 189.131.86.61|1 '76561198011265839' [00:03:20]: New incoming connection 189.131.86.61|1 <6458301444755169361> [00:03:20]: Client connected from 189.131.86.61|1 <6458301444755169361> [00:03:20]: ValidateGameSessionToken pgs-usc^KU_94hZx7JN^DontStarveTogether^zbgmVvysxsZtbL2t53k3fGa0jIPAKDCa32y8Z07fjSk= for <6458301444755169361> [00:03:21]: Client authenticated: (KU_94hZx7JN) Puppycat [00:03:21]: [Steam] Authenticated host '76561198011265839' [00:03:30]: Resuming user: session/32997B9FB653AB53/KU_94hZx7JN_ [00:03:39]: Spawn request: wilson from Puppycat [00:03:39]: Skin request: (wilson_gladiator) (body_wilson_gladiator) (hand_wilson_gladiator) (legs_wilson_gladiator) (feet_wilson_gladiator) [00:03:39]: Spawning player at: [Fixed] (-314.00, 0.00, 362.00) [00:03:39]: Serializing user: session/32997B9FB653AB53/KU_94hZx7JN_/0000000003 [00:03:39]: Sim unpaused [00:03:55]: [(KU_94hZx7JN) Puppycat] ReceiveRemoteExecute(c_gonext("cave_entrance" )) @(-315.52, 357.46) [00:03:55]: Finding a cave_entrance [00:03:55]: Found 104601 (1/10) [00:04:03]: [(KU_94hZx7JN) Puppycat] ReceiveRemoteExecute(c_spawn("pickaxe")) @(483.82, -445.31) [00:04:08]: Validating portal[3] <-> <nil>[3] (inactive) [00:05:06]: [(KU_94hZx7JN) Puppycat] ReceiveRemoteExecute(c_find("cave_entrance_open").components.worldmigrator:SetDestinationWorld("2", true)) @(490.60, -444.24) [00:05:06]: Validating portal[3] <-> 2[3] (inactive) [00:06:04]: KU_94hZx7JN running text command: regenerate true [00:06:09]: Received world reset request [00:06:09]: ... File [0000000002] [00:06:09]: ... Directory [KU_94hZx7JN_] [00:06:09]: ... File [0000000003] [00:06:09]: DelDirectory [/mnt/storage//config/Cluster_1/Master/save/session/32997B9FB653AB53/KU_94hZx7JN_] 0: ok. [00:06:09]: DelDirectory [/mnt/storage//config/Cluster_1/Master/save/session/32997B9FB653AB53] 0: ok. [00:06:10]: Collecting garbage... [00:06:10]: lua_gc took 0.14 seconds [00:06:10]: ~ShardLuaProxy() [00:06:10]: ~ItemServerLuaProxy() [00:06:10]: ~InventoryLuaProxy() [00:06:10]: ~NetworkLuaProxy() [00:06:10]: ~SimLuaProxy() [00:06:10]: lua_close took 0.21 seconds [00:06:10]: ReleaseAll [00:06:10]: ReleaseAll Finished [00:06:10]: cGame::StartPlaying [00:06:10]: LOADING LUA [00:06:10]: DoLuaFile scripts/main.lua [00:06:10]: DoLuaFile loading buffer scripts/main.lua [00:06:10]: taskgrouplist: default Together [00:06:10]: taskgrouplist: classic Classic [00:06:10]: taskgrouplist: cave_default Underground [00:06:10]: taskgrouplist: lavaarena_taskset The Forge [00:06:10]: running main.lua [00:06:10]: loaded modindex [00:06:10]: ModIndex: Beginning normal load sequence for dedicated server. [00:06:10]: LOADING LUA SUCCESS [00:06:10]: PlayerDeaths could not load morgue [00:06:10]: PlayerHistory could not load player_history [00:06:10]: bloom_enabled false [00:06:10]: loaded saveindex [00:06:10]: OnFilesLoaded() [00:06:10]: OnUpdatePurchaseStateComplete [00:06:10]: Not applying level data overrides. [00:06:10]: Not applying world gen overrides. [00:06:10]: WorldSim::SimThread::SimThread() [00:06:10]: ABOUT TO INSTALL STACKTRACE [00:06:10]: DoLuaFile scripts/stacktrace.lua [00:06:10]: DoLuaFile loading buffer scripts/stacktrace.lua [00:06:10]: INSTALLED STACKTRACE [00:06:10]: WorldSim::SimThread::SimThread() complete [00:06:10]: THREAD - started 'WorldSim' (4056939328) [00:06:10]: WorldSim::SimThread::Main() [00:06:10]: DoLuaFile scripts/worldgen_main.lua [00:06:10]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:06:10]: ModIndex: Load sequence finished successfully. [00:06:10]: Reset() returning [00:06:10]: DLC enabled : false [00:06:10]: taskgrouplist: default Together [00:06:10]: taskgrouplist: classic Classic [00:06:10]: taskgrouplist: cave_default Underground [00:06:10]: taskgrouplist: lavaarena_taskset The Forge [00:06:10]: running worldgen_main.lua [00:06:10]: SEED = 1512321660 [00:06:10]: Generating world with these parameters: [00:06:10]: level_type SURVIVAL [00:06:10]: level_data: [00:06:10]: K: 1 V: table: 0xeb0e7db0 [00:06:10]: K: desc V: The standard Don't Starve experience. [00:06:10]: K: hideminimap V: false [00:06:10]: K: id V: SURVIVAL_TOGETHER [00:06:10]: K: location V: forest [00:06:10]: K: max_playlist_position V: 999 [00:06:10]: K: min_playlist_position V: 0 [00:06:10]: K: name V: Default [00:06:10]: K: numrandom_set_pieces V: 4 [00:06:10]: K: ordered_story_setpieces V: table: 0xeb0e7dd8 [00:06:10]: K: 1 V: Sculptures_1 [00:06:10]: K: 2 V: Maxwell5 [00:06:10]: K: override_level_string V: false [00:06:10]: K: overrides V: table: 0xeb0ea9e8 [00:06:10]: K: layout_mode V: LinkNodesByKeys [00:06:10]: K: roads V: default [00:06:10]: K: season_start V: default [00:06:10]: K: start_location V: default [00:06:10]: K: task_set V: default [00:06:10]: K: world_size V: default [00:06:10]: K: wormhole_prefab V: wormhole [00:06:10]: K: random_set_pieces V: table: 0xeb0e9018 [00:06:10]: K: 1 V: Sculptures_2 [00:06:10]: K: 2 V: Sculptures_3 [00:06:10]: K: 3 V: Sculptures_4 [00:06:10]: K: 4 V: Sculptures_5 [00:06:10]: K: 5 V: Chessy_1 [00:06:10]: K: 6 V: Chessy_2 [00:06:10]: K: 7 V: Chessy_3 [00:06:10]: K: 8 V: Chessy_4 [00:06:10]: K: 9 V: Chessy_5 [00:06:10]: K: 10 V: Chessy_6 [00:06:10]: K: 11 V: Maxwell1 [00:06:10]: K: 12 V: Maxwell2 [00:06:10]: K: 13 V: Maxwell3 [00:06:10]: K: 14 V: Maxwell4 [00:06:10]: K: 15 V: Maxwell6 [00:06:10]: K: 16 V: Maxwell7 [00:06:10]: K: 17 V: Warzone_1 [00:06:10]: K: 18 V: Warzone_2 [00:06:10]: K: 19 V: Warzone_3 [00:06:10]: K: required_prefabs V: table: 0xeb0e7f00 [00:06:10]: K: 1 V: multiplayer_portal [00:06:10]: K: substitutes V: table: 0xeb0e9430 [00:06:10]: K: version V: 3 [00:06:10]: ####### # # Generating SURVIVAL Mode Level # ####### [00:06:10]: Prefab Swap Selection: grass gekko [00:06:10]: Prefab Swap Selection: regular twigs [00:06:10]: Prefab Swap Selection: regular berries [00:06:10]: Chessy_2 added to Beeeees! [00:06:10]: Sculptures_2 added to Lightning Bluff [00:06:10]: Chessy_4 added to For a nice walk [00:06:10]: Maxwell7 added to Magic meadow [00:06:10]: New size: 425 default [00:06:10]: Creating story... [00:06:10]: LinkNodesByKeys [00:06:10]: Finding valid start task... [00:06:10]: ...picked Make a pick [00:06:10]: Has start node Clearing [00:06:10]: Baking map... 425 [00:06:10]: [WorldSimActual::GenerateVoronoiMap] [00:06:10]: GenerateVoronoiMap [1]: [00:06:10]: ...Done. [00:06:10]: [AddEmptyNodes] [00:06:10]: GenerateVoronoiMap [100]: [00:06:11]: ...Done. [00:06:11]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:06:11]: [WorldSimActual::ConvertToTileMap] [00:06:11]: [ConvertToTileMap] [00:06:11]: [WorldSimActual::ConvertToTileMap] complete [00:06:11]: [WorldSimActual::SeparateIslands] [00:06:11]: [SeparateIslands] [00:06:11]: [WorldSimActual::SeparateIslands] complete [00:06:11]: Map Baked! [00:06:11]: [WorldSimActual::ForceConnectivity] [00:06:11]: [GenerateLandmasses] [00:06:11]: [MergeConnectedLandmasses] true [00:06:11]: [WorldSimActual::ForceConnectivity] complete [00:06:11]: [GetWormholesExtra] connected 0 unconnected 1 [00:06:11]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:06:11]: [GetWormholesExtra] pushed 0 wormholes [00:06:11]: [WorldSimActual::DrawRoads] [00:06:11]: [DrawRoads] [00:06:11]: [WorldSimActual::DrawRoads] complete [00:06:11]: Encoding... [00:06:11]: Encoding... DONE [00:06:11]: Checking Tags [00:06:11]: Populating voronoi... [00:06:12]: disconnected tiles... 0 [00:06:12]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:06:12]: Checking Required Prefab pigking has at least 1 instances (1 found). [00:06:12]: Done forest map gen! [00:06:12]: Checking map... [00:06:12]: Generation complete [00:06:12]: WorldSim::SimThread::Main() complete [00:06:12]: Serializing world: session/6918C086D3792827/0000000002 [00:06:12]: Auto-enabling encoded user paths [00:06:12]: BE assets already loaded [00:06:12]: Begin Session: 6918C086D3792827 [00:06:12]: Stomping previously assigned session identifier, two loads issued. [00:06:12]: saving to server_temp/server_save [00:06:13]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:06:13]: Loading Nav Grid [00:06:16]: Reconstructing topology [00:06:16]: ...Sorting points [00:06:16]: ...Sorting edges [00:06:16]: ...Connecting nodes [00:06:16]: ...Validating connections [00:06:16]: ...Housekeeping [00:06:16]: ...Done! [00:06:16]: Halloween Trinkets added: 69 [00:06:16]: 1 uploads added to server. From server_temp [00:06:16]: Telling Client our new session identifier: 6918C086D3792827 [00:06:16]: Validating portal[1] <-> <nil>[1] (inactive) [00:06:16]: Validating portal[2] <-> <nil>[2] (inactive) [00:06:16]: Validating portal[3] <-> <nil>[3] (inactive) [00:06:16]: Validating portal[4] <-> <nil>[4] (inactive) [00:06:16]: Validating portal[5] <-> <nil>[5] (inactive) [00:06:16]: Validating portal[6] <-> <nil>[6] (inactive) [00:06:17]: Validating portal[7] <-> <nil>[7] (inactive) [00:06:17]: Validating portal[8] <-> <nil>[8] (inactive) [00:06:17]: Validating portal[9] <-> <nil>[9] (inactive) [00:06:17]: Validating portal[10] <-> <nil>[10] (inactive) [00:06:17]: Sim paused [00:06:20]: Resuming user: session/6918C086D3792827/A7H49BHUOT6N I guess the line 89 have something to do with it ([00:00:03]: [Shard] Shard server mode disabled by configuration file) but I can't find anything about it to fix it.
  3. Making a dedicated server tonight, world will be brand new, if you are interested in joining go to my discord, players of any skill level can join as long as we keep it fun. Server will have a few mods like global positioning and such. Discord: https://discord.gg/KKFgkt2
  4. This guide will help you set up a dedicated server on an Ubuntu machine (32 or 64-bit) 1. Install dependencies: 2. Install steamcmd. 3. Create your dedicated server folders: 4. Create your cluster_token.txt 5. Create your cluster.ini file. 6. Edit your cluster.ini file. 7. Create your Master server.ini 8. Create your Caves server.ini 9. Create your Caves worldgenoverride.lua 10. Create the script that will run the servers. 11. Give the script executable permissions 12. Run the script to start the dedicated servers:
  5. Hi everyone! Thank you in advance for helping me with this issue. I've successfully launched my server (Ubuntu, Linux), my concerns are below: 1. How to log off without disrupting the server? It won't allow me to do anything once I run/launch the server which is Step 12 on this guide ( Dedicated Server Quick Setup Guide - Linux by Klei Developers) It says "Sim paused" and just updates when there are users logging into the server, see this example: https://cl.ly/251K211l0c31 I want to be able to log out/shut down without affecting the server since I'm running the terminal via PuttY on my computer. 2. How to successfully install mods on a dedicated server running on Linux? Once #1 is solved, I can proceed with installing mods, how do I do this? I tried to follow @ToNiO55's guide but I was stuck. Here is my dedicated_server_mods_setup.lua file for my mods folder Here is my modoverrides.lua file for both my Caves and Master folder
  6. 1. Download and install SteamCMD: Click here to download 2. Create three data folders for your servers: \\Documents\Klei\DoNotStarveTogether\MyDediServer \\Documents\Klei\DoNotStarveTogether\MyDediServer\Master \\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves 3. Start Don't Starve Together from Steam and click on the "Play!" button. 4. Click on the "Acct Info" button. 5. Click on the "Generate Server Token" button, and copy the token into a text editor. 6. Save the token file to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\cluster_token.txt 7. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\cluster.ini 8. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\Master\server.ini 9. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves\server.ini 10. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves\worldgenoverride.lua 11. Copy and save the following text to: \\Documents\Klei\StartDSTServers.bat 12. Checklist of all the files you should have now: 13. Double-click StartDSTServers.bat to start your dedicated servers!
  7. Version 2.0.3

    621 downloads

    Shard configuration mod Shard configuration mod allows server admins to make migration links between their individual servers/worlds/shards. This mod is made for dedicated servers and has no use in standart Don't Starve Together worlds created in client. This mod is also not needed if your dedicated servers run only two worlds/shards in one cluster (default connections works fine for 2 worlds/shards). If you are server admin and you want more than 2 connected worlds this is mod for you! After all servers are set up and online and simulation on them is paused, when first player connects to any server and simulation is unpaused the mod will set up portals in the world to be linked to other worlds. This mod uses standart 10 sinkholes generated in the world. If you manually create more, they will be used after server restart. If you want more than 10 connections from/to one world you have to create new sinkholes/stairs. Sinkholes not used are turned off and plugged. Steam workshop Mod is available on steam workshop How to setup this mod I created default preconfigured cluster with 3 shards. You can modify it as you wish. Download it here: DefaultCluster.zip Since mod version 1.10 it is also possible to create single directional connections. New mod setting called "OneWayConnections" was created which contains world that should be connected unidirectionally. Example mod overrride settings below: ["workshop-595764362"] = { enabled = true, configuration_options = { ["Connections"] = { ["1"] = { "11", "12" }, -- bidiractional between 1-11 and 1-12 ["11"] = { "12" } -- bidirectional between 11-12 }, ["OneWayConnections"] = { ["1"] = { "12", "12" } -- two unidirectional connections from 1 to 12 } } } Since mod version 2.0 the slave shards can synchronize connection data from master. Slave shards will ignore connection data in their modoverrides.lua. This behaviour can be disabled by setting SyncWithMaster to false of all shards. Shard config util I created an util to create modoverrides.lua that configures this mod. Create shards, set their shard_id. Create connections between shards and set connection count. Save it and you have modoverrides.lua which will work with this mod. You still have to include other mods you want to use. Also supports one way connections. This util is running in .NET 4.0 and won't start without it! The util is available for download from these forums by "Download this file" on the right.
  8. I'm not sure this constitutes as a bug, as it may be something that I'm doing wrong or is wrong externally, besides the game. I've posted on the Bug Tracker on the forums, but I'll do so here in case anyone might happen to know the solution. Attempting to connect with my brother, who has played with me on a local connection before, after I've moved away temporarily, results in messages of "server is not responding". I tried hosting the game we had going, then I tried making a new one, having him join me through steam, inviting him through steam. He made a new game for me to join; It threw me into a random server with several other people while he had a newly generated world and was alone, though he could still see the other players in chat and so on, which is a bizarre thing. We've gone through the steps recommended in the FAQ about fixing connection issues and nothing has worked thus far. Any and all feedback is appreciated, thank you for your time.
  9. Hello, the start of the new update ''Happy Hollow knights'' my server stopped showing in DST Server List. Would you guys try and help me solve this problem? Here are the Images: Here are the Server Logs: server_log.txt - server_log.txt
  10. the cable is directly connected to the port created a pppoe connection launched Dedicated Server how to properly open the port, so that the server ping was visible in the general list? now "???" need to open, only udp or tcp too? to use "input", "output" or "forward" at the opening of the port? command "iptables -I INPUT -p udp -m udp --dport 10999 -j ACCEPT" is true? please, help
  11. Hey all I have an excellent gaming laptop (Acer Predator) I'd like to use for my DST servers. I used Tonio's guide and things seem to be set up correctly (I've done this before successfully via a paid hosting service, so I'm not a total noob lol), but I can't get them to start. I'm wondering if my internet has something to do with it? I live outside of town where it's hard to get good internet. I have two services--one is a basic high-speed internet (using a router) but it's spotty and most of the time I can't even play DST while using it. My faster internet is through my cellular service--I tether my phone to my laptop for 4GLTE. Would the server laptop need to be connected to the internet that uses the router for the servers to work correctly? I'm thinking I would need the router for ports? I'm gonna be totally bummed if I can't set one up. LOL. I have done the ones hosted through Klei, but using my cellular internet the ping is ??? so no one ever finds me! Thanks for your time!! ~josey~ (sillygolucky)
  12. Group Link http://steamcommunity.com/groups/AppleFunTime# Apple Fun Time is ran 10am PST onwards until 2am PST (but usually just goes straight 24/7) This is a Social, Casual Server that resets on day 800-1000 (Enough time for those mega-base builders Notable Mods used; DsMMO (Experience System) DST Achievements v2 (Achievement System with Rewards and Perks i.e. Double Loot Drop, Instant Fishing) MyHome (Prevents GRIEFERS from messing with your Home/Base) Ownership (Only YOU can open your chest unless you Modify Ownership by pressing O) Set Home (Use /sethome to mark your waypoint and /home to teleport instantly to your base) Fast Travel (Trust me with the SIZE of the Map, you'll need it) MegaRandom World + Multiworld (Generates Shipwrecked Biomes and MORE, like Beaver King) Balanced Custom Characters (Womp, Shipwrecked Characters, Weston) FinderMod, Show Me, Don't Drop Everything, Realistic Placement, Quick Pick, Moving Box, Increase Storage The world is infused with biomes from Shipwrecked, and is bigger than Huge with a capacity of 10 players. Screenshot of how big the world is http://steamcommunity.com/sharedfiles/filedetails/?id=1163921608
  13. Title says it all, basically. I know you wouldn't be able to receive skins, but considering that it seems like on LAN you essentially do this, would it be possible to do it globally in some form? I might be getting towards the network wall with this one actually, but I thought it would be worth asking anyway.
  14. Hey Klei! I need to know what dns lookup or public IPs you use for communicating back to my DST dedicated server so I can white list them and not have to open up my server to the entire Internet. Thanks in advance!
  15. Greetings, I ask for help! I have a server i3 4330, 2x8GB 1600Mhz RAM, 120GB Intel SSD, 100mb internet speed and 2 worlds in Dedicated Server The server works on Windowns 7 x64 and my limit on the server is 10-13 people in one world. When the server starts to slow down I watch the load and all I see is that the processor is loaded by 60-70% (most loaded core), 2,5 GB of RAM is used, ping players is good, the Internet should be enough. Please, tell me, what is my problem? Can change windows to ubuntu? or is I doing something wrong? I want to get more together playing users without problems. Sorry for my english.
  16. I keep making some good progress on servers, only to come back the next day and find that I have to start over again. I've looked in my history and it still records all my previous visits, and the servers have progressed too, but for some reason I've not saved. Please help.
  17. I have a couple of friends that I bought Dont Starve, the DLC and Dont starve together for so that we could play together, but now that we have actually started playing we have had huge issues getting good connection! I know that the servers are run from the hosts computer and that it depends on their computer and internet speed, all of us have decent internet but we live very far away from each other, one of them is in Alaska, I am in Alberta Canada and another is in Tennessee. This makes connection really bad, so Ive looked for the best ways to increase the server speed as much as possible but I haven't been able to find much surprisingly! The two things I tried from things I've found online to increase connection and speed was to change Don't Starve Together's priority in my task manager to "High" and go onto Steam and change the launch options to say "-tick_rate 60", I got my friends to do this as well, but it doesn't really seem to change much. None of us have any issues actually running the game, its just when we all connect together we get extreme lag that can prevent us from picking things up, from making torches/making fires and even from moving for a good minute or so. Ive done as much research and I can and I really am not sure what we can do to play together more, we have had some success playing, even with the extreme lag, but I would love it if we wouldn't glitch around the screen for a minute at a time while we play. I heard that port forwarding can make things run smoother but I have had issues with port forwarding in the past, anybody else have any other suggestions? Or will I just need to deal with the lag until hopefully some updates can come out to possibly make the connection better?
  18. I've been looking for a dedicated server that runs any of the various restoration mods for characters. While I appreciate why certain characters have been changed, I'm not a fan of many of the changes made. I main Willow (#MakeWillowGreatAgain!), and I miss her in her original quirky state, though, I'll grant her pyromania made her a difficult to manage character in a group environment, but with a little teamwork (and a few Flingomatics), her original negative trait (setting random fires when low on Sanity) was very manageable. Anyone else want to play on a dedicated server that has the characters at least closer to their original Don't Starve incarnations? Demand = Supply. -Fist-
  19. This guide will help you set up a dedicated server on Mac OS X. This commands in this guide must be entered in the "Terminal" application. The "~" at the beginning of directories and filenames is shorthand in the terminal for your home directory. 1. Install steamcmd. 2. Create your dedicated server folders: 3. Create your cluster_token.txt 4. Create your cluster.ini file. 5. Edit your cluster.ini file. 6. Create your Master server.ini 7. Create your Caves server.ini 8. Create your Caves worldgenoverride.lua 9. Create the script that will run the servers. 10. Give the script executable permissions 11. Run the script to start the dedicated servers:
  20. -persistent_storage_root Change the directory that your configuration directory resides in. This must be an absolute path. The full path to your files will be <persistent_storage_root>/<conf_dir>/ where <conf_dir> is the value set by -conf_dir. The default for this option depends on the platform: Windows: <Your documents folder>/Klei Mac OSX: <Your home folder>/Documents/Klei Linux: ~/.klei -conf_dir Change the name of your configuration directory. This name should not contain any slashes. The full path to your files will be <persistent_storage_root>/<conf_dir> where <persistent_storage_root> is the value set by the -persistent_storage_root option. The default is: "DoNotStarveTogether". -cluster Set the name of the cluster directory that this server will use. The server will expect to find the cluster.ini file in the following location: <persistent_storage_root>/<conf_dir>/<cluster>/cluster.ini, where <persistent_storage_root> and <conf_dir> are the values set by the -persistent_storage_root and -conf_dir options. The default is "Cluster_1". -shard Set the name of the shard directory that this server will use. The server will expect to find the server.ini file in the following location:<persistent_storage_root>/<conf_dir>/<cluster>/<shard>/server.ini, where <persistent_storage_root>, <conf_dir>, and <cluster> are the values set by the -persistent_storage_root, -conf_dir, and -cluster options. The default is "Master". -offline Start the server in offline mode. In offline mode, the server will not be listed publicly, only players on the local network will be able to join, and any steam-related functionality will not work. -bind_ip <bind_ip> Change the address that the server binds to when listening for player connections. This is an advanced feature that most people will not need to use. -port <port_number> Valid values: 1..65535 The UDP port that this server will listen for connections on. This option overrides the [NETWORK] / server_port setting in server.ini. If you are running a multi-level cluster, this port must be different for each server. This port must be between 10998 and 11018 inclusive in order for players on the same LAN to see it in their server listing. Ports below 1024 are restricted to privileged users on some operating systems. -players <max_players> Valid values: 1..64 Set the maximum number of players that will be allowed to join the game. This option overrides the [GAMEPLAY] / max_players setting in cluster.ini. -steam_master_server_port <port_number> Valid values: 1..65535 Internal port used by steam. This option overrides the [STEAM] / master_server_port setting in server.ini. Make sure that this is different for each server you run on the same machine. -steam_authentication_port <port_number> Valid values: 1..65535 Internal port used by steam. This option overrides the [STEAM] / authentication_port setting in server.ini. Make sure that this is different for each server you run on the same machine. -backup_logs Create a backup of the previous log files each time the server is run. The backups will be stored in a directory called "backup" in the same directory as server.ini. -tick <tick_rate> Valid values: 15 .. 60 This is the number of times per-second that the server sends updates to clients. Increasing this may improve precision, but will result in more network traffic. This option overrides the [NETWORK] / tick_rate setting in cluster.ini. It is recommended to leave this at the default value of 15. If you do change this option, it is recommended that you do so only for LAN games, and use a number evenly divisible into 60 (15, 20, 30). Examples: The recommended way to run a two level server is with the following commands: dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Master dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Caves These two commands will run two dedicated servers using the following configuration files: <Your Klei Folder>/MyClusterName/cluster.ini <Your Klei Folder>/MyClusterName/Master/server.ini <Your Klei Folder>/MyClusterName/Caves/server.ini For the location of <Your Klei Folder>, see the explanation of the -persistent_storage_root and -conf_dir options above. For information on setting up a dedicated server, see one of the following guides: Dedicated Server Quick Setup Guide: Windows Dedicated Server Quick Setup Guide: Linux Dedicated Server Quick Setup Guide: Mac OS X