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About Tosh

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  1. Love that Klei retain creative autonomy, but how does this affect ownership of the Don’t Starve IP? Would the rights to the IP stay with the Canadian studio, or does Tencent have the power to license it out to other studios and distribute the new games without going through Klei?
  2. Oh! I just figured out the point of the Seed Pack-It. It’s really not intended as a long term seed storage, but is more of an inventory sorting tool. For example, if you had a garden with all 14 crops and harvested them all at the same time you would be given 28 different items. This makes it a lot cleaner by sorting them into two different areas.
  3. Whoop! Out of curiosity, what was the design reasoning for placing the Seed Pack-It in the farming tab rather than survival?
  4. Proud of our squid boy and excited for HQ ground!
  5. Thanks for the release id! For any mod authors who want to test their mods while the mod menu crash is being sorted, place an empty space before the mod’s name in modinfo.lua—this is generally a bad practice in live mods, but it will ‘cheat’ your mod to the top of the page. In general, I’m absolutely in love with this update. Pearl’s Island is so amazingly atmospheric, and the small touches like her speech font changing colour really are fantastic. Other than that, I agree with Vy that the new assets could really do with some HQ love. They’re some really cool designs, so it’s a pity when they’re not that clear.
  6. function BoatAI:OnUpdate(dt) local my_position = Vector3(self.inst.Transform:GetWorldPosition()) -- Defining the location of itself local entities = TheSim:FindEntities(my_position.x, my_position.y, my_position.z, 200) -- Finding all entities within 200 tiles of itself for i, v in ipairs(entities) do local target_mast_component = v.components.mast -- Does one of the entities we found have the mast component? if v ~= self.inst and target_mast_component ~= nil and target_mast_component.is_sail_raised then -- Entity is not a self reference, mast component exists in entity and their sail is raised self.inst.components.hull.mast.components.mast:RaiseSail() -- Raise the sail (on self, not on the entity found) local target_boat_position = Vector3(v.Transform:GetWorldPosition()) -- Where is the entity with a mast? local target_move_position = target_boat_position + target_mast_component.wind_direction * 10 local my_new_wind_dir = (target_move_position - my_position):Normalize() self.inst.components.hull.mast.components.mast.wind_direction = my_new_wind_dir -- Setting a new course pointing towards the found entity (give or take) end end end I'm just gonna leave this here with some notes.
  7. There's nothing that uses the boatai component though... The only references to "boatai" are contained within the component itself.
  8. It's an imperfect solution, but you can lock archery so that it can only be used by Three Eyed Man. That would mean you can at least cut out any symbols that he doesn't use
  9. As a side note, if it’s possible to add a "blooming" tag to the blooming variants of mushtrees that would be greatly appreciated! I’m working on an update to a mod that adds unique drops to mushtrees which change based on their state. I’ve run into some inconsistencies when checking for summer and then autumn with watchworldstate, so a tag check would be the best and least invasive method to update the loot tables
  10. The onspawnfn at line 36 in mushtree.lua doesn't check for the stump tag, meaning that whenever the periodicspawner component at line 489 is called for a mushtree stump, it plays the normal spawner animation and then pushes the grown tree idle. This leaves stumps that look like normal mushtrees but can only be dug.
  11. I’ve seen plenty of stuff like this in the Fallout nexus. Generally paid content isn’t allowed, but you can use sites like gumroad where players can ‘buy’ mod item skins (from $0 up). Otherwise straight donation links or patreon seems like the way to go—though patron bonuses would have to be limited to update previews or early beta releases.
  12. I know people are dancing around this a lot, but can anyone show me where monetisation is mentioned by either Klei or Valve?
  13. Honestly the best unused animation in the entire game (and I'm including the chicken peck here).
  14. @Sunset Skye I would highly recommend checking out the Peagawk’s emerge animation...