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I may be bringing very, very old news here, but I just did some code-digging and found this in the prefabskin file:

Spoiler

--[[ Mushroomlight skin functions ]]
--------------------------------------------------------------------------
function mushroom_light_init_fn(inst, build_name)
    if inst.components.placer == nil and not TheWorld.ismastersim then
        return
    end

    inst.AnimState:SetSkin(build_name, "mushroom_light")
end

function mushroom_light2_init_fn(inst, build_name)
    if inst.components.placer == nil and not TheWorld.ismastersim then
        return
    end

    inst.AnimState:SetSkin(build_name, "mushroom_light2")
end

--------------------------------------------------------------------------
--[[ Lantern skin functions ]]
--------------------------------------------------------------------------
function lantern_init_fn(inst, build_name)
    if inst.components.placer == nil and not TheWorld.ismastersim then
        return
    end

    inst.AnimState:SetSkin(build_name, "lantern")
end

Does that suggest skins for the Mushroomlight and the Lantern or am I spouting nonsense here?

  • Like 9
13 minutes ago, WishIHadAFridge said:

I may be bringing very, very old news here, but I just did some code-digging and found this in the prefabskin file:

  Reveal hidden contents

--[[ Mushroomlight skin functions ]]
--------------------------------------------------------------------------
function mushroom_light_init_fn(inst, build_name)
    if inst.components.placer == nil and not TheWorld.ismastersim then
        return
    end

    inst.AnimState:SetSkin(build_name, "mushroom_light")
end

function mushroom_light2_init_fn(inst, build_name)
    if inst.components.placer == nil and not TheWorld.ismastersim then
        return
    end

    inst.AnimState:SetSkin(build_name, "mushroom_light2")
end

--------------------------------------------------------------------------
--[[ Lantern skin functions ]]
--------------------------------------------------------------------------
function lantern_init_fn(inst, build_name)
    if inst.components.placer == nil and not TheWorld.ismastersim then
        return
    end

    inst.AnimState:SetSkin(build_name, "lantern")
end

Does that suggest skins for the Mushroomlight and the Lantern or am I spouting nonsense here?

Well, yeah. When the Telltale Heart's skin function was added, an update later we got a Telltale Heart skin.

So we may get some new Lantern design next update.

(Idk if this is new or old)

  • Like 4

New Skin Strings

Spoiler

cane_ancient = "Ancient Cane",
cane_ancient = "To tread ancient paths, long forgotten.",

torch_shadow_alt = "Tragic Torch",
torch_shadow_alt = "At first glance this torch appears menacing, but holding it makes you feel quite sad.",

treasurechest_sacred = "Ancient King's Chest",
treasurechest_sacred = "The history of an ancient people is locked away inside.",

New Skin Icons

Spoiler

cane_ancient.png torch_shadow_alt.png treasurechest_sacred.png

New Redemption Background

Spoiler

thankyou_anrarg.png

New Redemption String

Spoiler

ANRARG = "Metheus has taken heed",

 

  • Like 17
13 minutes ago, Instant-Noodles said:

New Skin Strings

  Reveal hidden contents

cane_ancient = "Ancient Cane",
cane_ancient = "To tread ancient paths, long forgotten.",

torch_shadow_alt = "Tragic Torch",
torch_shadow_alt = "At first glance this torch appears menacing, but holding it makes you feel quite sad.",

treasurechest_sacred = "Ancient King's Chest",
treasurechest_sacred = "The history of an ancient people is locked away inside.",

New Skin Icons

  Hide contents

cane_ancient.png torch_shadow_alt.png treasurechest_sacred.png

New Redemption Background

  Reveal hidden contents

thankyou_anrarg.png

New Redemption String

  Reveal hidden contents

ANRARG = "Metheus has taken heed",

 

Have my prayers been answered? A cane skin? SOMEONE PINCH ME!

  • Like 3

Alright so here's what I'm gonna do: I just got back earlier from an extremely tiring overnight trip, so I'm gonna do the update later. However, I'm thinking about waiting for Metheus to end before updating so I can get all the skins out and updated in one fell swoop, so hang in there guys!

  • Like 3

I'm really hoping that we get Ancient character skins to go with the cane and chest. Seeing as they've been given the 'Ancient Collection' tag on steam I think this isn't wholly unlikely. I'd love to Wickerbottom in an Ancient kaftan, a dangling depth dweller Webber, or Wes wearing thulecite face mask.

  • Like 4
Just now, Donke60 said:

and added SW to DST! :)

no... alright then.. back to the corner

Imagine it.

The game could be 30-50% larger then it currently is.

If the developers just designed Shipwrecked to be an expansion and not a separate game mode.

Ugh.

  • Like 1

What's New?

Loyal

Loyal_Shadow_Torch Resized.png

  • How To Obtain
Spoiler

Tragic Torch (Limited Obtainable)

Loyal_Shadow_Torch.png Awarded to those who completed the Cyclum puzzle after Metheus began.

Timeless

Timeless_Tragic Torch Resized.pngTimeless_Potato Cup Resized.png

(Ancient Collection)

Timeless_Cane_Ancient Resized.pngTimeless_Chest_Ancient Resized.png

  • How To Obtain
Spoiler

Tragic Torch (Unobtainable)

Timeless_Tragic Torch.png Awarded to those who completed the Cyclum puzzle before Metheus began.

Potato Cup (Unobtainable)

Timeless_Potato Cup.png Be @nome.

Ancient Cane (Limited Obtainable)

Timeless_Cane_Ancient.png Awarded to those who complete the Metheus puzzle.

Ancient King's Chest (Limited Obtainable)

Timeless_Chest_Ancient.png Awarded to those who complete the Metheus puzzle.

 

Edited by Chris1488
Changed Metheus items to Timeless
  • Like 18

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