Developer Jason Posted April 6, 2016 Developer Share Posted April 6, 2016 There was a bug in windows 10 where the game would sometimes not shut down properly. We made a fix for that and while we were in there I fixed another bug that had come up on the steam forums about Penetration Scanner working from the inventory even when not installed. This patch will also put out a change to the way mods are refreshed. Previously, mods would not refresh properly if they needed to change data that was already loaded. Now, refreshing requires a game reload, but the mods will be able to refresh all of their content. Patch - Build 172700 * fixes a shutdown bug with Win 10 * Penetration Scanner won't grant armor penetration unless installed now. * The refresh mods button requires a game restart to refresh the mods, but the mods can now properly refresh. Link to comment Share on other sites More sharing options...
Settemio Posted April 6, 2016 Share Posted April 6, 2016 Great! Thanks for continuing to put out fixes. I recently had a game with a potted plant blocking a doorway, should I submit a bug report or do you not take those anymore? Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted April 6, 2016 Developer Share Posted April 6, 2016 Just now, Settemio said: Great! Thanks for continuing to put out fixes. I recently had a game with a potted plant blocking a doorway, should I submit a bug report or do you not take those anymore? I think bug reports are always welcome, eh? The more polished the game can be, the better! Thus why they still release these patches from time to time Link to comment Share on other sites More sharing options...
Nxf7 Posted April 7, 2016 Share Posted April 7, 2016 2 hours ago, ImDaMisterL said: I think bug reports are always welcome, eh? The more polished the game can be, the better! Thus why they still release these patches from time to time It was a legitimate concern because they disabled posting in the bug report forum sometime in January, which implied: "Don't bother". It doesn't seem like they're looking to fully "polish" the game. There's a few bugs that they know exist but they must consider some of them to be not impactful enough and the others would take too long to fix. The bugs fixed today affects a large % of players, windows 10 and mod users, and the gameplay bug was only fixed because it was convenient. Link to comment Share on other sites More sharing options...
Shirsh Posted April 7, 2016 Share Posted April 7, 2016 @Jason put support of custom builds for portraits for banter when custom character rescued on some future patch list, please (that one moment do assassin creed thing now, checked with updated game). Link to comment Share on other sites More sharing options...
toto768 Posted April 8, 2016 Share Posted April 8, 2016 Hi Jason, can you also update the GOG version of the game, please ;) Link to comment Share on other sites More sharing options...
Developer Jason Posted April 9, 2016 Author Developer Share Posted April 9, 2016 Hey toto768, GOG updates take a bit more time to go up, but it will get updated as well. Link to comment Share on other sites More sharing options...
toto768 Posted April 9, 2016 Share Posted April 9, 2016 Thanks :) Link to comment Share on other sites More sharing options...
Nickster206 Posted April 11, 2016 Share Posted April 11, 2016 Hey @Jason, I discovered a pretty large bug that emerged from who knows when, and it's pretty game breaking. Yes, this is a bug post, but from what I can see, the bug tracker topic is inactive and I can't post there, so forgive me if I am in the wrong, but I will put it here. So. I am using Windows 10 and the most recent version of Invisible, Inc. on steam. I found out through combining certain programs that Charge does not behave properly with Wisp or Lightning. I was fiddling around in the code ever so slightly and from what I saw I think I understand Wisp's issue. Whenever a guard is in line of sight, wisp becomes active. Once all visible guards are tagged, Wisp completely deactivates itself, similar to Oracle without any more cameras. In this instance, Charge cannot add 1 cooldown to Wisp, because it is completely inactive. So, during the same turn, if an agent discovers another guard, Wisp is reactivated and free to use again, meaning Wisp effectively costs 2 less PWR but can still be used as many times as you want per turn. Lightning is in the same boat, but I'm not sure why. It can also be used infinitely during any turn but costs 2 PWR less. I'm not currently aware of any other programs that behave this way, but I just wanted to bring this to your attention, as this really is game breaking, considering how powerful the Wisp and Lightning combo is when used effectively. Regards, Nickster206 Link to comment Share on other sites More sharing options...
MenacingBanjo Posted April 11, 2016 Share Posted April 11, 2016 Thanks for releasing this fix for Windows 10. I had noticed that when I quit, the game would close, but the music would keep playing for a long time. Good to see y'all are still working on this! Link to comment Share on other sites More sharing options...
Developer Jason Posted April 12, 2016 Author Developer Share Posted April 12, 2016 Another small update while the code was still fresh in my head. Fixed those program bugs from Nickster and set up the rescue potraits to use a build. Shrish's agent mods deserve it Patch - BUILD 173254 * Programs Lightning and Wisp work properly with Charge now. * Rescued agents portrait can now refer to a build as well as an anim. Link to comment Share on other sites More sharing options...
Shirsh Posted April 17, 2016 Share Posted April 17, 2016 Hey @Jason looks like there's a problem with Invisible inc modApi: http://steamcommunity.com/app/243970/discussions/0/412449508292924706/#c368542844479431392 (it's about overwriting items that spawn in sale lists in nanofabs), maybe you'll check it someday in case if it's possible to fix. Link to comment Share on other sites More sharing options...
BilderbergSlayer Posted May 1, 2016 Share Posted May 1, 2016 Hi @Jason, I was wondering if you guys had any time-window (approximately) for the PS4 patch that'll fix the main game-breaking bug at the moment. I really like your game ; thus, I would really like being able to play it sooner than later. Thanks! Link to comment Share on other sites More sharing options...
Developer Jason Posted May 2, 2016 Author Developer Share Posted May 2, 2016 It's being worked on right now BilderbergSlayer. There are a few things that are being dealt with, and there will be some testing, so I don't have an exact time window for you. But I expect it will be fixed early next week. Link to comment Share on other sites More sharing options...
BilderbergSlayer Posted May 2, 2016 Share Posted May 2, 2016 37 minutes ago, Jason said: It's being worked on right now BilderbergSlayer. There are a few things that are being dealt with, and there will be some testing, so I don't have an exact time window for you. But I expect it will be fixed early next week. That sounds pretty good. Thank you! Do you expect that the patch will fix the corrupted games, or that on the contrary it will be necessary to retire the agencies concerned and start anew? I was almost at the end of the campaign that initiated the first occurence, that's why I'm asking Link to comment Share on other sites More sharing options...
warfreak2 Posted May 8, 2016 Share Posted May 8, 2016 Since it's no longer possible to submit bug reports the proper way, I'll do it here. https://www.youtube.com/watch?v=GwXL4nmy2i0&t=40m00s Derek plants an EMP within hearing range of the guard, the guard hears it and enters the room, looks towards a different tile than where the sound came from, and doesn't see Derek. Derek is not in cover, and is standing on the tile the sound came from, so the guard should have seen him and gone onto overwatch. Link to comment Share on other sites More sharing options...
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