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About Diaboliko

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  1. I question if it's considered void. Used to be real cave walls one day, but that feature got discarded. It's caves, after all.
  2. That sounds like a good scpfoundation topic...
  3. Just pointing out that 100% reliable cheese strats on what is supposed to be a boss encounter are clearly to be taken as bugs or exploits, both of which fit for this topic
  4. Basically you are the only person who has this problem and you dont have any idea on how to repeat it on fresh system. Niether you provide anyone with any information about what processes are running on your computer. Who knows, may be its your anti-virus software. Noone is going to do anything about it. Because what do you expect people to do?
  5. Technically you can't prolong freeze on bosses when ice starts shaking. Does deerclops first deal damage, then apply cold? If so, I guess it makes sense to be chilled after being hit by him. Perhaps it's down to you to also change this behaviour if necessary. I feel alright about default setting though, don't know whats the point of your change.
  6. I believe ancient guardian was a joke boss since dont starve together released for you can get him stuck 9.99/10 times. For once, show him some love! What cheese strats are there? Well, he does get stuck on tombstone (since DS if I am not mistaken). When you are forced to use one tombstone (very rare scenario, since there is a reliable cheese strat described next) its actually cheeky and challenging, but if two of those are close to each other - you can permanently get him stuck. The other one is that by getting yourself between the void and pillar he will never reach you, as long as you keep hitting back. For extra swag you can just count the damage you do and knowing his max health predict when is it time to rellocate him so you dont risk loosing items to the void. Perhaps the easiest fix of second strat (the cheesiest) would be just adding one tile around the arena or moving them one tile closer to the center? Kiting around pillar might be somewhat cheesy, but very tricky and interesting. On tombstones its a bit more cheeky. I suggest making tombstones hammerable for stone.
  7. "Hey, I modified your product and it works poorly, troubleshoot and support it. NOW!" Consider checking if framerate is stable without mods. Also, monitoring vram, clock speed and power target usage of video card might be of use. Like, really. Do not expect some "mission critical" level of service in this field. Just passing by...
  8. Life is too short to wait for this info on wiki; whats that in the end of update trailer?
  9. They only spawn close to player if their source of light is weak (they basically spawn out of light range). If you are using thermal stone as light source you get them on top of you.
  10. It might have something to do with buggy time configuration on server side. Like, winter feast is considered to still be enabled, but we can't weave items and I dont think we can get any winter feast chests. We can, however, still weave halloween items.
  11. Have you tried reinstalling the game too? Checking game integrity isnt 100% reliable. Log obviously states that it cant load some crap from folder Don't Starve Together/data/anim Consider removing it and downloading again?
  12. You sure you understand what port forwarding means? The number you posted suggests that you probably dont. Im no expert, but I think Im correct.