Sinister_Fang

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About Sinister_Fang

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    Dapperbeak
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  1. Ah duelists, where do I begin? I think with some very simple tweaks they could be quite useful. If I could, I'd change them with the following: 1: They do not kite, and instead go for an attack when Maxwell does. 2: They do not pull any aggro whatsoever. This keeps the attention on Maxwell himself and would pretty much make him fit in the glass cannon archetype. 3: Either A: Some way to give them damage reduction or B: Make them completely immune to all damage, but they expire after a certain amount of time.
  2. The trick is to drop your anchor when you get close, then pull up your sails when you get close enough to hop off.
  3. Regardless of how he's being used, it would still feel a little irritating for someone you don't know to rummage around inside without asking first.
  4. Only if it was done properly. A lot of games that add a thirst mechanic often forget that a good portion of our daily water intake is from normal foods.
  5. I've never had any success in using them properly. And believe me, I've tried. It seems like whenever I try to use them as passive damage, they eventually pull agro and drop dead.
  6. Is it bad that I genuinely forgot Maxwell's duelists can actually deal damage? I'm so used to only using them for the permanent insanity trick that it seriously never crossed my mind that they have damage potential. Although they have less health then a simple spider so they're still pretty useless in an actual fight.
  7. I quite enjoy the sailing in DST vs SW. It feels more closer to actual sailing rather then just walking with momentum. My only real issue isn't with boats themselves, but a lot of the content at sea feels like a "one and done" kinda deal. So once you get what you need, you don't have much of a reason to sail around anymore.
  8. How about we just go back to the old system of only being able to like a post? It was simple and impossible to abuse. With all these new reactions with no defined meaning, it's inevitable that one of them is bound to end up as an unofficial dislike in the same way confused did.
  9. Some of these new reactions aren't even tied to a specific emotion. I think it's only a matter of time before something like the ninja or shopcat become the new unofficial dislike reaction. Until we get an official dislike reaction, there will always be an unofficial one.
  10. Night lights use gems and nightmare fuel to make a shadow fire out of the fuel that produces only light, and no heat. How is that not magic?
  11. The more I think about it, the more I realize that Walter is the perfect beginner character. New players often struggle with combat, sanity and inventory management. Walter does a good job of making these a bit less of an issue so they can focus on learning other things first like health, hunger and surviving weather conditions. I think Klei made the right choice by making him free.
  12. Ya know, I was kinda worried that Walter's slingshot would trivialize combat, but it's really not that bad. It's more of a slower, safer option to combat, but it's long windup animation (that you can't cancel out of) and fairly short range can still put you in danger if you're not careful. I think Klei did a good job of making it useful, but not too overpowered.
  13. That moment when you realize Walter's short contained more lore for Woodie then his actual short did.