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Found 17 results

  1. This guide will help you set up a dedicated server on an Ubuntu machine (32 or 64-bit) 1. Install dependencies: 2. Install steamcmd. 3. Create your dedicated server folders: 4. Create your cluster_token.txt 5. Create your cluster.ini file. 6. Edit your cluster.ini file. 7. Create your Master server.ini 8. Create your Caves server.ini 9. Create your Caves worldgenoverride.lua 10. Create the script that will run the servers. 11. Give the script executable permissions 12. Run the script to start the dedicated servers:
  2. Group Link http://steamcommunity.com/groups/AppleFunTime# Apple Fun Time is ran 10am PST onwards until 2am PST (but usually just goes straight 24/7) This is a Social, Casual Server that resets on day 800-1000 (Enough time for those mega-base builders Notable Mods used; DsMMO (Experience System) DST Achievements v2 (Achievement System with Rewards and Perks i.e. Double Loot Drop, Instant Fishing) MyHome (Prevents GRIEFERS from messing with your Home/Base) Ownership (Only YOU can open your chest unless you Modify Ownership by pressing O) Set Home (Use /sethome to mark your waypoint and /home to teleport instantly to your base) Fast Travel (Trust me with the SIZE of the Map, you'll need it) MegaRandom World + Multiworld (Generates Shipwrecked Biomes and MORE, like Beaver King) Balanced Custom Characters (Womp, Shipwrecked Characters, Weston) FinderMod, Show Me, Don't Drop Everything, Realistic Placement, Quick Pick, Moving Box, Increase Storage The world is infused with biomes from Shipwrecked, and is bigger than Huge with a capacity of 10 players. Screenshot of how big the world is http://steamcommunity.com/sharedfiles/filedetails/?id=1163921608
  3. Title says it all, basically. I know you wouldn't be able to receive skins, but considering that it seems like on LAN you essentially do this, would it be possible to do it globally in some form? I might be getting towards the network wall with this one actually, but I thought it would be worth asking anyway.
  4. 1. Download and install SteamCMD: Click here to download 2. Create three data folders for your servers: \\Documents\Klei\DoNotStarveTogether\MyDediServer \\Documents\Klei\DoNotStarveTogether\MyDediServer\Master \\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves 3. Start Don't Starve Together from Steam and click on the "Play!" button. 4. Click on the "Acct Info" button. 5. Click on the "Generate Server Token" button, and copy the token into a text editor. 6. Save the token file to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\cluster_token.txt 7. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\cluster.ini 8. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\Master\server.ini 9. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves\server.ini 10. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves\worldgenoverride.lua 11. Copy and save the following text to: \\Documents\Klei\StartDSTServers.bat 12. Checklist of all the files you should have now: 13. Double-click StartDSTServers.bat to start your dedicated servers!
  5. Hey Klei! I need to know what dns lookup or public IPs you use for communicating back to my DST dedicated server so I can white list them and not have to open up my server to the entire Internet. Thanks in advance!
  6. Greetings, I ask for help! I have a server i3 4330, 2x8GB 1600Mhz RAM, 120GB Intel SSD, 100mb internet speed and 2 worlds in Dedicated Server The server works on Windowns 7 x64 and my limit on the server is 10-13 people in one world. When the server starts to slow down I watch the load and all I see is that the processor is loaded by 60-70% (most loaded core), 2,5 GB of RAM is used, ping players is good, the Internet should be enough. Please, tell me, what is my problem? Can change windows to ubuntu? or is I doing something wrong? I want to get more together playing users without problems. Sorry for my english.
  7. I keep making some good progress on servers, only to come back the next day and find that I have to start over again. I've looked in my history and it still records all my previous visits, and the servers have progressed too, but for some reason I've not saved. Please help.
  8. I have a couple of friends that I bought Dont Starve, the DLC and Dont starve together for so that we could play together, but now that we have actually started playing we have had huge issues getting good connection! I know that the servers are run from the hosts computer and that it depends on their computer and internet speed, all of us have decent internet but we live very far away from each other, one of them is in Alaska, I am in Alberta Canada and another is in Tennessee. This makes connection really bad, so Ive looked for the best ways to increase the server speed as much as possible but I haven't been able to find much surprisingly! The two things I tried from things I've found online to increase connection and speed was to change Don't Starve Together's priority in my task manager to "High" and go onto Steam and change the launch options to say "-tick_rate 60", I got my friends to do this as well, but it doesn't really seem to change much. None of us have any issues actually running the game, its just when we all connect together we get extreme lag that can prevent us from picking things up, from making torches/making fires and even from moving for a good minute or so. Ive done as much research and I can and I really am not sure what we can do to play together more, we have had some success playing, even with the extreme lag, but I would love it if we wouldn't glitch around the screen for a minute at a time while we play. I heard that port forwarding can make things run smoother but I have had issues with port forwarding in the past, anybody else have any other suggestions? Or will I just need to deal with the lag until hopefully some updates can come out to possibly make the connection better?
  9. I've been looking for a dedicated server that runs any of the various restoration mods for characters. While I appreciate why certain characters have been changed, I'm not a fan of many of the changes made. I main Willow (#MakeWillowGreatAgain!), and I miss her in her original quirky state, though, I'll grant her pyromania made her a difficult to manage character in a group environment, but with a little teamwork (and a few Flingomatics), her original negative trait (setting random fires when low on Sanity) was very manageable. Anyone else want to play on a dedicated server that has the characters at least closer to their original Don't Starve incarnations? Demand = Supply. -Fist-
  10. Welcome to our server! No bans and no kicks. Do whatever your heart desires. Each player on the server is the judge and the king for himself! You can build bases and destroy them, cooperate in teams or be a lonely assassin in the wild expanses of the world. About the server. Are you tired of the fact that during the battle the player leaves, if he just feels that it's not in his favor? On the server, an anti-leave system is organized: after you leave, you’ll remain in the game for 25 seconds. So let's leave the game while PvP. This will help you A LOT, you will remember until the end of your life. Running out of food? Don’t starve! You can not only eat berries and carrots, but also pieces of your enemies, friends, and sometimes yourself. Mmmm! By the way, the server has bleeding system! But do not think that everything is so bad. Only today (and tomorrow, and the day after tomorrow, and generally 24/7) for you will be special comfort: 1. Tired of collecting a bunch of loot from opponents? Now loot automatically stacks! 2. Are you afraid to go to the server in the winter / summer due to lack of resources? Do not worry, because there is a start inventory pack for every player: play when your heart desires! 3. Do you want to have your own safe corner with a base where you’ll be able todrink tea with lemon? Meet your new friend and fellow: The Shopkeeper! Exchange your useless tokens for the bell that can create portals to your own island! Note that any player can jump into the portals! On the server there are 3 worlds (and soon there will be 4) - Classic forest and caves (5 sinkholes), as well as a new third world (5 stairs) with treasures and traps! Kill enemies, beware of traps, find treasures, and get incredible riches (or die)! By the way, about PvP: now it's even better! Now, from the sound of the flute, not only the enemies fall asleep, but you yourself! The only way to escape this is by wearing earmuffs! When you eat mushrooms you will be a little muddied. And in general, I do not advise you to abuse mushrooms, both in life and in the game ;). Also, we have slightly altered the characters for your convenience, for example, Wilson enjoys shaves more than before, or that Abigail is stronger now, and WX-78 is just the opposite. It became much more difficult for Wickerbottom to write books, and Wolfgang became much hungrier and stronger, and so on. Now everyone is equal to your choice! Coming soon 1. Ornaments for bases for your moral satisfaction. 2. Competitions and prizes! Who has the most beautiful base? Who will unearth most of all treasure most quickly? Hungry games, prizes for which you get in this server, and much more! 3. Did you get bored of easy survival and lying on a bright sun? The new fourth world is just for you! Dangers, surprises, fear and very unusual bonuses. And also all that will come to our mind during the development of what is higher. All this you will find in this server! Join, the server is open to you 24/7
  11. I have dst and some of my friends have it but don't play it often enough. I really want to do a LP series with a group of people and let havoc reign. I cannot run the server as My comp cannot handle it too well, Even when playing alone I get severe lag, I don't have the best internet service either so Really a lag less game for me is rare. I do like to have mods installed, though I do not like Over powered mods, I prefer a little challenge to the game than no challenge at all! The mods I use frequently is: Andreas Nylleri Moon (My character mod) Lunar Tools Scythe test Archery mod {Optional} More equip slots {Optional, Mandatory if archery is installed} More storage (The settings are set like this: Back pack: 12 Piggyback:14 Krampus: 18, Chest at default setting.) {Optional} bee nice DST fish farm {Optional} DST MMO {Optional} Add Me on steam: http://steamcommunity.com/id/Little_Luna Add me on Discord: Little_Luna #3033 OR https://discord.gg/49XpYPF
  12. What is new option after update in server.ini? [ACCOUNT] encode_user_path = true
  13. So this issue I am having is my own mod. I have submitted my mod to the workshop called "Server Announcement". It is currently usable whenever I create a game as a host. But here is where the problem starts. When I set up a dedicated server, the server does not activate or recognise my mod. It shows the server has "No Mods". I already did copied all the workshop mod folder from Dont Starve Together to Dont Starve Together Dedicated Server > mod folder. I have also copied the cluster_1 'modoverrides.lua' file from the game I created earlier with no issue and paste it in both my Master and Caves folder. But whenever I login to the game and Search my server on LAN, my server shows that there are no mods activated. (The mod logo is not lit). Am I doing something wrong? I logged in into my own dedicated server, and the game has no bug or error. Just a normal game without mod.
  14. Version 2.0.3

    590 downloads

    Shard configuration mod Shard configuration mod allows server admins to make migration links between their individual servers/worlds/shards. This mod is made for dedicated servers and has no use in standart Don't Starve Together worlds created in client. This mod is also not needed if your dedicated servers run only two worlds/shards in one cluster (default connections works fine for 2 worlds/shards). If you are server admin and you want more than 2 connected worlds this is mod for you! After all servers are set up and online and simulation on them is paused, when first player connects to any server and simulation is unpaused the mod will set up portals in the world to be linked to other worlds. This mod uses standart 10 sinkholes generated in the world. If you manually create more, they will be used after server restart. If you want more than 10 connections from/to one world you have to create new sinkholes/stairs. Sinkholes not used are turned off and plugged. Steam workshop Mod is available on steam workshop How to setup this mod I created default preconfigured cluster with 3 shards. You can modify it as you wish. Download it here: DefaultCluster.zip Since mod version 1.10 it is also possible to create single directional connections. New mod setting called "OneWayConnections" was created which contains world that should be connected unidirectionally. Example mod overrride settings below: ["workshop-595764362"] = { enabled = true, configuration_options = { ["Connections"] = { ["1"] = { "11", "12" }, -- bidiractional between 1-11 and 1-12 ["11"] = { "12" } -- bidirectional between 11-12 }, ["OneWayConnections"] = { ["1"] = { "12", "12" } -- two unidirectional connections from 1 to 12 } } } Since mod version 2.0 the slave shards can synchronize connection data from master. Slave shards will ignore connection data in their modoverrides.lua. This behaviour can be disabled by setting SyncWithMaster to false of all shards. Shard config util I created an util to create modoverrides.lua that configures this mod. Create shards, set their shard_id. Create connections between shards and set connection count. Save it and you have modoverrides.lua which will work with this mod. You still have to include other mods you want to use. Also supports one way connections. This util is running in .NET 4.0 and won't start without it! The util is available for download from these forums by "Download this file" on the right.
  15. This guide will help you set up a dedicated server on Mac OS X. This commands in this guide must be entered in the "Terminal" application. The "~" at the beginning of directories and filenames is shorthand in the terminal for your home directory. 1. Install steamcmd. 2. Create your dedicated server folders: 3. Create your cluster_token.txt 4. Create your cluster.ini file. 5. Edit your cluster.ini file. 6. Create your Master server.ini 7. Create your Caves server.ini 8. Create your Caves worldgenoverride.lua 9. Create the script that will run the servers. 10. Give the script executable permissions 11. Run the script to start the dedicated servers:
  16. -persistent_storage_root Change the directory that your configuration directory resides in. This must be an absolute path. The full path to your files will be <persistent_storage_root>/<conf_dir>/ where <conf_dir> is the value set by -conf_dir. The default for this option depends on the platform: Windows: <Your documents folder>/Klei Mac OSX: <Your home folder>/Documents/Klei Linux: ~/.klei -conf_dir Change the name of your configuration directory. This name should not contain any slashes. The full path to your files will be <persistent_storage_root>/<conf_dir> where <persistent_storage_root> is the value set by the -persistent_storage_root option. The default is: "DoNotStarveTogether". -cluster Set the name of the cluster directory that this server will use. The server will expect to find the cluster.ini file in the following location: <persistent_storage_root>/<conf_dir>/<cluster>/cluster.ini, where <persistent_storage_root> and <conf_dir> are the values set by the -persistent_storage_root and -conf_dir options. The default is "Cluster_1". -shard Set the name of the shard directory that this server will use. The server will expect to find the server.ini file in the following location:<persistent_storage_root>/<conf_dir>/<cluster>/<shard>/server.ini, where <persistent_storage_root>, <conf_dir>, and <cluster> are the values set by the -persistent_storage_root, -conf_dir, and -cluster options. The default is "Master". -offline Start the server in offline mode. In offline mode, the server will not be listed publicly, only players on the local network will be able to join, and any steam-related functionality will not work. -bind_ip <bind_ip> Change the address that the server binds to when listening for player connections. This is an advanced feature that most people will not need to use. -port <port_number> Valid values: 1..65535 The UDP port that this server will listen for connections on. This option overrides the [NETWORK] / server_port setting in server.ini. If you are running a multi-level cluster, this port must be different for each server. This port must be between 10998 and 11018 inclusive in order for players on the same LAN to see it in their server listing. Ports below 1024 are restricted to privileged users on some operating systems. -players <max_players> Valid values: 1..64 Set the maximum number of players that will be allowed to join the game. This option overrides the [GAMEPLAY] / max_players setting in cluster.ini. -steam_master_server_port <port_number> Valid values: 1..65535 Internal port used by steam. This option overrides the [STEAM] / master_server_port setting in server.ini. Make sure that this is different for each server you run on the same machine. -steam_authentication_port <port_number> Valid values: 1..65535 Internal port used by steam. This option overrides the [STEAM] / authentication_port setting in server.ini. Make sure that this is different for each server you run on the same machine. -backup_logs Create a backup of the previous log files each time the server is run. The backups will be stored in a directory called "backup" in the same directory as server.ini. -tick <tick_rate> Valid values: 15 .. 60 This is the number of times per-second that the server sends updates to clients. Increasing this may improve precision, but will result in more network traffic. This option overrides the [NETWORK] / tick_rate setting in cluster.ini. It is recommended to leave this at the default value of 15. If you do change this option, it is recommended that you do so only for LAN games, and use a number evenly divisible into 60 (15, 20, 30). Examples: The recommended way to run a two level server is with the following commands: dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Master dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Caves These two commands will run two dedicated servers using the following configuration files: <Your Klei Folder>/MyClusterName/cluster.ini <Your Klei Folder>/MyClusterName/Master/server.ini <Your Klei Folder>/MyClusterName/Caves/server.ini For the location of <Your Klei Folder>, see the explanation of the -persistent_storage_root and -conf_dir options above. For information on setting up a dedicated server, see one of the following guides: Dedicated Server Quick Setup Guide: Windows Dedicated Server Quick Setup Guide: Linux Dedicated Server Quick Setup Guide: Mac OS X