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Found 13 results

  1. CPU, RAM, OS version, hard disk I/O speed, size, network I/O speed and network load per second of average gameplay per player etc.
  2. 1. Download and install SteamCMD: Click here to download 2. Start Don't Starve Together from Steam and click on the "Play!" button. 3. Click on the "Account" button. 4. On the accounts page, visit the “GAMES” page, then click the “Don’t Starve Together Servers” button. 5. If you don’t have any server yet, please click the “ADD NEW SERVER” button. If you have a valid server, click the green “CONFIGURE” button. Expired servers are colored in red and should be deleted. 6. In the “Configure Server” page you will find a form with some options that you can edit to customize your server. Once you are ready, click the “Download Settings” button. Download the Zip archive, extract the content, and place the folder “MyDediServer” inside \\Documents\Klei\DoNotStarveTogether\. 7. Copy and save the following text to: \\Documents\Klei\StartDSTServers.bat 8. Checklist of all the files you should have now: 9. Double-click StartDSTServers.bat to start your dedicated servers!
  3. I am serious problem while coming from cave to surface. I gone to the cave to collect some lightbulbs but when coming back to surface and server loads me in the surface where batilisks are already attacking me and after server loads me I am only seeing the dying animation. I have tried many times to roll back and try again but result is same every time I don't know what to do. There should be a thing that gives players to react, otherwise how will I survive ? Also I want to know the time change from cave to surface . When I try to go to surface during day time in cave it loads me at night time on surface vice versa. Thanks in advance
  4. i change my dedicated server's Network segment, and reboot my server, restart the dst server.... that all my operation. yesterday Pm 8:00,it work. today Pm 2:00, it is not work. first try: i think it may the network too slow, but i try to ping the same url it'e not slow... and i retry...restart the dst server....and after a few 'years' , i see a new log.... until now , it's have not change... somebody help~ by the way ,no firewall running, and i have use netcat tools to test the udp link, it's clear
  5. Official klei servers such as "Slurtle Slime" and "Spiders and Such" have all poor connection when night cycle finishes and new day starts. Yesterday, when I was playing on "Hound Huggles" the host experienced lag and freeze when new day starts, but sometimes the server resumed and the cycle repeats itself. Eventually, "Hound Huggles" went down completely and you can't connect to it anymore. Today all 3 German servers are having a similar issue.
  6. When i transfer my world to someone else so they can host , they override theirs . For example , if i send cluster_2 , they have to override their cluster_2 for it to work. How can i change cluster_ 2 to cluster_5 and have it still work? Edit : Turns out it doesn't work even if i override it.... what can i do?!
  7. This guide will help you set up a dedicated server on an Ubuntu machine (32 or 64-bit) 1. Install dependencies: 2. Install steamcmd. 3. Configure and download the server settings 4. Create the script that will run the servers. 5. Give the script executable permissions 6. Run the script to start the dedicated servers:
  8. Recently been encountering the Out Of Memory issue more often server-side, as many have before; as the modding community gets more creative and expansive, this problem gets more common. The game just can't handle what the community is coming up with. It's been stated by a dev in the past that a full 64-bit game client upgrade isn't in the cards due to not wanting to raise minimum specs. But, would a separate 64-bit server be considered? It would help alleviate some of the growing issues, at least.
  9. I created the server according to the instructions from this forum. After about 1 minute, the game freezes on clients. server_log.txt
  10. This guide will help you set up a dedicated server on Mac OS X. The commands in this guide must be entered in the Terminal.app. The character ~ at the beginning of directories and filenames is shorthand for $HOME which is a variable that refers to your home directory, for example, /Users/alice/. 1. Install steamcmd. 2. Configure and download the server settings 3. Create the script that will run the servers. 4. Give the script executable permissions 5. Run the script to start the dedicated servers:
  11. Version 2.0.3

    818 downloads

    Shard configuration mod Shard configuration mod allows server admins to make migration links between their individual servers/worlds/shards. This mod is made for dedicated servers and has no use in standart Don't Starve Together worlds created in client. This mod is also not needed if your dedicated servers run only two worlds/shards in one cluster (default connections works fine for 2 worlds/shards). If you are server admin and you want more than 2 connected worlds this is mod for you! After all servers are set up and online and simulation on them is paused, when first player connects to any server and simulation is unpaused the mod will set up portals in the world to be linked to other worlds. This mod uses standart 10 sinkholes generated in the world. If you manually create more, they will be used after server restart. If you want more than 10 connections from/to one world you have to create new sinkholes/stairs. Sinkholes not used are turned off and plugged. Steam workshop Mod is available on steam workshop How to setup this mod I created default preconfigured cluster with 3 shards. You can modify it as you wish. Download it here: DefaultCluster.zip Since mod version 1.10 it is also possible to create single directional connections. New mod setting called "OneWayConnections" was created which contains world that should be connected unidirectionally. Example mod overrride settings below: ["workshop-595764362"] = { enabled = true, configuration_options = { ["Connections"] = { ["1"] = { "11", "12" }, -- bidiractional between 1-11 and 1-12 ["11"] = { "12" } -- bidirectional between 11-12 }, ["OneWayConnections"] = { ["1"] = { "12", "12" } -- two unidirectional connections from 1 to 12 } } } Since mod version 2.0 the slave shards can synchronize connection data from master. Slave shards will ignore connection data in their modoverrides.lua. This behaviour can be disabled by setting SyncWithMaster to false of all shards. Shard config util I created an util to create modoverrides.lua that configures this mod. Create shards, set their shard_id. Create connections between shards and set connection count. Save it and you have modoverrides.lua which will work with this mod. You still have to include other mods you want to use. Also supports one way connections. This util is running in .NET 4.0 and won't start without it! The util is available for download from these forums by "Download this file" on the right.
  12. -persistent_storage_root Change the directory that your configuration directory resides in. This must be an absolute path. The full path to your files will be <persistent_storage_root>/<conf_dir>/ where <conf_dir> is the value set by -conf_dir. The default for this option depends on the platform: Windows: <Your documents folder>/Klei Mac OSX: <Your home folder>/Documents/Klei Linux: ~/.klei -conf_dir Change the name of your configuration directory. This name should not contain any slashes. The full path to your files will be <persistent_storage_root>/<conf_dir> where <persistent_storage_root> is the value set by the -persistent_storage_root option. The default is: "DoNotStarveTogether". -cluster Set the name of the cluster directory that this server will use. The server will expect to find the cluster.ini file in the following location: <persistent_storage_root>/<conf_dir>/<cluster>/cluster.ini, where <persistent_storage_root> and <conf_dir> are the values set by the -persistent_storage_root and -conf_dir options. The default is "Cluster_1". -shard Set the name of the shard directory that this server will use. The server will expect to find the server.ini file in the following location:<persistent_storage_root>/<conf_dir>/<cluster>/<shard>/server.ini, where <persistent_storage_root>, <conf_dir>, and <cluster> are the values set by the -persistent_storage_root, -conf_dir, and -cluster options. The default is "Master". -offline Start the server in offline mode. In offline mode, the server will not be listed publicly, only players on the local network will be able to join, and any steam-related functionality will not work. -disabledatacollection Disable data collection for the server. We require the collection of user data to provide online services. Servers with disabled data collection will only have access to play in offline mode. For more details on our privacy policy and how we use the data we collect, please see our official privacy policy. https://klei.com/privacy-policy -bind_ip <bind_ip> Change the address that the server binds to when listening for player connections. This is an advanced feature that most people will not need to use. -port <port_number> Valid values: 1..65535 The UDP port that this server will listen for connections on. This option overrides the [NETWORK] / server_port setting in server.ini. If you are running a multi-level cluster, this port must be different for each server. This port must be between 10998 and 11018 inclusive in order for players on the same LAN to see it in their server listing. Ports below 1024 are restricted to privileged users on some operating systems. -players <max_players> Valid values: 1..64 Set the maximum number of players that will be allowed to join the game. This option overrides the [GAMEPLAY] / max_players setting in cluster.ini. -steam_master_server_port <port_number> Valid values: 1..65535 Internal port used by steam. This option overrides the [STEAM] / master_server_port setting in server.ini. Make sure that this is different for each server you run on the same machine. -steam_authentication_port <port_number> Valid values: 1..65535 Internal port used by steam. This option overrides the [STEAM] / authentication_port setting in server.ini. Make sure that this is different for each server you run on the same machine. -backup_logs Create a backup of the previous log files each time the server is run. The backups will be stored in a directory called "backup" in the same directory as server.ini. -tick <tick_rate> Valid values: 15 .. 60 This is the number of times per-second that the server sends updates to clients. Increasing this may improve precision, but will result in more network traffic. This option overrides the [NETWORK] / tick_rate setting in cluster.ini. It is recommended to leave this at the default value of 15. If you do change this option, it is recommended that you do so only for LAN games, and use a number evenly divisible into 60 (15, 20, 30). Examples: The recommended way to run a two level server is with the following commands: dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Master dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Caves These two commands will run two dedicated servers using the following configuration files: <Your Klei Folder>/MyClusterName/cluster.ini <Your Klei Folder>/MyClusterName/Master/server.ini <Your Klei Folder>/MyClusterName/Caves/server.ini For the location of <Your Klei Folder>, see the explanation of the -persistent_storage_root and -conf_dir options above. For information on setting up a dedicated server, see one of the following guides: Dedicated Server Quick Setup Guide: Windows Dedicated Server Quick Setup Guide: Linux Dedicated Server Quick Setup Guide: Mac OS X