FIXBUGFIXBUGFIX

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About FIXBUGFIXBUGFIX

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  1. I've shared your site with my friends.
  2. Game Paused But Stay Moving - MK1

    I've confirmed it
  3. Electrolyzer ignores air pressure when almost flooded

    bad news. almost no influence. maybe the first suggestion can do something, but as you know, three layers tiles even won't be destoried by high pressure liquid. i can't find a way to totally prevent high pressure liquid/gas storage. (but at least let doors and airfolw tiles can be destoried.
  4. Electrolyzer ignores air pressure when almost flooded

    A few ways to solve this issue. I hope these could give you some hints. 1. High pressure liquid can break tiles, but high pressure gas can't. It's unresonable. Suggestion: high pressure gas should also effect Grid.Damage 2. OverPressure funtion of electrolyzer will stop_at_solid and stop_at_liquid due to the paramaters of FloodFillFind. So if all 4 grids are occupied by liquid, no gird will be checked and OverPressure funtion will never be called. Suggestion: hydrogen and oxygen will be exhausted at left top grid of electrolyzer. At least this grid can't be occuied by liquid. Or electrolyzer should always be overpressured when all 4 grids are occupied by liquid/soild. 3. A building will be flooded when it IsSubstantialLiquid. element.IsLiquid && Grid.mass[cell] >= element.defaultValues.mass * threshold Giving a threshold could avoid little mass of liqud causing buildings flooding. But it also allows building be submerged by layers of different liquids without flooding. Suggestion element.IsLiquid && Grid.mass[cell] >= element.defaultValues.mass * threshold && !Grid.IsLiquid(Grid.CellAbove(cell))
  5. [Game Update] - 296335

    Does this mean the old seeds can't generate same worlds? Or the old seeds still give the same worlds except star map?
  6. Molar mass is used to measure the mass of a molecule or an atom. For example, an oil molecule is much heavier than a water molecule, so oil's molar mass is bigger than water. But oil's density is lower than water, so oil will float on the water. (The reason is, although an oil molecule is a bit heavier than a water molecule, an oil molecule is much more bigger than a water molecule.) Maxmass is a group of value in game database, so don't feel strange you can't google it. It means the standard mass of liquid in one tile. For example, water and polluted water are 1000kg, magma is around 1840kg, petrol is 740kg. In other words, Maxmass is exactly the density.
  7. @IpsquiggleAny chance to fix density? Now we are using Molar Mass as liquid's density. But actually we should use Max Mass. It will bring a really huge change to game. And if we continue to delay, the impact will become bigger and bigger when we decide to use the correct density.
  8. [Game Update] - 289764

    Good news And bad news Now it works turbine .sav
  9. [Game Update] - 289327

    Important things I feel....Half is still too much
  10. [Game Update] - 288927

    I suggest this one The water can be replaced by any kind of liquid. Make sure it's more than 400kg and colder than 85C. The block directly above the water is vacuum.
  11. [Game Update] - 288927

    I suggest meteors could automatically explode when they leave surface biome.
  12. [Game Update] - 288927

    no overheateable building can be made by abyssalite Don't forget Door pump is power-free. Door pump is still necessary for steam turbine. Or we have to build 20 gas pumps to keep pressure.
  13. [Game Update] - 288927

    Looks like now we can set up aquatuner in a steam turbine chamber to delete infinite heat. And with some old tricks, maybe we can use tepidizer to as a heat source for steam turbine to get infinite power. Overheat summary +900: Thermite, +500: Niobium, +200: Abyssalite, Ceramic, Steel, Diamond, +50: Copper, Gold, Iron, Tungsten, Gold Amalgam, +15: Granite, Igneous Rock, Obsidian, -10: polluted dirty, dirty
  14. The new shadow artworks are a bit...horrible