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About nakomaru

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  1. Achievement Cheat Sheet

    Thank you for sharing.
  2. @Yank31 Pardon me, I'm very likely wrong about this. Every time I've had a rocket, I've already had a network, and it was influencing it without me realizing it. That's why I'd never seen a rocket bust through a door.
  3. @biopon Awesome. We've known about the 3x9 area and 3200K cap, but never had specific details like that. So the total kDTU/s for the dry heat is about 670% of the stated numbers (for the total area). Rad. We could do some experiments to find the wet mass exhaust rate.
  4. Show us a picture. Maybe we will notice the 35 grams of water in front of the reservoir. Or something.
  5. That makes sense of melting steel wires up top. If it didn't move with the animation it wouldn't do that. Do you have the numbers for solid boosters? And the dry heat for hydrogen? Numbers are per tile right?
  6. 800kg of rock tempshift acts as 200kg of rock heat capacity, which is less than 1/4th that of water. So one tempshift plate will bring about 45kg of steam to 80C. Do it twice for about 65C. Pretty bad returns at these temperatures. It's great for a clean up job, though.
  7. Hmm, never seen the rocket break the doors on return. They always seem to open well in advance. And the rocket waits for the doors to open. What I have seen is when the rocket returns and then the doors start to close, and finishes refueling before they close, it can launch through the doors and break them. So I add about a 45 second minimum delay before any launch.
  8. Smart Desalination

    Nice. Glad you achieved what you were trying to do. Yes that's what I meant by a tricked tepidizer. You can also trick electrolyzers to auto sort and work at any pressure with full uptime. It's been a subject again in a few recent threads.
  9. I think about 45-60 seconds. You basically hook up the rocket scanner (placed anywhere) to the door and a not signal to the gantry and you are nearly done your automation. Just like ruhrohraggy's post:
  10. Thanks for the save. At first I thought I had figured it out: that tile was cursed by a dark magic. But then I found out that one of your plants to the right of the cursed tile was in fact two plants. It seems you had two pips plant at the same time. You can uproot one of these and carry on, or just carry on and accept your rare doublereed. You'll have the same production either way. A tough-to-spot application of rule 1.
  11. Yes, only after construction. They exchange heat as debris prior to construction finishing. Build hot stuff in a vacuum, then deconstruct and bring it to your base if you want to use this.
  12. @7 and 4 Nothing obvious to me. Have you tried exiting the game once? Try running it for a few minutes on 1x speed. If the sim can't keep up some critter calculations are the first to be omitted.
  13. Only if it exceeds 15 to 45 degrees C. Then it is clamped to one of those. Except when you build with ice, then there is no minimum.
  14. Rocket scanners don't care about scan network quality. Set your silo to open on rocket scanner signal.