Ipsquiggle

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  1. Changed Status to Fixed Good observation. I've hooked up a proper interaction for this, that'll go live in the next patch. Thanks!
  2. Changed Status to Fixed Thanks for the report! These status effects will come along for the ride with the Dupe as of the next patch.
  3. Hi there, friends! Today we present The Solar Swamped Update for Spaced Out! This update contains two new worldgen features. The first is a third Classic Cluster option: a large-sized Swamp Start so you can now play with the new biomes and critters on a larger world. The second is variable sunlight intensity per world. This introduces a progression to the effectiveness of solar panels (and sunburn risk) as you expand across the starmap. There's TWO new songs in Spaced Out! to feast your ears on, as well as a number of new lore entries in the Codex. We've added details to the background of rocket interiors as they travel to different parts of space. The new Location Sensor can be combined with an automation port on the Rocket Control Station to manage how your Duplicants use various facilities inside rockets. No more Meep using Mae's toilet or Ruby sneaking in a quick snack before launch! And of course, there's a number of bug fixes and polish improvements. Please let us know in the bug forums if you see anything unexpected, and as always, thank you for your feedback! All Oxygen Not Included Players Now that both versions of the game are on a unified codebase, there will be simultaneous updates to the base game each time a DLC update goes out. While the Solar Swamped Update's new features are for Spaced Out!, this update also includes a large number of bug fixes for ONI. We've fixed a number of issues introduced to the base game by the Breath of Fresh Air update, including a number of worldgen fixes (available on newly generated worlds) as well as some issues with Space Scanners. Occasionally there may be new bugs as well, so as development on the game continues please let us know if you find any issues! Full Patch Notes Changes Since Last Testing Branch Update
  4. Hi there, friends! Today we present The Solar Swamped Update for Spaced Out! This update contains two new worldgen features. The first is a third Classic Cluster option: a large-sized Swamp Start so you can now play with the new biomes and critters on a larger world. The second is variable sunlight intensity per world. This introduces a progression to the effectiveness of solar panels (and sunburn risk) as you expand across the starmap. There's TWO new songs in Spaced Out! to feast your ears on, as well as a number of new lore entries in the Codex. We've added details to the background of rocket interiors as they travel to different parts of space. The new Location Sensor can be combined with an automation port on the Rocket Control Station to manage how your Duplicants use various facilities inside rockets. No more Meep using Mae's toilet or Ruby sneaking in a quick snack before launch! And of course, there's a number of bug fixes and polish improvements. Please let us know in the bug forums if you see anything unexpected, and as always, thank you for your feedback! All Oxygen Not Included Players Now that both versions of the game are on a unified codebase, there will be simultaneous updates to the base game each time a DLC update goes out. While the Solar Swamped Update's new features are for Spaced Out!, this update also includes a large number of bug fixes for ONI. We've fixed a number of issues introduced to the base game by the Breath of Fresh Air update, including a number of worldgen fixes (available on newly generated worlds) as well as some issues with Space Scanners. Occasionally there may be new bugs as well, so as development on the game continues please let us know if you find any issues! Full Patch Notes Changes Since Last Testing Branch Update View full update
  5. Hi everyone, today's Public Testing Branch patch introduces a new mechanic to Spaced Out! that allows controlling the usage of certain buildings inside rocket habitats, along with a new Automation sensor to help trigger it! A simulation bug where solid tiles would occasionally become not-solid has been squashed, along with a number of other fixes. Post in the bug forums if you see any new issues, and take care! Changes Spaced Out! Only Rocket Control Station can restrict access to a variety of interior buildings from being used while on the ground. No more Meep using Mae's toilet or Ruby sneaking in a quick snack before launch. Controllable buildings: Refrigerator, Ration Box, Storage, Smart Storage Bin, Outhouse, Lavatory, Sink, Wash Basin, Hand Sanitizer, Cot, Comfy Bed, Mess Table, Shower Added Starmap Location Sensor building Hooked up Cosmic Archaeology achievement icon Sound Added sound to Oracle Box artifact. Add placeholder sound for Radiation overlay activation. Dynamic songs with a Hook section more effectively return to the Day section if the player remains paused for a long time in the Hook section. Dynamic songs with a Hook section will not return to the Hook section within one instance of the song if it returns to Day. Dynamic songs with an Evening section will transition to Evening at 75% of the cycle rather than 60% of the cycle. Updated Chinese localization Bug Fixes Fixed random solid tile destruction (Mafic rock in particular) Fixed layering issue causing care package icons to render above other open UI panels Serum Vial now correctly cures Zombie Spores instead of Slimelung. Worldgen: Fixed Geoactive and Geodormant traits. Base game only Worldgen: Minor improvements to Rime, The Badlands, and Oasisse's worldgen rules to reduce failed seeds. Spaced Out! Only Worldgen: Improved worldgen rules for Radioactive Terra Asteroid Worldgen: Corrected Oxylite amounts in warp destination templates. Pitcher Pump no longer allows nuclear waste to drip out Fixed some possible music de-sync issues on Alpha2 and Prophet6 songs. Railgun Payloads play their falling/impact animations. Fixed a crash when rocket backgrounds are in an invalid state.
  6. Hi everyone, today's Public Testing Branch patch introduces a new mechanic to Spaced Out! that allows controlling the usage of certain buildings inside rocket habitats, along with a new Automation sensor to help trigger it! A simulation bug where solid tiles would occasionally become not-solid has been squashed, along with a number of other fixes. Post in the bug forums if you see any new issues, and take care! Changes Spaced Out! Only Rocket Control Station can restrict access to a variety of interior buildings from being used while on the ground. No more Meep using Mae's toilet or Ruby sneaking in a quick snack before launch. Controllable buildings: Refrigerator, Ration Box, Storage, Smart Storage Bin, Outhouse, Lavatory, Sink, Wash Basin, Hand Sanitizer, Cot, Comfy Bed, Mess Table, Shower Added Starmap Location Sensor building Hooked up Cosmic Archaeology achievement icon Sound Added sound to Oracle Box artifact. Add placeholder sound for Radiation overlay activation. Dynamic songs with a Hook section more effectively return to the Day section if the player remains paused for a long time in the Hook section. Dynamic songs with a Hook section will not return to the Hook section within one instance of the song if it returns to Day. Dynamic songs with an Evening section will transition to Evening at 75% of the cycle rather than 60% of the cycle. Updated Chinese localization Bug Fixes Fixed random solid tile destruction (Mafic rock in particular) Fixed layering issue causing care package icons to render above other open UI panels Serum Vial now correctly cures Zombie Spores instead of Slimelung. Worldgen: Fixed Geoactive and Geodormant traits. Base game only Worldgen: Minor improvements to Rime, The Badlands, and Oasisse's worldgen rules to reduce failed seeds. Spaced Out! Only Worldgen: Improved worldgen rules for Radioactive Terra Asteroid Worldgen: Corrected Oxylite amounts in warp destination templates. Pitcher Pump no longer allows nuclear waste to drip out Fixed some possible music de-sync issues on Alpha2 and Prophet6 songs. Railgun Payloads play their falling/impact animations. Fixed a crash when rocket backgrounds are in an invalid state. View full update
  7. Hello friends! We're putting a new Spaced Out! update on the Public Testing Branch today, which introduces the third Classic Cluster option: a large-sized Swamp Start! We've also been focusing on bugs and stability. There's an experimental system in place for varying the amount of sunlight per asteroid, meaning that sunburns and solar power will behave differently depending where in the cluster you're building. There's TWO new songs in Spaced Out! to feast your ears on, as well as a number of new lore entries in the Codex. We've added details to the background of rocket interiors as they travel to different parts of space. And of course, there's a number of bug fixes and polish improvements. Please let us know in the bug forums if you see anything unexpected, and as always, thank you for your feedback! All Oxygen Not Included Players Now that both versions of the game are on a unified codebase, there will be simultaneous updates to the base game whenever a DLC update goes out. We'll now be running the testing branch for those that don't own Spaced Out! as well, where you can preview the next patch, as well as get earlier access to bug fixes. This Testing branch contains fixes for a number of issues introduced to the base game by the Breath of Fresh Air update, including a number of worldgen fixes (available on newly generated worlds) as well as some issues with Space Scanners. Occasionally there will be fresh new bugs as well, so as development on ONI continues please check the Public Testing branch out if you're so inclined, let us know if you find any issues! What does this testing branch contain so far? Here are the changes we've made so far in this update, loosely categorized: What is open testing? "Open testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the game, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch. Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game. Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds. What do I do if I find a crash or a bug? Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly. Do I have to play the open testing build? Nope! If you'd prefer to only play a stable build, you can continue to play in the current Default branch until the game launches in full. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out! How do I become an open tester? There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam. Spaced Out! testing features will only be available to those who own Spaced Out! How do I play the open testing build? You can switch your branch on Steam using the instructions below:
  8. Hello friends! We're putting a new Spaced Out! update on the Public Testing Branch today, which introduces the third Classic Cluster option: a large-sized Swamp Start! We've also been focusing on bugs and stability. There's an experimental system in place for varying the amount of sunlight per asteroid, meaning that sunburns and solar power will behave differently depending where in the cluster you're building. There's TWO new songs in Spaced Out! to feast your ears on, as well as a number of new lore entries in the Codex. We've added details to the background of rocket interiors as they travel to different parts of space. And of course, there's a number of bug fixes and polish improvements. Please let us know in the bug forums if you see anything unexpected, and as always, thank you for your feedback! All Oxygen Not Included Players Now that both versions of the game are on a unified codebase, there will be simultaneous updates to the base game whenever a DLC update goes out. We'll now be running the testing branch for those that don't own Spaced Out! as well, where you can preview the next patch, as well as get earlier access to bug fixes. This Testing branch contains fixes for a number of issues introduced to the base game by the Breath of Fresh Air update, including a number of worldgen fixes (available on newly generated worlds) as well as some issues with Space Scanners. Occasionally there will be fresh new bugs as well, so as development on ONI continues please check the Public Testing branch out if you're so inclined, let us know if you find any issues! What does this testing branch contain so far? Here are the changes we've made so far in this update, loosely categorized: What is open testing? "Open testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the game, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch. Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game. Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds. What do I do if I find a crash or a bug? Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly. Do I have to play the open testing build? Nope! If you'd prefer to only play a stable build, you can continue to play in the current Default branch until the game launches in full. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out! How do I become an open tester? There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam. Spaced Out! testing features will only be available to those who own Spaced Out! How do I play the open testing build? You can switch your branch on Steam using the instructions below: View full update
  9. Changed Status to Known Issue When you reload the game, it should fix itself, but if my suspicions are correct, it's possible that whatever caused it will happen again. If you're still seeing this in your save, would you mind posting the save file? @sakura_sk Oooh interesting, thanks for the info!
  10. Hello everyone! Today's patch continues fixing up many of the bugs and inconsistencies introduced to Oxygen Not Included by this last update. Thank you as always for your bug reports and discussion threads! Additionally, we're aware of performance problems that have shown up recently and are continuing to look for solutions there. Take care! Changes Refrigerator now produces less heat when in Power Saver mode. Improved vertical spacing of diagnostics and pinned resources UI Removed excess width of overlay legends UI Bug Fixes Fixed issue preventing wild and domesticated critter report data from being recorded and presented Fixed issue preventing Critter Whisperer and Moovin' On Up achievement checkbox progress from updating in the UI. Meteor Shower background effects no longer show when meteors aren't falling. Resolved inconsistency in Solar Panel/Heavi-Watt Wire placement. These two buildings can once again be built on top of each other. Base Game Only Worldgen: Fixed Oceania generating without Oil Reservoirs Worldgen: Biome sizes restored to their previous size Restored Barbeque to the consumables menu Rocket animations are no longer cut off when rendered above the buildable area. Fixed crash clicking on the Bio tab if a duplicant had a rocketry interest, which is not in the base game. Removed Spaced Out! Graphite recipe from the Rock Crusher and its codex page no longer crashes. Fixed issue where space destination resources were not reserved by rockets Sight-Seeing Module no longer releases an assigned duplicant while in space Spaced Out! Only Changed Cobalt Ore Atmo Suit to Cobalt.
  11. Hello everyone! Today's patch continues fixing up many of the bugs and inconsistencies introduced to Oxygen Not Included by this last update. Thank you as always for your bug reports and discussion threads! Additionally, we're aware of performance problems that have shown up recently and are continuing to look for solutions there. Take care! Changes Refrigerator now produces less heat when in Power Saver mode. Improved vertical spacing of diagnostics and pinned resources UI Removed excess width of overlay legends UI Bug Fixes Fixed issue preventing wild and domesticated critter report data from being recorded and presented Fixed issue preventing Critter Whisperer and Moovin' On Up achievement checkbox progress from updating in the UI. Meteor Shower background effects no longer show when meteors aren't falling. Resolved inconsistency in Solar Panel/Heavi-Watt Wire placement. These two buildings can once again be built on top of each other. Base Game Only Worldgen: Fixed Oceania generating without Oil Reservoirs Worldgen: Biome sizes restored to their previous size Restored Barbeque to the consumables menu Rocket animations are no longer cut off when rendered above the buildable area. Fixed crash clicking on the Bio tab if a duplicant had a rocketry interest, which is not in the base game. Removed Spaced Out! Graphite recipe from the Rock Crusher and its codex page no longer crashes. Fixed issue where space destination resources were not reserved by rockets Sight-Seeing Module no longer releases an assigned duplicant while in space Spaced Out! Only Changed Cobalt Ore Atmo Suit to Cobalt. View full update
  12. Hello everyone! We've got a late-Friday patch to address a number of issues that came up in the Breath of Fresh Air Update. This patch should address many of the immediate issues, especially concerning rocketry and UI. Unfortunately, it seems that we didn't catch as many of these issues in the Public Testing branch as we had hoped. We have this patch for you today, and we are still going through your bug reports and feedback while we work to address your concerns, so please let us know any issues you're running into in the bug forums! Additionally, there are some known changes which are going to take longer to work through, so we're putting up a temporary archive branch on steam which represents the state of the game prior to the Breath of Fresh Air Update. You can use this to continue existing saves or play on an older version while we work out the remaining problems. To play this version, right-click on Oxygen Not Included in your Steam library, click on Properties, and choose Betas > public_previous_version. (You may need to relaunch the Steam client for this option to appear.) We know this update has not been great for many of you, and we're sorry for the frustration this situation has caused you! We will keep working hard to fix this situation, and to make ONI even better than it was before. Thanks, as always, for being part of ONI's development with us! Have a great weekend. Changes Added "Clear all pinned resources button" to pinned resources panel header Bug Fixes Don't crash the game if a mod has a typo in mod.yaml or mod_info.yaml. (Unless it's a dev mod, then still crash!) Fixed issue where the Priorities screen was missing the prioritize/deprioritize all buttons. Fixed issue with "Enable Proximity" button on the Priorities screen not being clickable. Added a few more mutually exclusive Duplicant traits Fix issue preventing right-click dragging on the left half of the screen Update Simplified Chinese localization Fix doubled-up music when worldgen fails Base Game Only Fixed issue where rocketry buildings under construction could not be cancelled. Rocketry building placement restrictions returned to expected "stacking" restrictions Gas and Liquid cargo bays changed back to their original 1000 kg storage limit. Cargo bay module strings restored to their expected base game versions. Removed Rocketry skill since it's only used in Spaced Out! Fixed issue sometimes causing oxidizer tanks to drop their contents of load. Restored priority control settings to Solid Oxidizer Tank Fix crash that could prevent saves with Space Scanners from loading Fixed an issue where rockets returning from a mission did not properly land. This also resulted in a missing Deconstruct button on the Command Capsule. Non-command rocket modules launch and land correctly. Fixed issue preventing Command Capsules from sending green automation signals when their flight path was blocked Spaced Out! Fix crash when switching from base game to Spaced Out if the DLC wasn't previously installed. (Now it forces Steam to install it.) Updated the update timer in the main menu for next update
  13. Hello everyone! We've got a late-Friday patch to address a number of issues that came up in the Breath of Fresh Air Update. This patch should address many of the immediate issues, especially concerning rocketry and UI. Unfortunately, it seems that we didn't catch as many of these issues in the Public Testing branch as we had hoped. We have this patch for you today, and we are still going through your bug reports and feedback while we work to address your concerns, so please let us know any issues you're running into in the bug forums! Additionally, there are some known changes which are going to take longer to work through, so we're putting up a temporary archive branch on steam which represents the state of the game prior to the Breath of Fresh Air Update. You can use this to continue existing saves or play on an older version while we work out the remaining problems. To play this version, right-click on Oxygen Not Included in your Steam library, click on Properties, and choose Betas > public_previous_version. (You may need to relaunch the Steam client for this option to appear.) We know this update has not been great for many of you, and we're sorry for the frustration this situation has caused you! We will keep working hard to fix this situation, and to make ONI even better than it was before. Thanks, as always, for being part of ONI's development with us! Have a great weekend. Changes Added "Clear all pinned resources button" to pinned resources panel header Bug Fixes Don't crash the game if a mod has a typo in mod.yaml or mod_info.yaml. (Unless it's a dev mod, then still crash!) Fixed issue where the Priorities screen was missing the prioritize/deprioritize all buttons. Fixed issue with "Enable Proximity" button on the Priorities screen not being clickable. Added a few more mutually exclusive Duplicant traits Fix issue preventing right-click dragging on the left half of the screen Update Simplified Chinese localization Fix doubled-up music when worldgen fails Base Game Only Fixed issue where rocketry buildings under construction could not be cancelled. Rocketry building placement restrictions returned to expected "stacking" restrictions Gas and Liquid cargo bays changed back to their original 1000 kg storage limit. Cargo bay module strings restored to their expected base game versions. Removed Rocketry skill since it's only used in Spaced Out! Fixed issue sometimes causing oxidizer tanks to drop their contents of load. Restored priority control settings to Solid Oxidizer Tank Fix crash that could prevent saves with Space Scanners from loading Fixed an issue where rockets returning from a mission did not properly land. This also resulted in a missing Deconstruct button on the Command Capsule. Non-command rocket modules launch and land correctly. Fixed issue preventing Command Capsules from sending green automation signals when their flight path was blocked Spaced Out! Fix crash when switching from base game to Spaced Out if the DLC wasn't previously installed. (Now it forces Steam to install it.) Updated the update timer in the main menu for next update View full update
  14. Thanks @gabberworld for getting back to me! I also got this bug confused with another and forgot to ask: @Tranoze and @sakura_sk do either of you have a save that seems to reliably cause this bug?
  15. @gabberworld Does this happen reliably in that save? Would you be able to post it here so I can see what's going on? Thanks!