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Klei Bug Tracker

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Everything posted by nakomaru

  1. I've described above why I believe it's best practice to over spec your transformer backbone. Your substations will charge essentially instantly regardless of how many happen to flip at the same time, so your generators will be able to provide total potential wattage often far above their rating as long as the average wattage is below that. This can all be done 1kW at a time, it just takes more space.
  2. I don't know why we're talking about generators now. In your first quote, I was indicating that you do not need to use heavy watt if you use the alternative provided by the OP. In which case you will be using many 1kW transformers to provide the necessary power for your whole base.
  3. Yes, sure, one 1kW transformer. For your whole base.
  4. If that's how you think of it. They do not produce PO2 when submerged in any amount of liquid anymore.
  5. No. You used to be able to prevent the pressure limit so that they could always produce PO2. The way that morbs should be used is that they should never be used.
  6. That was just a sketch before I could workshop it. I worked on it a bit more and I'm very happy with this design now. Materials are all Obsidian/Iron/Iron Ore. Results in 1.3ΔK on screen and 1.0ΔK off screen. If you extend it by 3 tiles this becomes 0.3ΔK always. (20x speed numbers) Rail path: Much easier to follow and aesthetic now too. I don't usually try to min max in sandbox, so thanks for the inspiration.
  7. Well then. That's interesting. I wonder how that is possible.
  8. This won't break for any pressure of gas, but it will break if you excavate the tile adjacent to the oil before the one adjacent to petroleum, for a similar reason to the bypass pump. This will often happen if you send an excavate command to both at the same time.
  9. Here's the idea. Should be good in both states. Scale to liking.
  10. It can be done with the above design pretty easily. It's partially done for the bottom right for regolith. You can have two bridges pointing back to the center every third tile. I'll mod it tomorrow. It takes up one more row on the top and bottom, but you might be using insulation there anyway. Hmm, center needs one more row too.
  11. At least last year they were jumping over gaps, here's a post from this one guy.
  12. I don't intend to take away from your suggestion. As a current alternative, if your mobile device has internet access you may find oni-db, tools not included, and the oni assistant websites of great use. They take data directly from the game files, so they are not 98% misinformation like wikis.
  13. Yes, 25% efficiency. I recommend turbines in most cases.
  14. Best I could do in a slightly smaller footprint. I benched the original at 3.8ΔK, counterflow variant at 1.1ΔK, and this one at 1.5ΔK. Iron/Obsidian. Conveyer bridges steel. Should have filled in the left with rails, but I'm too tired now.
  15. I had always heard it places those blocks under the doors, but I assumed it was using a virtual building temp for them. Didn't know you click on the ore itself, although I'm sure I should have. Plus, the reported temperature and the reset temp is just the root rather than any sort of average. Wow. Glad I can be taught so much today.
  16. Ah, you're right again. It must have only worked because it was assisting the left-right heat transfer, or minimizing the bug. Or just having more tiles to transfer heat from the rock away helped. Or I made an error. Or going crazy.
  17. Sorry, of course you're right about efficiency. I'm trying to see if doors can be of any use here. It's tough. The real barrier is that regolith needs to spend enough time in tiles, and that sort of sets your minimum size. I think it might be worth it to utilize the fact that debris above tiles also transfers with the tile below (at 1/4th rate), to let your regolith spend more time transferring. I did some comparisons to see if doors are worth it. I started with 200% the size of your heat exchanger and in pure counterflow. I used Iron Ore. I kept the system in full view to hopefully avoid the bug for now, and waited for equilibrium. Inputs: Regolith@580K, Rock@1682K 200% Iron Ore Door: Regolith@1681.1K (0.9ΔK) 200% Diamond: Regolith@1681K (1.0ΔK) 100% Iron Ore Door: 1.2ΔK 100% Diamond: 1.1ΔK 106% Diamond: 0.6ΔK 50% Iron Ore Door: 21.2ΔK 50% Iron Metal: 11.4K 56% Diamond: 16.5ΔK 50% Diamond: 15.9ΔK 50% Diamond (non counterflow, like OP): 37.5ΔK 50% Steel: 15.9ΔK 50% Thermium Metal: 16.1ΔK 50% Thermium Door: 16.1ΔK 50% Thermium Mech Door: 16.4ΔK There's some variation with play speed, and I'm posting with these at 20x. As I suspected, even within the blocks it is a big deal to utilize counterflow: 37.5ΔK vs 15.9ΔK at half size. So, I was clearly wrong about doors as they were soundly beat at 50% by more conductive materials. I imagine the physics of doors are actually two ordinary tiles, and the reported temperature is merely the average of those two tiles. So I no longer believe they instantly transfer heat across them. This is also supported by identical performance of thermium doors and thermium metal. But when you get too conductive, it works against the counterflow. A surprising result to me is that Iron metal tiles were the best I could find. It seems there is a sweet spot between conductivity which allows you to transfer heat left and right quickly enough and at a small temperature gap, but not so quickly that the column approaches equilibrium. Because steel and iron should give about the same results, I'm double checking those tests now. The +6% tests were where I added a modification to the end like this: With this, I'm going to see if I can find a more optimized exchanger that works to around 2~5ΔT.
  18. Yes, I mean you could even make the compartments counterflow, but acknowledged bug would prevent it from always working. With low conductivity doors you can get them to instantly transfer heat to the counter but only slowly to each other. But then I remembered the heat in the rock is so much higher than regolith that efficiency doesn't matter in this system.
  19. (most) Entities inside of a cell q = k_low・ΔT・Δt・1000 Igneous rock only has a conductivity of 2, and will be k_low whether you use diamond or thermium. Going higher than diamond will improve the tile to tile transfer but I'm not sure that will matter much for this design. Plus, because rock has such higher capacity than regolith, you don't even need high efficiency, just enough time. You could also cool the lava with the hottest regolith rather than the coldest regolith. I like the build. Inspiring.
  20. Top four are Sleet Wheat, Pincha Pepperplant, Thimble Reed, and Waterweed. This will let you make Pepper Bread (tier 5), Frost Burger (tier 6), and Insulation. It will also let you use the Espresso Machine.
  21. Steel walls all around are what you want for a silo anyway if you are opening during a storm. Plus they conduct heat to your silo cooling system much better than insulation. Nativel/Ket's and OxCD's approaches are both nice. No need for doors really, but I prefer to keep an atmosphere in my silo to keep it nice and chilled.
  22. Don't scanners not consume electricity when sending a red output? So they will use 0 watts during peace anyway? That's what I hear on the forums anyway.
  23. Build 100 scanners anywhere for each rocket. They get separate rolls from 1-200. You'll be very likely to detect in time.
  24. Oh, yep I was using old info. So it's 4-10-4-7-4-5 now. Yeah, use that contraption.