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Hello! I decided to make a super thread where all your (and mine as well) questions would be answered by people already experienced it or who have the time to test it. The questions mainly focus on the vanilla game, less mods oriented. Q: Is there any way to extend the Flingomatic's range? A: Yes, there is: How to enhance the power of your Ice Flingomatic. Q: How to multiply Moleworms? A: You can multiply them slow (or fast-exploitish) like this. Q: Do items you left on the ground disappear after Caves Reset? A: No, they don't. Q: Can Berry Bushes/Twiggy Saplings/Grass Tufts get "disease" when planted in caves? A: No, they don't. Only tested with Berry Bushes, but it should be safe with the others as well. I think this is because Disease only procs when it's day time. Q: Do Thulecite Walls respawn when Caves Reset? A: No, they don't. Q: Do Splumonkey Pod respawn when Caves Reset? A: Yes, they do. In the exact same spot. Fencing them might be a better idea than destroying them every time. Q: Do Tree Guards spawn in caves? A: Yes, they do. Q: Do Grass Gekkos spawn in caves from Grass Tufts? A: Yes, they do. They don't spawn in caves by world generation tho. Answered by fimmatek Q: Does the scaled furnace output different heat depending on the season? A: No, it doesn't. Thermal Stones left near the Scaled Furnace will show different colors depending on the ambient temperature. A thermal stone left near a Scaled Furnace will glow orange when it is winter, but will be yellow/white when it is not winter. The thermal stone will have the same temperature all year, but will change colors depending on seasons. Answered by I Heart Popcorn and fimmatek Q: What are the mechanical differences between DS and DST? A: List of differences. Also for mobs/items hp/stats you can check wiki. On almost every page there is a DST Section/Tab. Q: How does Wigfrid's lifesteal work? A: It has the formula: lifesteal = enemydamage * 0.25 * (playerdamage / enemymaxhealth) The lifesteal value can be no less than 0.33, and no greater than 2, but will only proc if greater than 1. Playerdamage is defined by the player's default damage or if they're holding a weapon, their weapon damage, both of which are taken before damage multipliers (that means if you're using a weapon weaker than your default punching damage, e.g. fishing rod, you're actually lowering your effective lifesteal). Answered by KoreanWaffles Q: How to keep underground / cave flowers from wilting? A: Plant them under light shaft (natural light coming from the surface), that's all you can do. Evil flowers on the other hand never wilt. If you need flowers for honey production then use evil flowers. Just plant regular ones and then haunt them. Answered by Maslak Q: What is the ideal gear/clothing to wear during the fight with Klaus? A: You can keep a chilled amulet in your inventory, switch to it whenever you get too hot; and go near a fire or a dwarf star when you get too cold. Or beefalo hat and some kind of body armor / hibernation vest and football helmet. Answered by Majestix How to tackle Klaus like a pro Q: Can wild grass get disease from nearby diseased plants? A: No, it can't. Answered by Wikia Q: What Food source should you prioritize on securing early game? A: Monster Meat and berries. Maybe Bee Boxes and Rabbit Hutches. Answered by Viktor234 You can also use Morsel (from a Moleworm Farm/Rabbit Traps) to cook Bacon and Eggs, using a Bird Cage for eggs and Monster Meat. This is my first and main priority in early and late game. It's just the best food to make. Q: How do I deal with large amounts of staling food? A: If it's meat you can feed it to a bird in a cage to get eggs. If the eggs are going bad, then cook them and give them back to the bird. As for veggies/fruits either use them as Crock Pot fillers, let them turn into Rot (Only useful for Booster Shots & crafting Mushroom Planters) or place them next to a Werepig to turn all the veggies into Manure (Probably the best solution; 1x Seeds + 2x Manure can be used to fully grow a crop planted in the Improved Farm). Answered by Sinister_Fang and Viktor234 Q: How does WX-78s "SYSTEM OVERLOAD" work in DST? A: Full answer here. Q: Is there a way to glitch into the ocean efficiently, without having to build a wardrobe or place a lureplant, something not very resource-consuming the can be done Early-Game? A: 2x (Marble Statue, Wooden gate and Walls) in this order towards the ocean next to each other. It's reusable but won't always work perfectly. Type '/rescue' to get back on land. Answered by Viktor234 Q: How do Clothing insulation work in all seasons? A: Wiki says it here: Overheating and Freezing. Q: How to max insulation in summer and winter with clothes+thermal stone (And the difference between DS and DST)? A: Max insulation on winter is Beefalo Hat + Hibernation Vest/Puffy Vest. On summer it's Eyebrella/Ice Cube + Floral Shirt. To which you add the fully charged Thermal Stone. The biggest difference I would say is that in caves you won't get overheated. Meaning that Summer can be an "All Cave Season". It also won't rain during summer in the underground. Q: How do i secure gears in a caveless world? A: Ways to get Gears in DST: Clockworks: Appear randomly in the world, can also be spawned with the Suspicious Marbles only once during full moon Tumbleweed: Picking about 23 Tumbleweeds has a 50% chance to grant at least 1x Gears Ruins: Killing Damaged Clockworks grants Gears with 100% chance; hammering Broken Clockworks grants Gears with 25% chance Answered by Viktor234 Q: How does the Suspicious Marble thing work? A: Find a Suspicious Marble and the corresponding Marble Sculpture to get a repaired version of the sculpture. If you mine it in the night during Full Moon (Recommended for Gears): It will spawn the corresponding Clockwork and the Sketch for the Potter's Wheel New Moon: It will spawn the corresponding Shadow Piece and the Sketch for the Potter's Wheel; the Shadow Piece will spawn other Shadow Pieces if there are more repaired Marble Sculptures or Rook/Knight/Bishop Figures nearby (1) can be only done with the repaired Marble Sculptures while (2) can be done with Marble Sculptures or Potter's Wheel Figures. Answered by Viktor234 Q: How and when do catcoons respawn? A: Catcoons spawn from Hollow Stumps. It is quite a big period of time till they respawn. It will take at least one-one and a half season to respawn. Q: Does the Oasis desert sandstorm put out fires and torches? A: No, it doesn't. Ok, so go on, ask your question, so it gets answered and added to the thread!
497 downloadsWarning this mod uses some language and graphic quotes, if you do not approve then don't download. You play as the whaler from dishonored (after the events anyway) who's taking a chance to make as much gold as he can before his powers fade away forever. More lore here that's being overlooked and you really just want to just jump to his stats and abilities (jeeze I spent over a month working on this man). Supernatural Powers: +You have access to 8 different powers that give you the edge over your enemies and frankly your fellow players. ~Many powers require the Prestihatitator for the first tier of upgrades and the shadow manipulator for the second tier -Your powers run off of sanity, so once you reach below 100 sanity you can't use them anymore Assassin: -You start off with 100 hitpoints and won't last long in combat -HUGE DISADVANTAGE: You prefer to be lightweight and fast, thus you reject many armors, weapons, headwear, and statue parts to carry or wield. Limiting your choices severely! (Its recommended to be experienced in order to survive) The End: -You didn't get here by normal means, and the (dst) world knows that. Once you die the world will get rid of you and return you the character select screen without the whaler being an option. Your mission is a high reward and high risk afterall, you could restart the server and rollback but if you die a lot this disadvantage will get to you. (This disadvantage also makes death meaningful again). Stats: Health: 100 -> max 140 Hunger: 150 Sanity: 300 -> max 360 Notes: The mod will conflict with anything trying to tell health of mobs as the summoned assassin's aren't in their recorded lists. Strangely the game crashes upon closing it down but there's no error in the report, whether this is concerning is unknown as the game has no problems starting up and loading the character. it is recommended to add this mod for maximum use of all items: https://steamcommunity.com/workshop/filedetails/?id=375850593 Updates: Unknown at this time. Refer to the discussions links below for more info: https://steamcommunity.com/workshop/filedetails/discussion/1440494809/3596571824763129940/ https://steamcommunity.com/workshop/filedetails/discussion/1440494809/3596571824763089941/ https://steamcommunity.com/workshop/filedetails/discussion/1440494809/3596571824763072720/ Will this mod be on don...*covers your mouth* Let me make it clear that I'm not going to waste my time on the single player due to the pushback on the stalker mod and quite frankly that game's player base is dwindling more and more. I could say more negative reasons but I'll hold back. Also checkout Mindmaster's mod: http://steamcommunity.com/sharedfiles/filedetails/?id=451724205 My other work: http://steamcommunity.com/sharedfiles/filedetails/?id=371705488 http://steamcommunity.com/sharedfiles/filedetails/?id=520571095 http://steamcommunity.com/sharedfiles/filedetails/?id=640715176 Special thanks once more to mr Saval for the artwork, mindmaster for ai experimentation, Arkane Studios for the character and music, and thanks from the musha mod that inspired some of the code.
113 downloadsThe purpose of these mods is to provide some proposals for change in mechanics to the developers, help with balance, take up some part of balancing to allow the Klei developers to focus more on other things, while at the same time letting other players out there test the mechanics of these mods to see how well they like them, as well as get feedback to further improve them. Any mods within this file will stay for so long as a certain mechanic is not in place. Whether any of these mechanics are applied to the game depends entirely on the Klei forum, and of course, the Klei DST developers themselves. You can play-test any mechanics from these mods to give feedback on how well you like its contents to help with the process. The mods within this file are created for Don't Starve Together only, therefore most of them may not be compatible with the single player version. You should take in mind that some of these mods were created while A New Reign sequence of updates was still in beta, so be careful with the installation if you cannot access this content in any shape or form. The content of this mod was created using a DS software tool called Sublime and on Windows 8.1 operating system. Any issues in regards to other platforms and operating systems I may not be able to help with. Mod contents Desirable features that are not in the current build of this mod file WARNING: The methods in which some of these modifications have been created involve creating copies of existing files and then editing them. To my knowledge, these mods are compatible with each other, but may not be compatible with other mods out that that use the respective edited files within these mods. Enable with other mods out there with caution, if you so choose to do. The reason a large part of the code is done this way is to keep it easier to create this type of content and to allow developers to make changes more easily, if they decide to include any of the content provided within these mods. If you encounter any bugs, errors, exploits or overlooks as a result of these mod mechanics, or if any information given here is in any way inaccurate, please let me know. Special thanks goes to @Arkathorn and @Desblat for their help in guidance of mod coding. If you want to contribute to the way the you can post your own mechanic changes seperately. Additionally, any changes that aren't already mentioned here, which you think would do well for the game (in relation to what the mods here already cover, e.g. Willow) are welcome. Also, any constructive feedback is welcome. You can discuss this mod and anything related to it in the comments of this mod file page, or in this topic.
Hey everyone ! It's been a month and it's a really great and addictive game ! But everytime I play it, I wish there were a way to note things on the map, location of a concentration of rabbit-hole, buffalos, hot points, items I let on the ground etc.
I suggest the addition of a combat roll. This would allow the player to roll in any given direction at the cost of some food. The roll would be activated by pressing Z, the direction you wish to roll in. The roll would be faster than traditional movement, however a small cool down would need to be in place to avoid it being abused. This I believe would give the combat mechanics a greatly needed boost.