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Showing results for tags 'tweaks'.
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9 downloadsBug Fixes: Fixes the transition to and from full moons while playing Always Night. You will no longer need to save/reload or enter/exit an area to get the correct moon lighting. Tweaks: (disabled by default) Cavelight: By default, cavelight is not affected by worldgen daylight settings (such as Always Night). "Like Outside" will make cavelight match the outdoor lighting, including full moons. Changing this setting while in an active game may require you to enter/exit the cave to update your lighting.
1303 downloadsShipwrecked Tweaks Mod With this mod you can: - Make Packim Invincible - now he will not die anymore! - Make Packim no longer Starve - makes Fat Packim more like Shadow Chester... You don't need to feed him fish evey 2 days. Do not try to upgrade Packim to fat with this option on. it will not work for whatever reason... - You are able to craft Slot Machine and Dubloons now! - You can make a Obsidian Workbench and place it anywhere! - Make everything stackable stack up to 40! - Remove eat option from rot and rotten eggs. They only take away health and sanity, why would you eat them - Craft Accomploshrine in PC version of Don't Starve - Create your own Fishermerm Village - And more! Check the changelogs for list of all features! Nothing is enabled by default, go to Mod Config and enable options you want to be enabled . Sorry if something doesn't work, it is my first mod that I ever made. If you have any suggestions, post them down below. Beta 1.0 - First Release of the mod. 1.1 - Craftable Steamer's Trunk chests, something big is coming 1.5 - Craftable Glommer's Statue (craft only one if you want it, two are pointless... You won't get 2 glommer's at once), Coffee Bush fertilization fix, Invincible Chester option and (Almost) infinite Pick/Axe multitool (The last two only useful in SW-compatible with RoG and in the RoG created by Seaworthy) 1.8 - Lots of new features and changes, check the changelog to see all of them! Also, thanks for over 100 downloads
116 downloadsThe purpose of these mods is to provide some proposals for change in mechanics to the developers, help with balance, take up some part of balancing to allow the Klei developers to focus more on other things, while at the same time letting other players out there test the mechanics of these mods to see how well they like them, as well as get feedback to further improve them. Any mods within this file will stay for so long as a certain mechanic is not in place. Whether any of these mechanics are applied to the game depends entirely on the Klei forum, and of course, the Klei DST developers themselves. You can play-test any mechanics from these mods to give feedback on how well you like its contents to help with the process. The mods within this file are created for Don't Starve Together only, therefore most of them may not be compatible with the single player version. You should take in mind that some of these mods were created while A New Reign sequence of updates was still in beta, so be careful with the installation if you cannot access this content in any shape or form. The content of this mod was created using a DS software tool called Sublime and on Windows 8.1 operating system. Any issues in regards to other platforms and operating systems I may not be able to help with. Mod contents Desirable features that are not in the current build of this mod file WARNING: The methods in which some of these modifications have been created involve creating copies of existing files and then editing them. To my knowledge, these mods are compatible with each other, but may not be compatible with other mods out that that use the respective edited files within these mods. Enable with other mods out there with caution, if you so choose to do. The reason a large part of the code is done this way is to keep it easier to create this type of content and to allow developers to make changes more easily, if they decide to include any of the content provided within these mods. If you encounter any bugs, errors, exploits or overlooks as a result of these mod mechanics, or if any information given here is in any way inaccurate, please let me know. Special thanks goes to @Arkathorn and @Desblat for their help in guidance of mod coding. If you want to contribute to the way the you can post your own mechanic changes seperately. Additionally, any changes that aren't already mentioned here, which you think would do well for the game (in relation to what the mods here already cover, e.g. Willow) are welcome. Also, any constructive feedback is welcome. You can discuss this mod and anything related to it in the comments of this mod file page, or in this topic.
The problem with the sarcophagus, is that the Meat Effigy is so much easier to make, and the Amulet about the same as it, but without the curse, that no-one would build a sarcophagus as it would be annoying having a random curse...
Bug Submission Please choose a category [Gameplay] Platform Steam Version Number ????? Issue title Pigs turning into monsters for no reason Steps to reproduce Made camp in the pig village, planted saplings,grass and berry bushes went fine for days until i started to go to get poop the second time.I returned from poop hunting almost starving it was night time when i started the camp fire and activated my kettle, and noticed that the pigs where all sleeping out side their homes.Then they turned and killed me in 3 seconds. Describe your issue Well i had made a camp in the pig village in the center cause i thought it would be a great idea to settle down near some friendly creatures.I had gathered everything i would need and returned from my poop hunting and barley made it back before dark.I started making food in the kettle and started up my camp fire when i noticed all the pigs sleeping out side...Huh went through my mind then they all turned into monsters and had me for dinner cause its night time and you can't run away from them also you can't fight them either to many. I lost my progress because of this and it better be a bug cause if not then its pretty lame idea to randomly turn all the pigs into monsters is not cool at all. Also i don't see any kind of number that state what version i got just that there are seven days until next patch. I believe the new updated screwed up the pigs.
Feedback regarding suggestions of tweaks to the "Mining Helmet" item ingame. Basically i want to say that i haven't found any posts similar to this, so if there is indeed some, excuse me. To start things off i think it's unarguably a very awesome looking item. But it kind of feels a little dissapointing that it can't be worn without automagically draining it's power. Of course i know realisticly speaking you can't turn off fireflies but i don't think this is a valid argument since there is plenty of elements to the game that are unrealistic (meant positively of course). So the first suggestion is basically to be able to turn off the helmet so that you can chose carefully when you want to use it but you will allways be able to wear it. Following up on the list of suggestions i think it's draining way too much firefly power compared to what it costs. Maybe this is tweaked well to be a balanced cost benefit, however you wont have that feeling of wearing a good ol' helmet if you have to craft a new helmet all the time. It just feels off that the helmet decays like that, so maybe you could just recharge it with fireflies just as quickly. -Benjamin
Bug Submission Please choose a category [Graphics] Platform Steam Version Number ????? Issue title No resolution differences. Steps to reproduce Change the graphics settings Describe your issue Greetings. Trying to play the game in as high resolution as possible. Hmm .. there is no difference between using 1280-720 or using 2560-1600 (which is the one I want to use). I have tried to restart the game, using non fullscreen (it defaults back to 640-480 or something when going back to fullscreen). I couldn't find anything similar to this when looking around the bugtracker. Oh and I have no idea what version I'm using as I can't see it when I start the game. Thanks