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About Khullag

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  1. thanks for pufts! can we have now our morb farms back? (talking about critter drop through the horizontal door, since morbs do not have eggs - they cannot be relocated without duplicant interaction)
  2. @Ipsquiggle can you please increase light bonus to e.g. 10-15% to be valuable and not just a requirement to build a room of certain type?
  3. @Ipsquiggle since this is the last patch before release - can someone please do a balance pass on critters (mainly pufts - they are useless currently). and also look into geysers outputs? CO2/polluted oxygen/hydrogen/etc. some of them are again useless and by "last patch" i mean last major update before release
  4. thanks a lot! just checked - no crash and Nisbet is back and finally can pee jetsuit is missign though.
  5. @Ipsquiggle was the issue with duplicant entering the rocket in jet suit and then unable to exit the rocket fixed? i can't get my duplicant out of the rocket for ages already. rocket flies normally but i need to reconfigure it and i cant - deconstruct of the command module or duplicant unassignment = crash
  6. @Ipsquiggle hi. are there any fixes for rockets planned soon? my game constantly crashes when i'm trying to unassign duplicant from the rocket or deconstruct the rocket or assign him to different rocket. i could play until now normally but i need to do full reconfiguration of that rocket so i NEED to get this duplicant out. if it helps i've sent my save file via regular crash screen (save file name "Factory 003"). also if it helps duplicant entered the rocket in jet suit thanks in advance
  7. @Ipsquiggle infinite production orders do not work properly: after some amount of orders done (or most likely after there's not enough ingridient to continue infinite order) it just stops producting even if there's enough engridients afterwards. so i constantly need to check my cooking station and other equipment and to fix it i'm changing infinite order to whatever amount and back to infinite Also the most annoying part after the patch (or maybe even from the beginning of this QoL update) is that duplicants keep taking stuff from the ground and after few tiles they drop it. Then return and pickup and again drop and this madness can continue forever until they will get hungry or whatever.
  8. @Ipsquiggle can you please add the "ruler" tool? coz i think it would be hard for you to add dynamic counts on tile creation like you have for e.g. deconstruct order. and the "ruier" tool will allow to easily measure the area (will be useful for perfectionists builds :)). previously i used to count tiles when i wanted to be very precise and it was annoying. currently i can use deconstruct or sweep tool but then i might need to cancel the deconstruct/sweep order which is only slightly inconvinient. thanks for the update btw
  9. BTW, all production orders in new ui (e.g. Electric Grill) are reset to 0 after reload.
  10. Can anyone build Pedestal? I can't find it in Furniture category (actually in any category). Am I blind or this building does not appear in save from previous update? Edit: just checked new game - still can't see the Pedestal. Also what is the purpose of "Crown Moulding" tile? Pls explain for not a native speaker
  11. 1000 kg of materials from rocket? are u kidding me? all this hassle with rocket setup for 1 tonn per 3+ cycles? 1 duplicant can move 1600 kg from one place to another and a full blown rocket moves less yeah it brings new resources but thanks for the info - i would not even bother to build it in survival mode
  12. if you haven't noticed these storage buildings are one of the latest techs. if it's an "early-game" than i'm a penguin
  13. i'm also curious what's the purpose of oxylite building. since seems it's not needed for rockets - what's the point? just as alternative to pufts?
  14. what's the fuel for rockets? and can you attach multiple payloads (gas + liquid + solid) to one rocket?