6Havok9

  • Content count

    51
  • Joined

  • Last visited

Community Reputation

52 Excellent

About 6Havok9

  • Rank
    Junior Member
  1. I blame my slow pc working in my favour then, seems like the hatches didn't have enough time to path inside the final room, bar those two occasions. Maybe now that pathing is multithreaded I'll see that happen more often. I'm curious.
  2. I've seen that happen a couple of times indeed, on a cycle 1000+ base. Btw I'm currently not playing.. Autosweeper issues forced me to take a hiatus, and I haven't checked if the issues were fixed yet.
  3. Long (long) ago I read something about a particular arrangement of tungsten diselenide layers. It was reportedly the most thermally insulating material ever found. Maybe it melts into tungsten because also some dev has read that, or maybe just because it has the highest melting point, dunno. Can't provide any sources nor proof.
  4. I would really like to be able to deconstruct these things after they have been inspected. The pedestal idea is great, you deconstruct the thing and get an "artifact" from the past, and you can display it. Also being able to rebuild the thing elsewhere as a purely decorative item, using the artifact as a necessary component. These items should probably be in their own special category, and you'd get the usual sound effect when you become able to build one, along with an exclamation mark on top of the icon. This belongs to the suggestions section. I'd totally support it.
  5. This deserves a place in my museum of evil things and mad scientists, next to the borg cube. Dupes shall never forget. Even if some of them say that those are just legends, stories to scare the dupelings. (?)
  6. It works. It's just that memory toggles heavily contribute towards ugly layouts.
  7. S/R gates can't be mirrored =( However, almost everything is well concealed in normal view, and that's gud
  8. I've adapted this a bit to a Hatch dispenser. I'm using the "not full" signal from the critter sensor in the stable to keep the door to the stable open if needed. It also goes to the active port of a memory toggle. The "critter not present" signal from the sensor in the last cage goes to the reset port of said memory toggle. Since now hatches can happily walk on the open door to the stable, it works. As soon as a hatch steps on it, the sensor in the cage slams the dummy door shut and the poor critter falls. The dummy door is always closed unless the stable is not full. Less not gates to control the central airlock that send the eggs in the pool due to lack of space and will to tear down everything and remake it bigger, but who cares, they are a bit redundant anyway.
  9. The fluid goes in the place being flooded. Genius. Go troll somewhere else, in a place with no oxygen preferably.
  10. Mankind never ceases to amaze me. Kudos from a fellow soundguy. /slowclap
  11. [Game Update] - 308684

    It was already possible, albeit only with open horizontal doors. You could literally build stairs out of them. They also made vertical doors an option. I guess our dupes are walking on the door frame, on their toes.
  12. @SamLogan That actually is just a closed off steam vent. The hydro sensor is there just to keep the doors closed while I was vaacuming out the area and building around the vent, and that water is there just because the radiant pipes (empty and leading to nowhere in that picture, just prebuilt), doors and tempshift plates absorbed some of the heat, condensing the trapped steam. That vent has crappy output, I'm just gonna use it to heat some water going to the pincha peppers, before dumping the minimal amount of water somewhere. The area is just going to be a storage tank. I'm curious to know what you were thinking it was, maybe it can be a good idea
  13. Well, the layout can be way simpler and less "artistic". I think the only requirement for the hatchery is the minimum height for an egg dropper. Every room could be on the same level, and you'd need much less water. Possibily five tiles of water in the corridor, maybe two above them in the rooms to prevent dreckos from going that tile, with the hatchery room being just 1 tile wide. Or, well, three. Something like this, maybe. Whatever. There is so much space to be filled, my minimalist days in ONI are over Also, I like the massive water pool and the excessive amount of metal for temperature stabilization. And also because I just like massive water pools. And excessive amounts of metal. \m/ (>,<) \m/