Ipsquiggle

Developer
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About Ipsquiggle

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    Entropy Wrangler

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Chester Kickstarter
  • Supported Chester
Visited by the Title Fairy
  • Visited by the Title Fairy
    Entropy Wrangler
Don't Starve Together
  • Contributor
Oxygen Not Included
  • Alpha Contributor
  1. Hey, thanks for the feedback! There are both some bugs and some balance issues with Allergies right now that we're fixing for launch. It's supposed to a organizational nuisance for you to consider, like Loud Sleeper, not a colony-killer, hahah. (Though it certainly feels that way when you have allergies, let me tell you... ) It's useful to know how these sorts of things affect people with different play styles and at different points of the game!
  2. Changed Status to Fixed I've run a couple different tests for this and it seems to be fixed now. Will be in for launch! Thanks for all the details, everyone.
  3. You jogged my memory and I think I've got a solution to this put in. We'll test it it out and it should make it into a patch sometime in the future!
  4. This is good information! It definitely makes sense that uninstalling a mod should (as much as possible) allow you to resume that save. Please feel free to report crashes and logfiles that come from uninstalling mods in the bug tracker so that we can make the system more resilient. (Crashes that come from installing mods should be first shown to the mod developer, but mod developers please feel free to bug us if we can help your mods be more resilient too!)
  5. 327401

    Medicine pack and medicine vial recipes are automatically unlocked at the apothecary when the matching doctor stations are researched Add some retries to mod db loading for cases where backup utilities or onedrive have locked a file Skill Scrubber will be correctly resumed on file load Updated artwork for Skill Scrubber Added sounds for various animated Artefacts Dupe hats work correctly on the Schedule screen dropdown Dupe hats work correctly on the assignment screens Various sick emotes (i.e. holding stomach and swaying) no longer cause chore interruption Tweaked frequency of sick emotes Dupe Germ Susceptibility attribute is now Germ Resistance. Traits, game setting, boosters, etc. affect a duplicant's Germ Resistance, and each disease has a certain negative resistance. The combination of the two becomes the chance to get sick, which gets close to but never reaches 0% or 100% (except with the custom game setting of course) Germ Exposure tooltips include a (small) clue as to where the germ was encountered It's a long weekend starting tomorrow up here in Canada, so have a good weekend everyone!
  6. Medicine pack and medicine vial recipes are automatically unlocked at the apothecary when the matching doctor stations are researched Add some retries to mod db loading for cases where backup utilities or onedrive have locked a file Skill Scrubber will be correctly resumed on file load Updated artwork for Skill Scrubber Added sounds for various animated Artefacts Dupe hats work correctly on the Schedule screen dropdown Dupe hats work correctly on the assignment screens Various sick emotes (i.e. holding stomach and swaying) no longer cause chore interruption Tweaked frequency of sick emotes Dupe Germ Susceptibility attribute is now Germ Resistance. Traits, game setting, boosters, etc. affect a duplicant's Germ Resistance, and each disease has a certain negative resistance. The combination of the two becomes the chance to get sick, which gets close to but never reaches 0% or 100% (except with the custom game setting of course) Germ Exposure tooltips include a (small) clue as to where the germ was encountered It's a long weekend starting tomorrow up here in Canada, so have a good weekend everyone! View full update
  7. Heads up, we're further revising the mechanics of this building. Still trying to strike the right balance between early-game usability and late game balance. Thanks for all the different perspectives!
  8. Thanks so much for all the feedback here, everyone! We're reading it with interest. Our main goal with the system at this point is exactly what has been mentioned: to make it more clear what's going on so you can make good decisions about how to run your colony. It's not at the level of quality that we want yet and we're still working on it! We're also going to look into the various balance issues that have been mentioned here too.
  9. Would you mind uploading your save file so I can see what's happening?
  10. 326830

    Swapped in the new artwork for the Early Access message screen Mods can now overwrite all the remaining files in worldgen (biomes, features, subworlds, etc.) Hooked up proper animations for the Automatic Dispenser Fixed Duplicant scaling on the new game mode selection screen Dupes printed from the portal (not starter dupes) come with 1 skill point Tooltips on the skills screen should no longer go off the bottom of the screen Deprecated buildings can no longer be copied QOL2 saves which were upgraded to QOL3 will no longer show hearts on every skill Door state is copied when copying settings between doors Medical hat variants show correctly on the Skills screen Logic timing should scale properly with game speed now Skill Scrubber sounds added Sneezing no longer interrupts errands, they will resume after the sneeze completes. (A few more emotes are underway to be fixed too!) Duplicants who were in rockets in a QOL2 save will have their skill points properly upgraded. (If the colony has been loaded and saved in QOL3, the points can no longer be restored.) Highly germ-susceptible Duplicants will no longer get other Duplicants sick when they are exposed to germs. Selected hat displays correctly in the Skills screen
  11. Swapped in the new artwork for the Early Access message screen Mods can now overwrite all the remaining files in worldgen (biomes, features, subworlds, etc.) Hooked up proper animations for the Automatic Dispenser Fixed Duplicant scaling on the new game mode selection screen Dupes printed from the portal (not starter dupes) come with 1 skill point Tooltips on the skills screen should no longer go off the bottom of the screen Deprecated buildings can no longer be copied QOL2 saves which were upgraded to QOL3 will no longer show hearts on every skill Door state is copied when copying settings between doors Medical hat variants show correctly on the Skills screen Logic timing should scale properly with game speed now Skill Scrubber sounds added Sneezing no longer interrupts errands, they will resume after the sneeze completes. (A few more emotes are underway to be fixed too!) Duplicants who were in rockets in a QOL2 save will have their skill points properly upgraded. (If the colony has been loaded and saved in QOL3, the points can no longer be restored.) Highly germ-susceptible Duplicants will no longer get other Duplicants sick when they are exposed to germs. Selected hat displays correctly in the Skills screen View full update
  12. Hats don't stick?

    Hats are now an aesthetic choice. I personally use them to help organize my dupes roles in the base, but you're very welcome to enjoy their luscious hair 100% of the time now.
  13. QOL-03 Astronauts

    Thanks for the report! This bug is fixed in the upcoming patch. Unfortunately, if you've already saved the affected file since QOL 3 then the skill points are lost. (A compromise is to use the debug tools after the astronaut lands, with "instant" mode enabled, and click on each skill that astronaut should have until they're back to normal. Sorry for the trouble!)
  14. Thanks for the feedback here. We're improving the tooltips for germ exposure some more to make it more clear what the factors are, but in a nutshell, after a duplicant is exposed to germs, they have a chance of waking up sick the next morning. That chance is modified by game settings, booster pills, traits, etc. Broadly speaking, the new system is working as intended, though there's still some balance and tweaking to be done. Please continue posting frustrations or anything that's confusing you as it will help us refine the system and the UI! (Save files are helpful too. )
  15. Hats don't stick?

    Today's patch will include a fix for this. Thanks for mentioning it!