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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

Ipsquiggle

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About Ipsquiggle

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    Entropy Wrangler

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Don't Starve Together
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  1. Bed popup info and manage

    Changed Status to Fixed Thanks for the save. This will be fixed in the next hotfix.
  2. 279674

    Duplicants now choose a random dance each time they dance Repair various missing/inaccurate strings Duplicants now get disease from the water in a Water Cooler/Espresso Machine Sand should correctly fall through Bunker Doors Espresso machine is now 3 tiles wide Duplicants will no longer appear to drink water from the wash station if headed to the water cooler. Fix a crash when loading queued Refinery orders Fix a crash in generating the Database Fix a crash when loading some pipe networks New Custom Game Setting to tweak the amount of stress gained from insufficient morale Added a popup when loading an existing save game to help players transition to the new morale system
  3. Duplicants now choose a random dance each time they dance Repair various missing/inaccurate strings Duplicants now get disease from the water in a Water Cooler/Espresso Machine Sand should correctly fall through Bunker Doors Espresso machine is now 3 tiles wide Duplicants will no longer appear to drink water from the wash station if headed to the water cooler. Fix a crash when loading queued Refinery orders Fix a crash in generating the Database Fix a crash when loading some pipe networks New Custom Game Setting to tweak the amount of stress gained from insufficient morale Added a popup when loading an existing save game to help players transition to the new morale system View full update
  4. Whoops. The last number is simply being doubled on the consumables screen. I'll get that fixed for next hotfix. Thanks!
  5. I swore to myself I would not typo that... Hahahahah. Sigh....
  6. 279457

    Though originally thrown together by cruel cosmic circumstance, the Duplicants of the colony have weathered incredible hardships together and come out the other side as stronger friends for it. Armed with their new talents of self awareness, compassion and extreme friendliness, our intrepid Dupes are now fully committed to supporting each other through life in the colony - the good times, and the bad. But mostly they'll just chat about cute Hatches. What's New in the Expressive Upgrade? Duplicant Interactions Duplicants have new powers of self expression and are now more aware of the colony, themselves, and even their peers. New animations, expressions, and interactions have been added to help the Duplicants convey what's happening to and around them. Key Features Reaction Animations: Duplicants will now visibly react when they gain new status effects and notice when important things happen around them. Interactions: Duplicants will greet their friends in the halls, chat a bit while working, and compliment each other on a job well done. Turns out they're not alone on this asteroid! Conversations: Do you like Mushbars? I like Mushbars! Mushbars are pretty good. You're such a good listener, you know? Scheduling and Personal Time As part of their new self-awareness, Duplicants have become concerned about about their Morale. Just because they're buried under miles of rock and slime (and half of them have embarrassing GI problems) doesn't mean they can't be happy! Key Features Scheduling: Colonywide schedules can now be adjusted, not only to give the Duplicants much needed Downtime at the end of the day to socialize and unwind, but also to ensure they empty their bladders before they run off to work! New Recreation Buildings: While the most basic of breaks can be accomplished by hanging out by the Water Cooler, Duplicants can really let loose at the local Jukebot or Arcade Cabinet! Morale Expectation: Job expectations have been unified into a single Morale rating, which encompasses Duplicants' food, lodgings, activities, and whatever else on the asteroid that they find fulfilling. And More! New Mini Transformer: A new Mini Transformer has been introduced to improve technological progression through the Research Tree. Pick up the mini version for a quick start into Transformer usage, then build the full Transformer for a real challenge! Discoverable Lore Entries: What was "Gravitas", and what was their purpose? How did the Duplicants end up on the asteroid? Inspect buildings, critters, and more to fill your Database and start unraveling the mystery! Updated Animations and Sounds: Critter animations, including babies, wrangling, and morphs have received new animations and sounds, along with a number of buildings which previously had been silent. Tons of bug fixes, rebalances, QOL additions, and more! We'd like to thank everyone who participated in the Expressive Upgrade Test Branch, submitted your crash and bug reports, and gave your feedback in our Suggestions Forum. We're always grateful to hear your thoughts and thank you for the time spent playing our game. Now go take a break! Frequently Asked Questions
  7. Though originally thrown together by cruel cosmic circumstance, the Duplicants of the colony have weathered incredible hardships together and come out the other side as stronger friends for it. Armed with their new talents of self awareness, compassion and extreme friendliness, our intrepid Dupes are now fully committed to supporting each other through life in the colony - the good times, and the bad. But mostly they'll just chat about cute Hatches. What's New in the Expressive Upgrade? Duplicant Interactions Duplicants have new powers of self expression and are now more aware of the colony, themselves, and even their peers. New animations, expressions, and interactions have been added to help the Duplicants convey what's happening to and around them. Key Features Reaction Animations: Duplicants will now visibly react when they gain new status effects and notice when important things happen around them. Interactions: Duplicants will greet their friends in the halls, chat a bit while working, and compliment each other on a job well done. Turns out they're not alone on this asteroid! Conversations: Do you like Mushbars? I like Mushbars! Mushbars are pretty good. You're such a good listener, you know? Scheduling and Personal Time As part of their new self-awareness, Duplicants have become concerned about about their Morale. Just because they're buried under miles of rock and slime (and half of them have embarrassing GI problems) doesn't mean they can't be happy! Key Features Scheduling: Colonywide schedules can now be adjusted, not only to give the Duplicants much needed Downtime at the end of the day to socialize and unwind, but also to ensure they empty their bladders before they run off to work! New Recreation Buildings: While the most basic of breaks can be accomplished by hanging out by the Water Cooler, Duplicants can really let loose at the local Jukebot or Arcade Cabinet! Morale Expectation: Job expectations have been unified into a single Morale rating, which encompasses Duplicants' food, lodgings, activities, and whatever else on the asteroid that they find fulfilling. And More! New Mini Transformer: A new Mini Transformer has been introduced to improve technological progression through the Research Tree. Pick up the mini version for a quick start into Transformer usage, then build the full Transformer for a real challenge! Discoverable Lore Entries: What was "Gravitas", and what was their purpose? How did the Duplicants end up on the asteroid? Inspect buildings, critters, and more to fill your Database and start unraveling the mystery! Updated Animations and Sounds: Critter animations, including babies, wrangling, and morphs have received new animations and sounds, along with a number of buildings which previously had been silent. Tons of bug fixes, rebalances, QOL additions, and more! We'd like to thank everyone who participated in the Expressive Upgrade Test Branch, submitted your crash and bug reports, and gave your feedback in our Suggestions Forum. We're always grateful to hear your thoughts and thank you for the time spent playing our game. Now go take a break! Frequently Asked Questions View full update
  8. Changed Status to Fixed Thanks for reporting this. Food effects got unhooked by accident, they will once again give morale in the next update.
  9. Plants also have "morale"

    Changed Status to Fixed Thanks for catching this. It'll be correctly hidden in the next release
  10. Changed Status to Fixed This will be resolved in the upcoming release. Thanks for the bug report!
  11. Morale + Stress Issue/Bug

    Changed Status to Known Issue
  12. Morale + Stress Issue/Bug

    Thanks for reporting this. The stress from morale comes from undershooting their morale expectation (based on highest job) but the UI doesn't show that very well. We will improve the display here to make that more clear.
  13. Regolith appearing through objects should be fixed as of the most recent hotfix. The destruction of the tile is weird though, I'll take a look. Thanks!
  14. [Game Update] - 279276

    Just to clarify: these numbers don't move. I forgot to remove the Expectations panel from that screen, but the Perception values are more like Strength or Bladder Efficiency: they just show how "well" the duplicant gets morale from food or decor. the "Superb Meal: +16" morale bonus is what they actually got from eating the food.