Tosh

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About Tosh

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    Brosetta Stone

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Visited by the Title Fairy
  • Visited by the Title Fairy
    Brosetta Stone

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  1. Q.O.L. changes

    Oh I know, but they might have added it in as an alternative method, or as a way to keep it in a pen.
  2. Q.O.L. changes

    It could have been implemented to make the spat fight more doable in single player.
  3. I’d give it time, they might be finishing them up before release.
  4. Bruh nice title.

    1. Tosh

      Tosh

      How did that even happen??? :o

    2. GiddyGuy

      GiddyGuy

      Quote

      How did that even happen??? :o

      Same honestly.

  5. Oh wow! I never expected to get a title. Feeling preeety honoured.

    1. Donke60

      Donke60

      Congrats man must of been a good translator..
      your one of the earliest members to get a title too if I recall.

  6. I'm really hoping that we get Ancient character skins to go with the cane and chest. Seeing as they've been given the 'Ancient Collection' tag on steam I think this isn't wholly unlikely. I'd love to Wickerbottom in an Ancient kaftan, a dangling depth dweller Webber, or Wes wearing thulecite face mask.
  7. I think a few things need to be remembered when criticising the animation in the trailer: • The animation of the in game assets themselves are incredibly well done, with the art style fitting in with the rest of the game. This is the most important part, and it shows that this is what Klei prioritise. • Producing animation takes a lot of time, and as a business Klei probably doesn't want to devote all of its animators to this one task for longer than necessary. Seeing as people mentioned Steven Universe, I feel it necessary to point out that the animator in charge of an episode functions more as a storyboard artist: the majority of the frames are outsourced to other studios who do all the heavy graft. Klei does everything in house. • The sketchiness of the DS artstyle means that it's easier to play fast and loose with getting these trailers done, as it can be rather forgiving. As a comparison, I can't imagine ONI getting as many trailers as DS, on account of the style being much more refined. • The animation and art style honestly changes from one trailer to the next, and that doesn't bother me. I'm obviously going to like some more than others, but that's just personal taste. I'm still impressed by their commitment, and overall enjoy the work they're producing.
  8. Has anyone checked if the new update has any new skins yet?
  9. Spores spawned in by mushtrees may flicker

    What do you mean by client side difference? I've had this same bug happen to me quite frequently when playing on a local server.
  10. Given the nature of the recent updates, I'd say the bug tracker is the best indicator of how long is left before the two branches are merged.
  11. I don't think this armour is really that overpowered. It's possible to get it early winter if you rush the shadow pieces and the atrium, in which case it gives one person a powerful piece of armour for fighting bosses. Depending on how often the weaver will be able to be fought (I'd imagine every 20 days or so after tuning), it would take a while to get gear for everyone on the server. Even then I don't think it's necessarily an overpowered piece of armour, it's main benefit being that it can be used to save on inventory space - a piece of bone armour and a full stack of nightmare fuel only take up two slots, as opposed to devoting most of your slots to wood armour. Traditional armours would still have the slight advantage of automatically replacing a broken one, as opposed to having to refuel it manually.
  12. I think Charlie is using the survivors as pawns, either to free her from Their influence, or to destroy the only real threat to her. If Charlie created the suspicious marble statues, then she probably wanted the players to get the shadow atrium and revive the Fuelweaver. I think she needed to have the players weaken him before finishing him off, not out of her own benevolence, but because he's too powerful for her to kill outright (he clearly has great power over the shadows. Potentially more so than Maxwell or even Charlie). It may seem like she's trying to help the players by killing him, but I wouldn't say she's being all that altruistic considering she was the one who led us to the atrium and the Weaver sounds like he's trying to protect us. Maybe she just wants to get him to activate the portal so that she can draw power from the shadows that come through...
  13. The current version is broken, but there's a fixed version uploaded to the workshop.
  14. Metheus could be a reference to Prometheus. Basically whoever stole the nightmare fuel from Them.