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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

Dracian

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Everything posted by Dracian

  1. One of the saddest video ever, almost cried :'(
  2. Hi there, I think there may be a memory leak that occurs after loading your saved game multiple times. The capture above was taken after ~20 reloads. The problem happens both on my desktop and my laptop and no matter the size of the base (the bigger the base, the fastest performance is affected, though) Thanks in advance
  3. Hi there, Title is self-explanatory, since last update, wild Waterweed (I haven't tested with domesticated one) doesn't grow anymore, not matter the level of water it is submerged in. Thanks in advance
  4. [Game Update] - 364722

    Mmm Waterweed doesn't grow anymore, no matter the level of water :/ Submiting a bug...
  5. Mmmmm... I'm not sure it's working, or at least not the way it's intended. I have a Puft Prince in my base and it doesn't seem to breathe O², only PO².when it comes across small pockets of them. Anyone on the forum had time to test that ?
  6. disgonbgud.gif Even if this is only a rollback to what was before, this is sad... The ability to choose whose traits to play with would have been better, if you want my opinion :/
  7. Hi there, Title is pretty much self explanatory : Rust Biomes on Rime does not have Ethanol Lakes (They generate on other Asteroid's Rust Biome). Cheers
  8. Hi there, I'm not sure if this one has been submitted, but I'm experiencing a massive fps drop each time I open a building/critter/plant/material toolbox. When no toolbox is opened, the game runs at a smooth 30/40 fps. Each time I open a toolbox, fps are literally halved, dropping to 15/20 fps. This is happening only with the launch preview, both on my desktop and my laptop computers and on all the games I've played since the launch preview has been available. Just to be sure we are talking about the same thing, I'm talking about that kind of toolbox. Note that this is not limited to storage toolbox. Every single one make my fps drop dramatically, even if building toolboxes seem to have a worse effect. Hoping you'll find a fix for that. DxDiag.txt
  9. Hi there, Just a minor one : in the saturated tooltip, Waterweed is identified as critter instead of a plant. Keep up the good work, guys
  10. This. What Klei did with that whole no "autoplanting-in-the-wild" is nothing more than a rollback to QoL3. The only consequence is that the Locavore achievement is suddenly harder to complete ^^
  11. Hi there, A minor bug I just spotted, located in the Duplicant List of your Colony Summary : the 9th duplicant portrait is always displayed, as you can see on that screenshot (Ashkan, right under Marie) :
  12. Hi there, I don't know if it's intentional or not, but dupes can't learn anymore a skill if they don't have sufficient morale. This was not the case in the previous versions of the game. Joined a screenshot and my save file so you can see the thing faster Thanks in advance Dracian08.sav
  13. Hi there, Obsidian boulders are present on the map even if the asteroid description states there are none. Thanks in advance.
  14. Hi there, Just got a random crash. I wasn't able to report it with the in-game tool... Clicked too fast The crash happened when clicking on the "Compost" button on a Mushroom located in a refrigerator. Unfortunately, I have try to reproduce the crash, but wasn't able. I suppose there are other unknown conditions. Dracian06 Cycle 857.sav
  15. Hi there, Just got a Crash To Desktop with this message : The game alt-tabbed but I never managed to recover it, even after patiently waiting for 15 minutes. The crash happened during the autosave, cycle 617. Autosave failed. When the crash occured, I was checking my Space Scanners setup in the Automation Overlay, though I'm not sure it's related. A quick check in the Task Manager showed me that ONI was using ~8Gb of memory (along with other processes, it was used at 75%, I have 16Gb of RAM) Unfortunately, I wasn't able to reproduce the crash, though, I suppose loading the save multiple times may increase memory use and crash the game. I have joined all possible useful files except for the Output Log, which does not appear if the specified file. If you need more, please ask Thanks in advance. Dracian06 Cycle 616.sav DxDiag.txt SimDLL_CRASH_preview_325699_20190416-16.29.09.sav
  16. I have observed the same bug in my game. I don't know which are the values, but I suspect the time multiplier is not the same between the game and the automation buffers and filters. In my game I have set some buffers and filters on my gantries in order to save power. In other words, a given gantry do not start retracting/expanding until the one on top of it has finished to be retracted/expanding (I have mesured the time it needed to do so). At 1x speed everything works fine. At maximum speed, Gantries start moving before the other ones have finished retracting or expanding; leading, in this case to a power overload.
  17. [Game Update] - 322934

    Bless the devs for those ! Finger-shaped hearts
  18. [Game Update] - 322093

    Additionnaly, there's still that problem with Pacifist Dupes not being able to master the Mining Skill (they can mine, but not invest skill points in Mining)
  19. I have the same issue here. It seems to be connected to the Pacifist Trait, as Combat is tied to Mining. All my Pacifist Dupes can't master the Mining Skills anymore.
  20. [Game Update] - 321393

    I have to admit I'm a little bit confused by the Thumbs Down icon on Mining Skills for Pacifist Dupes... Shouldn't it be exclusive only to Trypophobiac Dupes ? EDIT : Oh, this is even worse : Pacifist Dupes can't master Mining Skills anymore. I really hope this is a mistake and this will be fixed (It becomes hilarious when you have a Pacifist Dupe who enjoy Mining Jobs...)
  21. Hey there. Unless I missed something or unless Ore Scrubber's mechanic has changed, it seems Dupes do not use them anymore when carrying contaminated materials (tested with fungal spore, slime and clay). Thanks in advance. Dracian1.sav
  22. Already sent the report with the in-game tool, reporting it here in case someone encountered the crash. To make things short, if you paint a whole schedule to "Work", game crashes. More precisely, it happens when you paint the last "Sleep Time" box without having released your left click (so to say, when you paint the schedule, there is no crash when you click on the boxes individually)
  23. Out of curiosity, did the meteor shower have been fixed ? They are supposed to start when you discover the surface but, in reality, start on the very first cycle (I have tried to find something about that but found nothing so far)
  24. Out of curiosity, did the meteor shower have been fixed ? They are supposed to start when you discover the surface but, in reality, start on the very first cycle (I have tried to find something about that but found nothing so far).