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    • JoeW

      Physical Megapack Disc Issues   04/16/2018

      Today we released the Megapack retail eddition to store shelves on Xbox One and PS4.  YAY! Except. Something happened, and it seems the disc for the PS4 version only contains Don't Starve Together, without the original Don't Starve and DLC.  We don't know quite how this happened. We don't know exactly the extent of the issue, if it's all discs or just some; but we're talking to 505 Games to figure out exactly how this happened and what can be done to correct the issue. So just hang tight. As soon as we know more, we will let you all know.  We're very sorry for the inconvenience.   For questions or concerns, the forum discussion can be found below:   

Tosh

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About Tosh

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  1. Bruh nice title.

    1. Tosh

      Tosh

      How did that even happen??? :o

    2. GiddyGuy

      GiddyGuy

      Quote

      How did that even happen??? :o

      Same honestly.

  2. Oh wow! I never expected to get a title. Feeling preeety honoured.

    1. Donke60

      Donke60

      Congrats man must of been a good translator..
      your one of the earliest members to get a title too if I recall.

  3. I'm really hoping that we get Ancient character skins to go with the cane and chest. Seeing as they've been given the 'Ancient Collection' tag on steam I think this isn't wholly unlikely. I'd love to Wickerbottom in an Ancient kaftan, a dangling depth dweller Webber, or Wes wearing thulecite face mask.
  4. I think a few things need to be remembered when criticising the animation in the trailer: • The animation of the in game assets themselves are incredibly well done, with the art style fitting in with the rest of the game. This is the most important part, and it shows that this is what Klei prioritise. • Producing animation takes a lot of time, and as a business Klei probably doesn't want to devote all of its animators to this one task for longer than necessary. Seeing as people mentioned Steven Universe, I feel it necessary to point out that the animator in charge of an episode functions more as a storyboard artist: the majority of the frames are outsourced to other studios who do all the heavy graft. Klei does everything in house. • The sketchiness of the DS artstyle means that it's easier to play fast and loose with getting these trailers done, as it can be rather forgiving. As a comparison, I can't imagine ONI getting as many trailers as DS, on account of the style being much more refined. • The animation and art style honestly changes from one trailer to the next, and that doesn't bother me. I'm obviously going to like some more than others, but that's just personal taste. I'm still impressed by their commitment, and overall enjoy the work they're producing.
  5. Has anyone checked if the new update has any new skins yet?
  6. Spores spawned in by mushtrees may flicker

    What do you mean by client side difference? I've had this same bug happen to me quite frequently when playing on a local server.
  7. Given the nature of the recent updates, I'd say the bug tracker is the best indicator of how long is left before the two branches are merged.
  8. I don't think this armour is really that overpowered. It's possible to get it early winter if you rush the shadow pieces and the atrium, in which case it gives one person a powerful piece of armour for fighting bosses. Depending on how often the weaver will be able to be fought (I'd imagine every 20 days or so after tuning), it would take a while to get gear for everyone on the server. Even then I don't think it's necessarily an overpowered piece of armour, it's main benefit being that it can be used to save on inventory space - a piece of bone armour and a full stack of nightmare fuel only take up two slots, as opposed to devoting most of your slots to wood armour. Traditional armours would still have the slight advantage of automatically replacing a broken one, as opposed to having to refuel it manually.
  9. I think Charlie is using the survivors as pawns, either to free her from Their influence, or to destroy the only real threat to her. If Charlie created the suspicious marble statues, then she probably wanted the players to get the shadow atrium and revive the Fuelweaver. I think she needed to have the players weaken him before finishing him off, not out of her own benevolence, but because he's too powerful for her to kill outright (he clearly has great power over the shadows. Potentially more so than Maxwell or even Charlie). It may seem like she's trying to help the players by killing him, but I wouldn't say she's being all that altruistic considering she was the one who led us to the atrium and the Weaver sounds like he's trying to protect us. Maybe she just wants to get him to activate the portal so that she can draw power from the shadows that come through...
  10. The current version is broken, but there's a fixed version uploaded to the workshop.
  11. Metheus could be a reference to Prometheus. Basically whoever stole the nightmare fuel from Them.
  12. Fixed that for you
  13. If the devs wanted to tweak his Klaus' drops to make it more fair, I'd suggest leaving the chance for a krampus sack but the other boss drops should be massively nerfed or removed. If you give him a special padlock drop, and give Krampus a 20% chance to drop a chain you could avoid undermining the benefits of the current naughtiness system. Make a new chain mail armour item (using the padlock, steel wool and chains); give it the same stats as wood armour but make it repairable with additional chains. Basically it would give him something useful, but not overpowered. It would also make it so that Krampus farming doesn't become redundant.
  14. You'll still be able to whenever the mod is finished. It'll just be a matter of getting the file from the "Downloads" section of the forums and extracting the compressed file into the mods folder. It's pretty easy to find if you go to Computer > Local Disk (C:) > Program Files (x86) > Steam > Steamapps > common > don't_starve >mods