Jump to content

[Game Update] - 355043


Recommended Posts

  • Developer
  • Fix "No Sick Bays" message from appearing after sick bays have been built
  • Fix bug where farm stations/crop stations would lose track of being in a room and thus be unable to tune up/fertilizer the other things in the room
  • Fix a bunch more dead Database links
  • Further fixes for monument decor values
  • More colony initiatives added
  • Fix crash if Insufficient Oxygen Generation is clicked after an oxyfern has been uprooted
  • Fix crash if a critter is wrangled and dies at the same time
  • Updated world and ore textures for aluminum, rust, and salt
  • Colony summary screen should scale more correctly
  • Many strings typo fixes and tweaks
  • Plastic from the Portal comes out at a reasonable temperature
  • Compostables can be stored in storage lockers, solid transport, etc.
  • Lily flowers are compostable
  • Liquid/Gas filters, Conduit Element Sensors, and Gaseous Element Filter correctly save/load, correctly remember their setting, and now have a "none" setting that makes newly constructed ones behave correctly
  • Element sensors with a logic output have an updated sidescreen
  • New story added to the Database
  • Pips eat/poop at a reasonable rate now
  • Fix crash when Tree trunks were destroyed
  • Amalgamator is now Rock Crusher
  • The default asteroid now generates without any traits for a more consistent experience
  • Puft Princes can eat any of the Puft foods
  • All Puft poop efficiencies raised to 95%, and daily consumption increased.
  • Rust Deoxydizer outputs chlorine in gas form
  • Updated Chinese translation
  • Status items won't play a sound on click unless they actually do something
  • Fixed "no preview available" display on colony summary screen.
  • Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. :|:|:|:|:|:|:|:| 

 

View full update

 

  • Like 22
  • Thanks 25
  • Haha 5
Link to comment
Share on other sites

2 minutes ago, Ipsquiggle said:

Amalgamator is now Rock Crusher

Thank you for reverting this. It really didn't make any sense.

2 minutes ago, Ipsquiggle said:

Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick.

Awesome

Edited by Ambaire
  • Like 8
Link to comment
Share on other sites

2 minutes ago, Ipsquiggle said:

Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. :|:|:|:|:|:|:|:| 

MY ALCHEMY! I WILL... not miss you.

Congrats!

  • Like 4
  • Haha 7
Link to comment
Share on other sites

  • Liquid/Gas filters, Conduit Element Sensors, and Gaseous Element Filter correctly save/load, correctly remember their setting, and now have a "none" setting that makes newly constructed ones behave correctly

Is this the fix for element sensor based filters messing up on load? :)

 

Link to comment
Share on other sites

2 minutes ago, Ipsquiggle said:

Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. :|:|:|:|:|:|:|:| 

Yay! :D

@Ipsquiggle, while you guys are on a hot spree with UI fixes, could you look into this issue? It's been around for a while and deserves some love :) 

 

  • Like 4
Link to comment
Share on other sites

12 minutes ago, Ipsquiggle said:

Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. :|:|:|:|:|:|:|:|

One down. Which "quirky mechanic" will be next?

  • Like 1
  • Haha 2
Link to comment
Share on other sites

16 minutes ago, Ipsquiggle said:
  • Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. :|:|:|:|:|:|:|:| 

 

@mathmanican !!!! They have broken your toy !!! :D:D

Edited by OxCD
  • Like 1
  • Thanks 1
  • Haha 2
Link to comment
Share on other sites

10 minutes ago, Ipsquiggle said:

Liquid/Gas filters, Conduit Element Sensors, and Gaseous Element Filter correctly save/load, correctly remember their setting, and now have a "none" setting that makes newly constructed ones behave correctly

The critter sensor needs your attention as well.

Nice job on this update.

  • Like 1
Link to comment
Share on other sites

23 minutes ago, Ipsquiggle said:
  • Puft Princes can eat any of the Puft foods
  • All Puft poop efficiencies raised to 95%, and daily consumption increased.

Yeah I agree so much with others : nice shot guys ;)

Link to comment
Share on other sites

25 minutes ago, Ipsquiggle said:
  • Lily flowers are compostable

disgonbgud.gif

 

24 minutes ago, Ipsquiggle said:
  • The default asteroid now generates without any traits for a more consistent experience

Even if this is only a rollback to what was before, this is sad... The ability to choose whose traits to play with would have been better, if you want my opinion :/

Edited by Dracian
  • Like 6
Link to comment
Share on other sites

Feels good when a game developer implements like 50% of your proposed patch note list within two weeks. Awesome work. Thank you.

If I can sneak one more in: can we get saltvine seeds added to the printing pod? It's unobtainable on some locations.

  • Like 12
Link to comment
Share on other sites

20 minutes ago, Ipsquiggle said:

Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. :|:|:|:|:|:|:|:|

Thank you. This was perhaps the most confusing to new players.  Liquid duplication affects the more advanced players in strange ways.

By the way, I would like to give a salute to @R9MX4 (now named @FIXBUGFIXBUGFIX), as this was originally his torch to carry.  You are missed friend. The devs have been listening. Your work was never unappreciated, just not immediately pressing.  May your memory live on through your steam mods. 

giphy.gif?cid=790b76115d38d77b36616c4b2e

 

  • Like 15
  • Thanks 5
  • Haha 2
  • Sad 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...