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About Cheetos

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  1. Telelocator Focus for Living Logs, Napsacks for Shroom Skins, Thule suits for Thulecite, Scaled Flooring for Dragonfly Scales. Break the everythings, conquer the resources. Hey, can you edit in the other stuff I put in my post above? don't want to make a separate bug post for it .
  2. @V2C Item stacks that are bundled via bundled wrap unbundle as only a single item as of this patch. Effects food / items alike, anything that stacks. Items with durability are refreshed to 100% when unbundled (any % item lower than 100%, refillables included). Dem delicious infinite deconstructions / constructions.
  3. "Doesn't care about" I hate when an argument flies out the window with that rubbish incredibly ignorant statement, OF COURSE THEY CARE. They are developing on their main platform which takes time + their current developers. They are still working on that main platform, that doesn't mean they canceled all plans to work on PS4 and ran to the bank laughing with your money. This isn't an uncommon scenario in cross platform. Why am I even explaining this when I know you know all of this already? you just want to complain anyway out of boredom / desire for new content.
  4. Breaks like normal armor, replace it by killing the FW again. @V2c When hovering over the Moosegoose statue i'm getting a mouse over related crash for the client, the other boss figures don't seem to have this issue.
  5. It doesn't matter what they release, even in content threads you're on Kleis heels. Replying because you tried to speak for me and the community though, I enjoy these smaller additions in the downtime, because I also enjoy this game and the developers that create them. I use the Miners Hat / Straw Hat constantly. The skin isn't buy-to-have, it's a free drop. Or you can obtain it from trade like I did. More importantly, I enjoy the constant bug fixes and game tweaks. Some bug fixes already fixed less than a few days after reported. I'm sure I'm not alone, Developers spending time improving aspects of their current game = worth the time.
  6. The wetness prefix is indeed an indicator to that all other creatures will receive full damage from the morning star and are fully "wet". The dragonfly having it's personal wetness value which is set to 0 is what I was talking about. Because of that change they made with water balloons to extinguish the dragonfly you can't do full damage until it stacks to 100, which is absurd. full damage should just be done to the DF when it has the wetness prefix. Rather than calculating off of it's hidden water level (all the way up to 100). Hopefully that makes my point a bit clearer.
  7. Hey that's pretty neat! (Also thank you for posting your patch notes so quickly Klei, I'm not used to this at all from other developers). Footage of the cane:
  8. An equipped stack of Blow Darts that slip out of the players hands when wet, drop to the ground as only a single Blow Dart. Rather than the amount you had equipped.
  9. Every mob takes full damage with the wetness prefix (gained at 35 and above), except for the Dragonfly who seems to gain the wetness prefix at 45(?) wetness, takes scaling amounts of damage at 0.01 modifier per 1 wetness. Meaning although the Dragonfly already has the wetness prefix, you cannot do full electric damage to it until it's wetness stacks all the way to the 100 cap. This takes a pretty long time and only the Dragonfly works this way, I assume this is because the Dragonfly was changed to be extinguished by Water Balloons at 100 wetness, which broke something with Electric Weapons.
  10. Oh how good it feels to conquer >=D