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About wronny

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  1. If it changes something that all mods interact with then that's enough. In the end the experience you're having is something you sign up for, if you're playing with mods. First and formost platforms like steam should only install updates, if the player wants to do so, instead of forcing them onto the most current version by default for no good reason by preventing them from starting the game if an update is available. If players can withhold updates for games and mods alike, then there's less of a need to revert to an older version. If that's not an option, then reverting should be easy. Steam technically offers the option to revert the version of any game already, it just requires dealing with steam's console, which simply isn't feasible for most players.
  2. Pretty much, though depending on the location I'll probably still prefer Window Tiles (diamond) over Metal Tiles to let the decor bonus from adjacent rooms shine through. Not to mention that I personally have little use for the stress reduction buff, even in my max setting colonies.
  3. Decor: +20 (radius 4) Runspeed: -25%. Stress reduction - "Tickled Tootsies": -15%/cycle (15s duration) Thanks for that one. While watching them stall after every deconstruct was entertaining in its own way, I'm super glad that this seems to be gone (5 cycles in and plenty (de)constructs w/o problems).
  4. Sure. This time with Marie slowly deconstructing (automation) wires in the attached save. Aridio - Extended Deconstruct.sav
  5. Anyone else encountering something like this: https://streamable.com/p9l79 in the latest build? Camille finishes deconstructing a usually quick deconstruct (here just a tile), but continues the deconstruct animation on the tile for about 5s (on fast speed) - seemingly until the animation has "finished". I've seen duplicants get stuck on "infinite" dig errands, encountered strange stutter in late game bases (taking some time between errands), but this "extended deconstruction" seems new. I have trouble recreating this my newly created preview base, but it starts to happen somewhat frequently to my LU-base duplicants after about a cycle.
  6. Golden (meteor) showers! Puft: Comfort Range: 15°C to 55°C, Livable Range: -30°C to 105°C, Puft Prince: Comfort Range: -15°C to 65°C, Livable Range: -60°C to 115°C, Squaky Puft: Comfort Range: -15°C to 35°C, Livable Range: -60°C to 85°C Dense Puft: Comfort Range: 30°C to 65°C, Livable Range: -15°C to 115°C Solid change!
  7. New Asteroid Order (Survival Chance): Terra (Ideal) Oceania (Probable) Rime (Likely) Verdante (Likely) Arboria (Moderate) Volcanea (Moderate) The Badlands (Marginal) Aridio (Slim) Oasisse (Slim)
  8. This makes my artist duplicants so very very sad. Especially with the plant specific rooms now working properly, it felt like a good move not have the decor plants also count towards the decor requirement for the Great Hall.
  9. Outside of not being able to produce super coolant on these two asteroids, the lack of gold amalgam is light years away from being game-breaking.
  10. Boiling Brine was changed from 80% Steam + 20% Salt to 70% Steam + 30% Salt. Boiling Salt Water was changed from 98% Steam + 2% Salt to 93% Steam + 7% Salt. Both match the Desalinator now.
  11. Either that or tending to other projects while the rockets do their thing.
  12. Just wait until they come up with a new name tomorrow.
  13. One down. Which "quirky mechanic" will be next?
  14. Numbers, better late than never @nakomaru Desalinating 1t Salt Water → 930 kg Water + 70kg Salt Cooling 1t Salt Water (LU-353781) → 900kg Ice + 100 kg Brine Cooling 1t Salt Water (LU-354426) → 770kg Ice + 230 kg Brine Desalinating the Resulting Brine Old (LU-353781): 100 kg → 070 kg Water + 30kg Salt New (LU-354426): 230 kg → 161 kg Water + 69kg Salt Total (Cooling 1t Salt Water, then desalinating the resulting Brine): Old (LU-353781): 970 kg Water + 30 kg Salt New (LU-354426): 931 kg Water + 69 kg Salt Compared to desalinating the Salt Water directly, cooling the Salt Water into Brine first now only gives us +1kg Water / -1 kg Salt per 1t of Salt Water. Instead of +40kg of Water and -30kg Salt per 1t. Close enough.
  15. Stuck on the oni subreddit not expecting today's update this early. I may get around to it once I had a bite to eat, unless someone else is faster.