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About ADM

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  1. How are you running your server ? Do you browse it from the game or a dedicated server ? I've already seen this issue on some configuration with dedicated servers
  2. It's been a while since I've used my face with meme formats but @Steamerclaw made that one today, I've just added the hat and some improvements over.
  3. How many items/skins do you have on DST ? Some time ago I've got a lot of stuff from the market for the Trade Inn and it appeared I broke the item limit. Some of my skins have vanished for a moment until I remove some of the items for the Trade In, could it be the same issue ?
  4. "I've been doing nothing but this meme for three days."
  5. Pretty cool ! But for the next time, I suggest you to upload artworks on the art subforum, here. Make yourself a custom thread if you or your friends feel like making more of that
  6. I've tested on multiple conditions, targets, while mounted or not and all sort of rounds... works pretty good ! those are awesome changes
  7. Can't wait for this new "The Tencent" skin collection
  8. This isn't a game edited by Klei so there's absolutely nothing new to learn about it, Wilson in the trailer is just contextual for this game and I believe this is at least a good idea. Anyway this Raid Starving Legends game will be interesting for the players used to this sort of mobile game.
  9. Yeah this happens to me SOMETIMES but I always believed I did something wrong cause it works fine most of the time, the biggest issue I have is items that aren't replaced when depleted, like when you break a torch/football helmet, some equipments aren't affected and it's very frustrating
  10. c_select() c_sel().AnimState:OverrideSymbol("target_item", "new_build", "new_item") Use this command to change the look of whatever you want with your cursor, and here's a tutorial to use it : target_item : replace with whatever you want to change from your target (cursor), you have to use a valid object name of the target build example : to change your head, you will have to change the object "headbase" (and "headbase_hat" when you wear something) new_build : replace with the name of a valid build example : if you want to replace it from something from another character, just use "wolfgang", look for every other build in the anim folder of the game new_item : replace with a valid object name from the new build example : if you want to find out an object name from a build, you will probably need the help of this uncompiler So let's say I want to change the head of a Deerclops with Wes head : - point at the Deerclops - use the command c_select() c_sel().AnimState:OverrideSymbol("deerclops_head", "wes", "headbase") With this method, nothing will stop you from being the new eldritch god of the constant, behold the Gnarwloomworm/Malbwarusfly (if someone need some assistance for this command just DM me) Edit : oh my bad, I haven't noticed the "any client" on the title... hmm, I'm sure the command will work on you even if you aren't the host but everything will only be client sided... I doubt there's a way to make it work for everyone unless you're the host at least, I hope the command will be helpful for some of you ^^
  11. Honestly the first day I've played Griftlands made me hope for a PVP mode (reminds me that Darkest Dungeon finally released PVP after 4 years), that would be cool. So yeah I would really appreciate this sort of alternative while Klei works on that or at least reveals their intentions on this topic. I'm not very familiar with TS, I can't tell how it would actually look like but good luck if you consider doing a Griftlands mod
  12. Hey ! First status update cause I have to make one on my mod activity :wilson_curious:

    Activity ?

    It's been a while since I've published or updated a mod but I hope I will return to modding soon enough, but consider this "soon" the same as the one I've been using for my signature, speaking of which...

    Sweepy Mod ?

    I've started a Sweepy bot mod some time ago but I've not made any progress on it since I added the signature only because I returned to my job, so I have less time to make mods and I rather enjoy playing games tbh, so sorry about that if any of you have been waiting for cool ONI stuff in DST.

    Food Not Included ?

    Since I'm on ONI topic, I have to make an announcement about a very old project I've started like 2 years ago, I've already told my friends this mod was dead but I have to clarified this here as I've made a thread on FNI before.

    Why closing the project ? Mostly because DST cannot support it, I just finished the worldgen just to figure nobody could have the performance to run this in multiplayer and playing singleplayer would be dumb and you would have terrible FPS anyway. I'm sad that I cannot continue on this one but I don't have another solution. Sorry :/

    Cherry Forest ?

    Some good news at least ! Yep, I'm still working on this mod, I actually never stopped but as I've already stated I'm bad at drawing so I'm looking for help on this part to keep on the development (and rework, there's a lot to do...)

    and yeah, someone have been a cutie and joined us on the Cherry Forest adventure so expect some new stuff one day or another, but I can tell what we're working on is quite awesome ! :)

    Well, that's all !

    I just had to explain you all this, so if someone ask you what the hell ADM is doing (for any reason...), just mention this status update, I'll be more active in a moment, I just have to stop doing stupid stuff and manage my free time.

    But yeah don't you worry, I'm okay and I will make new Maxwell Memes :


    (new video, probably this week)

  13. It's a feature on critters, Woby is also considered as a critter so that's why you can't get another one at the rock den. "Crafty" is a trail added to your critter when you build a lot of stuff, so it's probably the one you will have for the most of your time, the other common one is "Scrappy" for fighting, but if you are like... VERY invested (why not lol), you can have 2 others trail that are dedicated to your critter actions, "Petty" if you pet him pretty much everyday and let him play with other critters or "Plump" if you give him fresh good food. Aside of the cool prefix, these trails have no importance but your critter will play different animations depending of the actual trail