GuyNamedChris Posted March 22, 2017 Author Share Posted March 22, 2017 5 hours ago, DatShadowJK said: Would be nice if there were skins for the potato cup 6 Link to comment Share on other sites More sharing options...
GentlemanFridge Posted April 6, 2017 Share Posted April 6, 2017 I may be bringing very, very old news here, but I just did some code-digging and found this in the prefabskin file: Spoiler --[[ Mushroomlight skin functions ]] -------------------------------------------------------------------------- function mushroom_light_init_fn(inst, build_name) if inst.components.placer == nil and not TheWorld.ismastersim then return end inst.AnimState:SetSkin(build_name, "mushroom_light") end function mushroom_light2_init_fn(inst, build_name) if inst.components.placer == nil and not TheWorld.ismastersim then return end inst.AnimState:SetSkin(build_name, "mushroom_light2") end -------------------------------------------------------------------------- --[[ Lantern skin functions ]] -------------------------------------------------------------------------- function lantern_init_fn(inst, build_name) if inst.components.placer == nil and not TheWorld.ismastersim then return end inst.AnimState:SetSkin(build_name, "lantern") end Does that suggest skins for the Mushroomlight and the Lantern or am I spouting nonsense here? 9 Link to comment Share on other sites More sharing options...
PanAzej Posted April 6, 2017 Share Posted April 6, 2017 13 minutes ago, WishIHadAFridge said: I may be bringing very, very old news here, but I just did some code-digging and found this in the prefabskin file: Reveal hidden contents --[[ Mushroomlight skin functions ]] -------------------------------------------------------------------------- function mushroom_light_init_fn(inst, build_name) if inst.components.placer == nil and not TheWorld.ismastersim then return end inst.AnimState:SetSkin(build_name, "mushroom_light") end function mushroom_light2_init_fn(inst, build_name) if inst.components.placer == nil and not TheWorld.ismastersim then return end inst.AnimState:SetSkin(build_name, "mushroom_light2") end -------------------------------------------------------------------------- --[[ Lantern skin functions ]] -------------------------------------------------------------------------- function lantern_init_fn(inst, build_name) if inst.components.placer == nil and not TheWorld.ismastersim then return end inst.AnimState:SetSkin(build_name, "lantern") end Does that suggest skins for the Mushroomlight and the Lantern or am I spouting nonsense here? Well, yeah. When the Telltale Heart's skin function was added, an update later we got a Telltale Heart skin. So we may get some new Lantern design next update. (Idk if this is new or old) 4 Link to comment Share on other sites More sharing options...
Destros09 Posted April 6, 2017 Share Posted April 6, 2017 Isn't that from the robo skins that were cancelled Link to comment Share on other sites More sharing options...
Zeklo Posted April 6, 2017 Share Posted April 6, 2017 I remember someone bringing up the compatibility for lantern skins. They might have mentioned the Mushroomlight as well, but I don't recall. Link to comment Share on other sites More sharing options...
Tosh Posted April 6, 2017 Share Posted April 6, 2017 Has anyone checked if the new update has any new skins yet? Link to comment Share on other sites More sharing options...
t1morino88eex Posted April 6, 2017 Share Posted April 6, 2017 9 minutes ago, Tosh said: Has anyone checked if the new update has any new skins yet? No new skins. Link to comment Share on other sites More sharing options...
alainmcd Posted April 6, 2017 Share Posted April 6, 2017 4 hours ago, WishIHadAFridge said: very old news Yup. 1 Link to comment Share on other sites More sharing options...
Instant-Noodles Posted April 11, 2017 Share Posted April 11, 2017 New Skin Strings Spoiler cane_ancient = "Ancient Cane", cane_ancient = "To tread ancient paths, long forgotten.", torch_shadow_alt = "Tragic Torch", torch_shadow_alt = "At first glance this torch appears menacing, but holding it makes you feel quite sad.", treasurechest_sacred = "Ancient King's Chest", treasurechest_sacred = "The history of an ancient people is locked away inside.", New Skin Icons Spoiler New Redemption Background Spoiler New Redemption String Spoiler ANRARG = "Metheus has taken heed", 17 Link to comment Share on other sites More sharing options...
Mikeadatrix Posted April 11, 2017 Share Posted April 11, 2017 13 minutes ago, Instant-Noodles said: New Skin Strings Reveal hidden contents cane_ancient = "Ancient Cane", cane_ancient = "To tread ancient paths, long forgotten.", torch_shadow_alt = "Tragic Torch", torch_shadow_alt = "At first glance this torch appears menacing, but holding it makes you feel quite sad.", treasurechest_sacred = "Ancient King's Chest", treasurechest_sacred = "The history of an ancient people is locked away inside.", New Skin Icons Hide contents New Redemption Background Reveal hidden contents New Redemption String Reveal hidden contents ANRARG = "Metheus has taken heed", Have my prayers been answered? A cane skin? SOMEONE PINCH ME! 3 Link to comment Share on other sites More sharing options...
Sarsapiri Posted April 11, 2017 Share Posted April 11, 2017 Also: the tragic torch is now a Timeless skin. 6 Link to comment Share on other sites More sharing options...
Astroknot Posted April 11, 2017 Share Posted April 11, 2017 1 minute ago, Chaos2 said: Also: the tragic torch is now a Timeless skin. What does the "Timeless" rarity mean? 1 Link to comment Share on other sites More sharing options...
Sudura2017 Posted April 11, 2017 Share Posted April 11, 2017 1 hour ago, Astroknot said: What does the "Timeless" rarity mean? Above Loyal/Proof of Purchase, the highest of the highest. 4 Link to comment Share on other sites More sharing options...
RadiantRoma Posted April 11, 2017 Share Posted April 11, 2017 2 hours ago, Mikeadatrix said: New Redemption Background Hide contents New Redemption String Hide contents ANRARG = "Metheus has taken heed", UM WE NOT GONNA TALK ABOUT THIS??? 1 Link to comment Share on other sites More sharing options...
Sinister_Fang Posted April 11, 2017 Share Posted April 11, 2017 5 minutes ago, Cherryzion said: UM WE NOT GONNA TALK ABOUT THIS??? Because it's obviously gonna be used when you get the reward skins from the puzzle. Link to comment Share on other sites More sharing options...
Kofy Posted April 11, 2017 Share Posted April 11, 2017 On 2016/3/18 at 10:58 AM, nome said: We have gates??? Can I get Tragic Torch on TGP now? Link to comment Share on other sites More sharing options...
minespatch Posted April 11, 2017 Share Posted April 11, 2017 "Metheus has taken heed" yet we still have no clue who he is. 8 Link to comment Share on other sites More sharing options...
Diaboliko Posted April 11, 2017 Share Posted April 11, 2017 I so wish this cane skin was used to be capable of holding orange gem inside of it replacing the orange stave skin too... 6 Link to comment Share on other sites More sharing options...
GuyNamedChris Posted April 12, 2017 Author Share Posted April 12, 2017 Alright so here's what I'm gonna do: I just got back earlier from an extremely tiring overnight trip, so I'm gonna do the update later. However, I'm thinking about waiting for Metheus to end before updating so I can get all the skins out and updated in one fell swoop, so hang in there guys! 3 Link to comment Share on other sites More sharing options...
Tosh Posted April 12, 2017 Share Posted April 12, 2017 I'm really hoping that we get Ancient character skins to go with the cane and chest. Seeing as they've been given the 'Ancient Collection' tag on steam I think this isn't wholly unlikely. I'd love to Wickerbottom in an Ancient kaftan, a dangling depth dweller Webber, or Wes wearing thulecite face mask. 4 Link to comment Share on other sites More sharing options...
Donke60 Posted April 12, 2017 Share Posted April 12, 2017 On 4/10/2017 at 8:08 PM, Cherryzion said: "Metheus has taken heed", and added SW to DST! no... alright then.. back to the corner 6 Link to comment Share on other sites More sharing options...
The Curator Posted April 12, 2017 Share Posted April 12, 2017 Just now, Donke60 said: and added SW to DST! no... alright then.. back to the corner Imagine it. The game could be 30-50% larger then it currently is. If the developers just designed Shipwrecked to be an expansion and not a separate game mode. Ugh. 1 Link to comment Share on other sites More sharing options...
Quoth143 Posted April 12, 2017 Share Posted April 12, 2017 I want that cane. 3 Link to comment Share on other sites More sharing options...
Ninjanemo Posted April 12, 2017 Share Posted April 12, 2017 30 minutes ago, Quoth143 said: I want that cane. It even has a cool ass shadow effect! Want it even more now? ( ͡° ͜ʖ ͡°) 16 Link to comment Share on other sites More sharing options...
Cheetos Posted April 12, 2017 Share Posted April 12, 2017 Oh how good it feels to conquer >=D 24 Link to comment Share on other sites More sharing options...
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