Instant-Noodles

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  1. Thanks for offering to provide a Chinese translation. However, the checklist has accumulated some cruft over the years and, in its current form, not very suited to support a language toggle. Perhaps if I ever rewrite the checklist, translations for other languages could be integrated then. But, for now, the checklist will only support English. If you're still interested in the current code, you can view it here: https://dst-skins-checklist.firebaseapp.com/download.
  2. Animations of the leaked skins from this update: The Experiment WX-78 with Electrified Lantern (+ Character Portrait / Quote) Experimentation Apparatus Experimental Energy Siphon Brambleberry Wardrobe Silver Tuna Tin (Upcoming Twitch Drop) And the new WX-78 Circuit from yesterday's beta update: Processing Circuit EDIT: It doesn't animate outside the browser either. What do i need to see it animated? Ah, it seems the forum strips animations out of attached PNG files. So, I'll have to upload that image elsewhere then embed it instead. I've updated the spoiler tag above. It should animate in Chromium based browsers now. I posted an APNG (instead of a GIF) because GIFs have a 256 color limit. If you exceed that, then dithering during quantization will cause artifacts. In this case, you lose the radial lighting from the lantern in the GIF. Here is the GIF version for comparison:
  3. WX-78 Idle Animation Bio Scanalyzer Bio Data WX-78 Circuits (Dronemaster Circuit / Refrigerant Circuit / Thermal Circuit / Illumination Circuit / Hardy Circuit / Hardy Circuit 2.0 / Gastroexpansion Circuit / Super-Processing Circuit / Acceleration Circuit / Acceleration Circuit 2.0 / Chorusbox Circuit / Optoelectronic Circuit / Electrification Circuit) Circuit Extractor WX-78 Main Menu Animation (Note: Large File) EDIT: I missed the WX-78's Upgrade and Downgrade animations earlier. So, here they are: WX-78 Upgrade Animation (Normal / On Beefalo) WX-78 Downgrade Animation (Normal / On Beefalo)
  4. This is how Varglet spawning works. During a hound wave, every player on the server will be assigned a number of spawns. This number is first determined by the number of days a player has survived on the server: Days Survived | Spawns -------------------------- < 10 | 1 < 25 | 2-4 < 50 | 3-6 < 100 | 4-7 >= 100 | 6-10 * Caveat: If a player just joined a server, such that the warnings for an incoming hound wave have already passed or if they survived for shorter than the minimum delay between hound waves, then that player will be assigned 0 spawns. When a hound wave occurs, players are allocated into groups. If a player is within 20 game units of another player (1 wall = 1 game unit), then they'll be part of the same group. The total spawns in a group is simply the sum of all spawns for each player in the group. Group Spawns = Sum of Player Spawns (from that Group) However, if the group size is greater than 1, then the number of spawns for that group is reduced to: Group Spawns (rounded down to nearest integer) = Group Spawns ^ (1 / (0.95+0.05*Group Size)) If the number of spawns for a group is reduced to less than the number of players in that group, then the spawns for the group becomes: Group Spawns = Group Size The spawns for a group is further reduced if there are one or more Wes in the group. Recall that one of Wes's "perks" is he attracts more hounds, which actually means that he can "steal" some spawns from other players. Group Spawns = Group Spawns - Group Size Extra Spawns (for Wes) = Extra Spawns + Group Size The Group Spawns are then reassigned back to each player in the group (skewed towards Wes who has double the weight of distribution compared to other characters). The game then distributes the Extra Spawns to any Wes-es on the server (not just the Wes from the group where he "stole" spawns). Now that the number of spawns is determined for each player, the game decides on what to spawn (Varglet, Hound, or Red/Blue Hound) to attack each group. The chance of a Varglet spawning is: Remaining Spawns | Chance of (for a Player) | Varglet ------------------------------ >= 8 | 70% = 7 | 30% = 6 | 15% = 5 | 5% < 5 | 0% Each time a Varglet is spawned, the number of remaining spawns for a player is reduced by 5. Otherwise, a hound is spawned (the criteria/chances for spawning a red/blue vs a normal hound is the same as before) and the number of remaining spawns is reduced by 1. Of note, the chances of spawning a Varglet is identical to the chance of spawning a Varg from yesterday's patch (though Varglets now replace Vargs in hound waves). However, the frequency of hound waves was changed (as noted in the patch notes in the first post). Varglets are simply a Varg that's been scaled down to 75% of its size. But, it has lower health (600 vs 1800 for a Varg), moves faster (8 speed vs 5.5 for a Varg), and can have a maximum of 3 hounds spawned (vs no maximum for a Varg). EDIT: I think they meant how many hounds they can spawn. The varg can keep howling after their hounds are dead, while the varglet can only call 3 hounds and is done That's exactly what I meant. I worded that sentence poorly. I've amended it above to be clearer.
  5. LOADING_SCREEN_SURVIVAL_TIPS = { --TEST_TIP1 = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.", TIP_DIRT_PILE = "\"I stumbled upon a rather suspicious mound of dirt... perhaps it was left by a creature of some sort? This may require further investigation...\" -W", TIP_SCIENCE_MACHINE = "\"I find myself returning more and more frequently to my magnificent science machine, busying myself with prototyping new tools to aid in our survival. After all, I must do something to keep myself sane in this strange place...\" -W", TIP_SANITY = "\"I fear I may no longer be able to trust my own eyes. I've been catching glimpses of strange shadowy forms at the edges of my vision with increasing frequency... surely they can't really be there?\" -W", TIP_DARKNESS = "\"They say the Shadow Queen herself comes at night to snatch up anyone foolish enough to wander in the dark...\" -W", TIP_CAVES = "\"I finally worked up the courage to explore the underground caverns. To my surprise, I found there was ample light provided by a most curious glowing plant that seems to grow naturally throughout the cave system. I've harvested some bulbs for further study.\" -W", TIP_PIG_AND_MONSTERS = "\"The Pig men seem to harbor a deep dislike for the Constant's more monstrous denizens, attacking them on sight. While I personally can't blame them, it does pose a bit of a problem for some of my compatriots...\" -W", TIP_TREEGUARD = "\"Could've sworn I saw one of the trees movin' when I was out choppin' firewood... must've been a trick of the light.\" -W", TIP_RUN_AWAY = "\"It turns out that Koalephants are a bit hardier than I expected. I (quite sensibly) decided to take a... strategic retreat until I'm better prepared.\" -W", TIP_CHARCOAL = "\"You know what they say, you can't get charcoal without burning down a few trees!\" -W", TIP_HEAT = "\"Blast this heat! Where's a nice, chilled drink when you need it?\" -M", TIP_WETNESS = "\"The rain is proving to be a greater hindrance than I first anticipated. As if being soaked to the bone isn't dreadful enough, my tools keep slipping from my hands when I try to make use of them!\" -W", TIP_COMPASS = "\"I experimented with making a rudimentary compass and discovered that this place does in fact seem to have a magnetic North. Curiously, it also pointed out the positions of my fellow camp mates who, as it turned out, had already crafted similar compasses of their own.\" -W", TIP_FLARE = "\"A flare was sent up from the forest last night. I know I should have set out immediately to help, but... well... I suppose I hesitated too long by the comforting glow of my campfire, and before I knew it the flare had faded from view. I do hope whoever it was is alright...\" -W", TIP_GARDENEERHAT = "\"I've finally perfected my design for an ingenious (if I do say so myself) device that stores important garden-based knowledge. Certain naysayers might point out that it looks like nothing more than an overturned flowerpot worn on the head... some people simply don't have an eye for science.\" -W", TIP_COOKBOOK = "\"Once I've perfected a recipe, I find it helpful to write it down. Luckily, I've been able to cobble together a rough cookbook for just such a thing out of some spare pieces of parchment. Now my mind is free to worry about more immediate things...\" -W", TIP_NEWRECIPES = "\"Recipes are useful, but a true chef knows the importance of experimenting with new ingredients and flavors, and this world certainly provides an abundance of unusual things to choose from.\" -W", TIP_REPLANTING = "\"The bushes I replanted by the camp are looking sickly... I suspect they'll require some extra care before they can produce any berries again.\" -W", TIP_NAUGHTINESS = "\"We shouldn't hurt things that don't hurt us. If we're mean, bad old Mr. Krampus will come...\" -W", TIP_BERRYLURE = "\"Last time I baited my hook with berries I caught more fish than I could carry, but when I tried today? Barely a nibble! Guess the berry trick only works on some of 'em.\" -W", TIP_OCEANEXPLORATION = "\"What strange new islands and creatures might I encounter if I journey out to sea? I shudder to think... but curiosity has a tendency to get the better of me...\" -W", TIP_REVIVE = "\"We nearly lost one of our number today. In a mad daze I created... something... that managed to pull our friend back to the land of the living, but... whatever it was, I fear I cannot rightfully say it was within the realm of science...\" -W", TIP_COBBLEDROAD = "\"Today I was surprised to come upon a cobbled road - how did this hallmark of civilization come to be in this untamed wilderness?\" -W", }, LOADING_SCREEN_LORE_TIPS = { --TEST_TIP2 = "The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog.", TIP_TIME = "Time moves differently in the Constant. Instead of a monotonous forward march, seconds and eternities seem to throw caution to the wind and do-si-do backwards and forwards as they please.", TIP_WILSON_UNI = "Wilson chose the path of an independent Gentleman Scientist after finding the university environment to be too stifling for a man of his ambitions. (The enormous bill the university sent him to pay for repairs to the chemistry lab had absolutely nothing to do with this.)", TIP_WINONA_CHARLIE = "Growing up, Winona always looked out for her younger sister. Even now, she can't help but feel that one day she'll be able to reach out into the darkness and pull Charlie back.", TIP_MAXWELL_SURVIVORS = "Once the King of the Nightmare Throne, Maxwell now finds himself surviving alongside the very people he once tormented. Needless to say, it makes for a bit of an... awkward atmosphere.", TIP_MAXWELL_PAST = "Maxwell (née William Carter) was once nothing more than a humble stage magician, until the discovery of a mysterious tome changed the course of his life forever.", TIP_DARKNESS_CHARLIE = "In the Constant, the darkness has a name. Have you met Charlie yet?", TIP_WARNING = "\"Nothing here is what it seems. If you're reading this, keep an eye on the rabbits, don't trust the statues, and don't mistake that thing hanging in the night sky for the moon...\" -W", TIP_WOODIE = "Even with all the steps Woodie has taken to control his were-curse, there's little that can be done on nights when the moon is at its fullest.", TIP_WILLOW = "Nothing brings Willow more comfort than snuggling her faithful teddy bear Bernie, and committing a playful bit of arson.", TIP_WICKERBOTTOM = "Wickerbottom is of the firm belief that the pen is mightier than the sword. Words hold great power when used correctly.", TIP_WENDY = "Nothing could ever come between Wendy and her twin sister Abigail. Some bonds transcend even death.", TIP_WEBBER = "Once upon a time, a little boy was swallowed up whole by a big hungry spider. Now they share everything; a body, a mind, and the name Webber.", TIP_WALTER = "Walter's time in the Pinetree Pioneers has made him more prepared than most for surviving in the wilderness. Unfortunately, this is undermined somewhat by his blind fascination with monsters.", }, LOADING_SCREEN_CONTROL_TIPS = { TIP_HOLD_INSPECT = "Hold {inspect} to inspect the world around you.", TIP_HOLD_ACTION = "Hold {action} to automatically pick up nearby items and perform actions. Just make sure you're holding the right tool for the job!", TIP_ROTATE_CAMERA = "Press {rotateleft} & {rotateright} to rotate your view of the world.", TIP_SHOW_MAP = "Press {map} to take a quick glance at your map.", TIP_PLAYER_STATUS = "Keep tabs on your fellow Survivors by pressing the {playerstatus} key.", TIP_ENDLESS_MODE = "When creating a new world, switch the Game Mode to Endless to allow you and your friends to revive themselves at the Florid Postern.", TIP_DISABLE_TIPS = "Is your mind already bursting with secret knowledge? You can turn off Loading Tips anytime in the Options menu.", TIP_ROLLBACK = "Server hosts can roll back one day or regenerate the world by accessing the Server Commands menu in the Pause Screen.", TIP_DICEVOTE = "Access the Server Commands menu from the Pause Screen to start votes or roll a dice.", TIP_WORLDGEN = "Meddle with World Gen settings in the Options menu to shape a world to your liking.", TIP_VIGNETTES = "Customize your loading screens in the Vignette section of the Curio Cabinet if you're looking for a little change of scenery.", -- This tip needed for non-binded controls fallback tip string TIP_BIND_CONTROLS = "Play with Controls Settings in the Options Menu to fit your control needs.", }, LOADING_SCREEN_CONTROL_TIPS_CONSOLE = { --TIP_CONSOLE = "This is a console tip!", }, LOADING_SCREEN_CONTROL_TIPS_NOT_CONSOLE = { TIP_FORCE_ATTACK = "Hold {modifier} + {attack} to attack anything that looks at you sideways, even friends.", TIP_ATTACK = "Hold {attack} to attack enemies.", TIP_HOLD_MOUSE = "Hold down {primary} to automatically harvest nearby items or attack, whatever suits your fancy!", TIP_HALF_STACK = "Hold {modifier} and {primary} on stacks of items in your inventory to quickly grab half the stack.", TIP_DROP_ITEMS = "Hold {modifier} and {secondary} to quick drop items from your inventory.", TIP_INSPECT_SELF = "Press {inspectself} to take a look at which item and character skins you are using.", TIP_CHAT = "Press {chat} to talk to other players. If you wish to speak privately, press {whisper} to whisper to someone.", TIP_INVENTORY_SLOTS = "Press {inv_0}-{inv_9} to quickly use items carried in your main inventory.", --TIP_EMOTES = "Show how you really feel! Emotes and dances can be done in the text chat.", },
  6. Ancient Guardian (Normal Form) - New Animations Ancient Guardian (Damaged Form) Ruins - Rocks Ruins - Pillars Marbell
  7. Kitcoon (Deciduous / Desert / Forest / Grass / Marsh / Moon / Rocky / Savanna / Year of the Catcoon) Kitcoon Poop Ticoon Kit Teaser / Kit Teaser Kit Gobbler Wobbler / Gobbler Wobbler Kit Kit Collar Wind-up Mouse Toy Kitcoon Nursery / Kitcoon Nursery Kit Year of the Catcoon Red Pouch Catcoon Shrine Year of the Catcoon Main Menu Animation (Note: Large File) Kitcoon Figure (Marble / Moonglass / Stone) Catcoon Figure (Marble / Moonglass / Stone)
  8. Today's Winter's Feast and Wolfgang Character Refresh update added 45 new skins to the game. The checklist has been updated to Version 1.11.15. As with past Winter's Feasts, 6 Event-rarity skins from the Winter collection can be used during the duration of the event. Likewise, Winter's Feast Chests are also now replacing common drops. Of note, is that the old Winter's Feast Lantern has been upgraded to Timeless rarity while a new Loyal rarity version of the skin was added to the Klei Rewards website. Moreover, since Wolfgang is now refreshed, all of his original Guest of Honor, Survivor, Triumphant, and Roseate skins have been heirloomed (with the exception of his Guest of Honor "Riding Boots"). Weave-able versions of these skins have been added in their stead. The Merrymaker (Willson / Willow / Wickerbottom / Wormwood / Wurt / Wanda) The Strongman (Wolfgang) with Elephant Pack EDIT (12/16/2021): The second update today heirloomed the missing Guest of Honor "Riding Boots". The patch added 1 new skin (the weave-able replacement). The checklist (now Version 1.11.16) and the matcher have been updated. EDIT #2 (12/17/2021): Today's patch removed Wilson's Holly Beard as a Snowfall Ensemble requirement. The checklist has been updated to Version 1.11.17. EDIT #3 (01/27/2022): Today's Year of the Catcoon update added 22 new skins to the game. As with past Lunar New Year events, 4 event-rarity skins from the Lunar Collection can be equipped during the event's duration. Two old login loyal rarity rewards (Festive Saddle & Lovely Chest) also became Timeless rarity with this update. Loyal-rarity versions of these skins can now be redeemed using Klei Points (1200 points each). The checklist has been updated to Version 1.11.18. Here are previews of Fairy Glom (Glommer skin) & Frog Prince Hutch (Hutch skin): EDIT #4 (03/19/2022): Updated the checklist (now Version 1.12.0) to support Steam inventory syncing for very large DST collections (up to 10,000 skins). Thanks to @KainMorgen for pointing out that some people now have Steam inventories exceeding 4,000 skins (which was the max sync size the checklist previously supported). EDIT #5 (03/24/2022): Today's March QoL Update added 26 new skins to the game. Nine old login rewards (Ancient Ornamental Wall, Ancient Stone Wall, Cawnival Endtable/Stagehand, Crab King Sail, Ice Fishing Rod, Monstrous Lantern, Paper Lantern, Roseate Sail, Rusted Scythe) were upgraded from Loyal rarity to Timeless rarity. New loyal-rarity versions of these skins can now be redeemed using 1200 Klei Points. The checklist has been updated to Version 1.12.1. Here are previews of the Gothic Alchemical Kiln (Alchemy Engine) and Gothic Scientific Instrument (Science Machine) skins: EDIT (04/28/2022): Today's WX-78 Character Refresh added 19 new skins to the game. As per usual with Character Refreshes, WX-78's original Guest of Honor, Survivor, Triumphant, and Roseate skins have been heirloomed with new non-tradeable versions replacing them. The checklist has been updated to Version 1.12.2. Likewise, the matcher has also been updated. Here is the new The Experiment WX-78 holding the Electrified Lantern while doing WX-78's new unique idle animation. EDIT (04/28/2022): A second update added 5 additional skins to the game. The Steam Early Access (Bottomless Pit) & WeGame Launch Event skins (Carved Stone Torch & Stone Kiln) have now been upgraded to Timeless quality. Loyal quality replacements of these skins can now be redeemed on the Klei Rewards website for 1200 points each. The checklist has been updated to Version 1.12.3. Here is The Experiment WX-78 doing his upgrade animation with the Carved Stone Torch:
  9. Magnificent Adornment (Celestial Champion / Eye of Terror / Wagstaff)
  10. Eye Of Terror Egg Of Terror Retinazor Spazmatism Friendly Peeper Eye Mask Shield of Terror Wortox with Eye Mask & Shield of Terror Frozen Banana Daiquiri / Bunny Stew / Milky Whites Terrarium Conspicuous Chest Eye Of Terror Figure Twins of Terror Figure Terraria Main Menu Animation (Note: Large File)
  11. Thanks for catching that! I've just updated the matcher again to fix that bug. Also, the matcher will now prompt you for a 2nd JSON if you exceed 2000 skins in either Inventory A or B. EDIT (10/26/2021): The patch yesterday changed the name of 2 skins, as well as added 1 new skin (a variant of the Trick or Treat Chest at Elegant rarity). Original Trick or Treat Chests had their rarities changed from Elegant to Heirloom Elegant and are now marketable/tradable. Also notable, Trick or Treat Chests will no longer drop from Daily or Weekly drops. As of yesterday's patch, Elegant Trick or Treat Chests can only be obtained from the Hallowed Nights 2021 login bonus (if you haven't received it already) while Heirloom Elegant Trick or Treat Chests are now obtained from the Trade Inn. The checklist has been updated to Version 1.11.12. Likewise, the matcher has also been updated to reflect the above. EDIT (11/18/2021): Today's An Eye for an Eye update (Terraria crossover) added in 36 new skins. Hallowed Nights 2021 also ended with this patch. The checklist has been updated to Version 1.11.13 to reflect these changes. Here is a preview of some of the new skins - Walter (Merchant Hat, Merchant Coat, Merchant Pants, Merchant Boots, and Spectre Paintbrush), Wanda (Last Prisms, Terraprisma, and Voidbag), and Wortox (Shadow Helmet, Shadow Scalemail, and Lightsbane): EDIT (11/24/2021): Today's patch changed the name of "Meat Bulb" to match its prefab name of "Lureplant". The checklist has been updated to Version 1.11.14.
  12. Today's Quality of Life update added 36 new skins to the game. Hallowed Nights also began once again. As per usual, 18 Event rarity skins from the Costume Collection (up from 12 from previous years) can be worn during the event. These skins are automatically checked as owned in the checklist during the event. The checklist has been updated to Version 1.11.10. Here are the 6 newly added Costume Collection skins - No-Eyed Deertox Costume (Wortox), Wormander Costume (Wormwood - 4 blooming stages), Warrat Costume (Warly), Wurtstool Costume (Wurt - 2 power states), Buzzy Boy Costume (Walter), and Wandashop Costume (Wanda - 3 age forms): Sorry, didn't see your message until now. Appreciate the report. I've just pushed out a fix for this, as well as updated the Tradable Duplicate Skins Matcher with the new tradable heirloom skins from today's update. EDIT #1 (10/21/2021): Oops, you're right. Thanks. I've just added it above. EDIT #2 (10/21/2021): The second patch today changed the names of 30 skins that were introduced earlier in the day. The checklist has been updated to Version 1.11.11 to reflect the changes.
  13. Wanda (Death / Young / Old) Wanda Unique Idle Animation Clockmaker's Tools Time Pieces Ageless Watch Alarming Clock (+ Wanda Animation) Backstep Watch (+ Wanda Animation) Backtrek Watch (+ Wanda Animation) Rift Watch (+ Wanda Animation) / Time Rift Second Chance Watch (+ Wanda Animation) Wanda Portraits & Quotes Main Menu Animations (Note: Large Files)
  14. Grass Gator Sea Strider Strider Switcherdoodle Sea Strider Nest Mossy Vine Sweetish Fish Knobbly Trees Knobbly Nut Above-Average Tree Trunk / Great Tree Trunk Great Tree Root Canopy / Vines Tree Jam Fig Bait (Fig) Crock Pot Foods (Figatoni / Figkabab / Fig-Stuffed Trunk / Figgy Frogwich) Main Menu Animation (Note: Large File)