myxal

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About myxal

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  1. trade inn

    Heh, the preparations for the halloween trade-inn-gambling have begun, apparently. https://steamcommunity.com/market/listings/322330/BODY_TRIMMED_BLOUSE_GREEN_CELADON 685 sold in the last 24 hours
  2. https://oxygennotincluded.gamepedia.com/Duplicant#Traits
  3. 1 - no: What are you on about? The game already has a setting for this. 2 - no: I think the whole challenge/desirability of insanity need an overhaul. The colour filter is an OK deterrent IMO. If you're wilfully staying insane, especially after kelp and lunar island was introduced, you only have yourself to blame. 3-5 - yeah, but... meh.
  4. The cluster subfolders hold nothing of value if you're running single shard (a.k.a. forest-only) - in that case, the world data is under client_save/session/.../. Exactly.
  5. @Instant-Noodles, a few suggestions, if I may... It now takes 5 clicks to load from json text. Maybe shuffle the text around so we can do with 2? (sync from JSON -> paste -> OK) add DLC skin chests (collections of weavable skins) - specifically, "progress" when an inventory is loaded: skin-oriented: how many skins (grouped by rarity) are missing from each chest? spool-completion oriented: how many spools are needed to weave missing skins? spool-unravelling oriented: what's the value of skins I own (ie. if I buy this chest, how many spools do I get from unravelling the duplicates) Collections - split them into groups by type - marketable vs. weavable vs. other EDIT: Oh, didn't realise the in-game shop chests are different from the Steam store DLC chests. I was referring to the former, which are "completed" if you own all the skins within - regardless of how you obtained them.
  6. trade inn

    *checks Steam market* To the moooooon... But yeah, that's exactly the kind of info I was missing - so certain collections not only have elevated chances in lucky trade-ins, but are actually exclusive to events, and therefore unobtainable otherwise (ignoring Steam market)? What exactly does this mean? Are Formal skins less likely to drop as either regular (distinguished), or lucky (elegant) exchange for spiffy at trade inn? The difference in price would suggest that - when the character rework started, I set out to buy the future-heirloom distinguished skins. Rose and Shadow sets were fairly cheap, the Survivor ones less so, while the Formal skins were up in the stratosphere.
  7. trade inn

    Well, if the drops are limited to Costume collection during Hallowed Night, the 4.80€ average for the elegants gives you quite the budget for trying - 18 common exchanges, and if all those fail, 2 classy exchanges. So, is it less or more than 5%? The reason I'm asking is to find out what's the most efficient use of dirt-cheap marketables (common, classy), as that's what I (and everyone else) are getting most of the time. Holding onto them until a Hallowed Night or other event with elevated "luck" chance in trade inn roll around? Selling them on the market, buying spiffies and trying my luck with those? Ignore the higher-tier marketable skins entirely and unravel them for spools, so I can weave the other elegants? Trade inn's default output is pretty bad even when compared to unravelling for spools, or selling off and buying missing spiffies/distinguished on the Steam market. The distinguished/elegant marketables are a real mystery to me - why do the prices vary so wildly?
  8. trade inn

    Thanks, I found that one too.. Still no hard numbers, sadly. That's definitely an improvement over the Trade Inn's usual odds, but is it more efficient than, say, buying the skins outright? (issues with duplicates/picking specific skins notwithstanding) steam.tools tells me most spiffy skins go for 7 cents for ones immediately available, down to 5, maybe 4 if you're willing to wait. That puts whatever comes out of the one-armed bandit to a price of 0.36€ - 0.63€. The prices of costume elegants (hats, heads) are all over the place, from 0.90€ (gekko nona) to >20€ (cauldron - wow, really?!), with average price for all costume elegants at ~4.80€. This would make getting spiffies a great value, assuming the "almost every trade" claim is accurate. OTOH, the "guaranteed drop" - distinguished skins - are much less valuable, almost all of them (especially the costume collection ones) selling for just 0.12€. In conclusion, at 4 cents per spiffy, buying them makes sense if chance of elegant is >5%, for 7 cents it starts making sense at 10%. @Kynoox_ in that thread seemed to get 8 elegants out of "200+" spiffies. Let's make that 207, ie. 23 trades -> ~35% chance. That's not exactly what I'd call "almost every", but still well over the break-even threshold. The big question is how much of an outlier is this case. I suspect as Hallowed Night event gets closer, the pricing for spiffies will reach a point where it will accurately indicate the chances of getting an elegant. Another big question is what the possible outputs are for classy and common trade-ins, in or out-side of Hallowed Night event.
  9. trade inn

    Is any of this documented anywhere? Specifically, the actual chances of possible outcomes, and any changes during events. Asking because I haven't seen a thread on trade inn with anyone from Klei posting, and as it stands, ~13 commons + 3 weeks of waiting on Steam market for 1 distinguished definitely beats trading my way up to 9 spiffies, for a "small chance" of an elegant, or a distinguished, not of my choosing, most of the time.
  10. So.. what's the expected behaviour now? Build 368867, stacking is broken AFAICT - eat multiple jellybeans, transform into moose. Moose only gets the healing effect for the 2 minutes (quarter of a day).
  11. Sorry, I'm dumb. I keep forgetting that trade offer windows open with my own inventory.
  12. $SUBJECT Affects hiding in a bush hat, or snurtle shell armor. Doesn't matter if this is their last torch, or there is another one in inventory.
  13. A friend was at ~half sanity, with a passive terrorbeak roaming around. Charging through or around the terrorbeak caused a hit to and teleportation of said terrorbeak. Haven't checked if the creature can actually be killed this way for (easier) loot.
  14. Trading Dublons

    @Nino123, you may want to include your inventory JSON link for anyone wanting to use the checklist tools (listing, match) https://steamcommunity.com/id/moonrobot/inventory/json/322330/1 Is that id a reference to Wheatley?