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Klei Bug Tracker

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Everything posted by nakomaru

  1. Hmm, can't reproduce that one either. (Live Branch) 149g: 151g (the bristle blossom is only halted due to illumination; the fern and waterweed are due to element): Testing Sleet Wheat also worked. 150g will maintain whichever previous state it was in.
  2. The description is above 100g, and it is still accurate. You can see six varieties of plants having been planted in thermium tiles with 101g/tile of propane atmosphere in the live branch. They will fail to be planted at 100g/tile. Elements and phase doesn't appear to matter. Above is propane, here is 150kg of supercoolant.
  3. Welcome back @abud. Indeed, germ transfer has happened since before refineries were changed to prevent off-gassing of PW→PO2. (people used to off-gas pee with an array of refineries). See this thread for an example of what Gurgel is talking about, which has 10kg/s throughput. As wachunga points out you can build it the other direction for nicer piping.
  4. Unfortunately, I just learned that this build can too fail after a reload. The hydrogen will swap with oxygen upwards after reloading just as it outputs... As @mathmanican says, a tile directly above the output is the optimal solution. No way for it to mess up like that without deleting liquid, which it doesn't seem to do.
  5. Sorry, I learned through testing that this can fail on a reload just as the hydrogen displaces the liquid.
  6. Does it count if you need to add reed fiber and isoresin? calibayzone shows how to do it with normal pipes made from insulation, which is made in part from abyssalite.
  7. So, @mathmanican perfectly minimizes turbine heat loss, @wachunga casually solves the underlying cause in the first response, and @TripleM999 models random fluid dynamics all on the first page. I'm eagerly awaiting the paper to be published in Nature soon. I would guess wachunga's explanation also explains why you can get 5 conversions of brine/salt water to salt per instance of boiling (if that's not fixed yet - 4 tiles plus building transfer?).
  8. I can't check the file right now, but this can also happen when a dupe exhales while inside of a door below the room the CO2 appears. See if there are any doors directly below your chlorine room. For some reason, it doesn't always see the door as a valid tile. So when a dupe tries to emit CO2 inside of it, it keeps checking the tiles above for fluid tiles to displace. This can also happen with phase changes without a dupe involved. (This behavior was discovered a while ago; I don't know if it's been changed.) By the way, you can use naphtha (40kg max) on the lower tile of your 2-tile liquid locks to prevent being displaced by breathing or off gassing of volatile debris when passing through. [edit: looks like teleporting CO2 can still happen from below]
  9. I'd guess checking four spaces for an escape is probably faster than checking if four spaces each have three spaces for an escape.
  10. Some examples. 100g/s will definitely cool in the pipes even in a vacuum with anything but insulated insulation pipes. With a normal atmosphere, airflow tiles work great as insulation for the tiles themselves. By the way, drip cooling was a bug that didn't account for the mass of the tile-dripped liquids when mixing, basically setting the tank temperature to whatever the drip was. (thanks to @Lifegrow for the video)
  11. Tempshift plates, like all buildings, cannot interact directly with debris. Debris heat transfer is independent of debris mass, so that's a big reason why conveyors work well. (25kg chunks transfer 40 times faster than a single 1T chunk)
  12. Overheat causes damage, not melting. That's the melting point, noted in the elemental properties. Another building like this is the kiln.
  13. Well it should boil at around 102.5C. But yes, real world pressure dynamics like the triple point and the ideal gas law are intentionally not part of ONI. This allows you to do many interesting (reality-breaking) things like have 10g of water stay liquid in a vacuum and hold back 1000T/tile of gas on the other side.
  14. The pump to gas storage is an unlimited pressure bypass that sucks to vacuum every other tick (top left).
  15. Because it's an open system with regards to oil in and gas/sulfur out, any imbalance in SHC will be carried by the final temperature difference in the input/ouputs in a perfectly efficient system and reach a steady-state. A simpler example is that when converting oil to petroleum at 100% efficiency, your petroleum output will always be higher than your oil input. This changes depending on your starting temperature, but here is an example. (300K input → 312.4K output). Less than 100% efficiency is okay too. It will just increase the output steady state (it will make the -635 number closer to 0).
  16. The game's changed again. Amazing work. Both new pump variants are incredibly powerful and convenient. The most brilliant ideas always seem so obvious in hindsight.
  17. That's the right tile in the image. The bottom sweeper can reach all three cooking stations and the storage, and dupes can't reach the storage. (One way to do it.)
  18. If you bury them in solid tiles they will not incubate, but will also not lose viability. To do this easily, trap them in a door. Micromanaging this much will make you go crazy. And yes, they turn into shells and raw eggs at 0% viability with a 100% chance. To be clear, it will hatch 100% of the time at 100% incubation, and break 100% of the time at 0% viability, and undergo no material changes any other time.
  19. Personally, I think they are the best. You can rapidly spawn more in a breeding chamber and drop the rest into a 1x1 cell, where they cycle fast and drop big shells, and have no maintenance. Make 50 if you want, or 100. You won't be short on lime for long.
  20. Starting calories and calorie consumption just works out to be this way. Please keep in mind that wild critters and tame fish require no labor or resources and give an endless supply with properly designed containment. Wild voles and wild or tame pacu can give an enormous supply of free food. You can keep your unfed tame stock alive with a groomer, but I would say that's probably too much labor.
  21. Solar panels exposed to open sky take in far more light than they need to reach 100%. So a pattern like this (overlap 3 tiles on one side) recovers more wattage per tile. The fewer times you go up and down the fewer times you have to leave a fully exposed panel. But most people probably don't go this far.