Frosty_Mentos

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About Frosty_Mentos

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  1. Saving preset rules to the game's generation (more trees, less carrots more berry bushes and ect) when you save doesn't seem to save to transfer the same rules to the other world you create.
  2. There was too high of an expectations for some people I have to say it, overall this update is pretty damn huge for a global event in the server that enables so many potential things from constant glommer kills for krampi, glass, pig farms, staff conversions and INFINITE LIGHTSOURCE Honestly this is a lot of enabling especially since you get free light forever above ground if you don't wanna disable full moons. Overall, I really hoped for an animatic or something to conclude the story arc rather than gameplay introduction to it. I guess Charlie's at the archive, I guess?... but really hoped for an epic battle or something happening there in the short. I don't feel disappointed on content wise, we've gotten a lot more potential content to be added into future updates cause of this arc and I am waiting patiently for Klei's ideas to come to surface.
  3. When tributes are active and after the full day of moon ends you go to the moonstorm and get out of it you still remain with lunacy factor. When day changes it may or may not change from lunacy to normal sanity. Unsure how it goes.
  4. Might be a very old bug, but when you pick up a backpack with bundled supplies in it, they usually are invisible unless you click twice to reveal them. There's also a tool bug with it's durability invisible till you pick it up, besides that you can't just scroll and loot/transfer those items into your main inventory if it's in that state. This stuff also may happen when those items are in chester.
  5. It's back is literally the same as the front.
  6. recorded on Twitch a weird floaty bug with the sheep flying across the map (https://www.twitch.tv/videos/1012340655)
  7. Compared to other DST soundtrack songs it's all inconsistent and most pre-Return of Them songs are too DAMN LOUD. I think everything in the game is awfully loud that I had to set my setting down to 2 for music and 4 for everything else. OTHER THAN THAT- Return of Them songs like Sailing Again OST, Moon island OST and the rest are so damn low that on best volume ya could hear them is at 10. Klei you're music is fantastic and I've reported this bug couple of times, please fix ;w;
  8. I know some of my friends gonna crap their pants when they see that Webber's gonna get reworked.
  9. You could make characters have an emote to be able to play several or 6 instruments to play a song like Sailing Again or other DST/DS songs together. Either could be an emote or skins for One-Man-Band for characters to perform songs together, each could play different instruments to make the whole song (Inspired by Sea of Thieves) Besides, characters perhaps are now more likely to have learned to play musical instruments from the endless survival they been through lol
  10. I use magi only in situational cases like some bosses and also I wanna look like a furry roll of sushi without taking off the big sack.
  11. Disclaimer: I not a request of a Hamlet port. Abandon hope while you can. This is an idea I had for not too long but it felt like it might be really a fun thing to both lore and progression of the world you're in. Basically: You have shopkeepers that decided they want to start their business in the Constant since it started getting populated by survivors that might have quite a few things to spare and sell to them or do tasks to bring them something from this realm they'd want. The Entrepreneurs would join the constant on specific conditions that would secure their marketing spots that they could settle at and sell their things they've found that might interest the players for items that may be hard to come by in that specific mode like Survival. It could range from simple items to things like tree seeds, berry bush/grass/twig starters that they could sell besides perhaps various seeds. There could be gemstones, or machinery to help with watering or farming, ancient artifacts with perhaps a new feature I mentioned somewhere before to have as 'archeology' since I bet some pigs would really find interest in the history of the constant and ancients or the shadowy beings that corrupt the land. The idea is to populate your world with sellers or creatures that may wanna live there and interact with you and others, make the world a livable space besides having simple pigs for farm. Maybe goat people alike from Gorge would join, boards as well to live in the constant finding it less threatening to their survival and live together with survival that would make them a land to live in and thrive on.