nakomaru

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About nakomaru

  1. On the contrary. It could support two fully operational turbines.
  2. My changes: 2kW per unblocked port (the input heat requirement is enormous) Disable blocked port warning unless all ports are blocked. Fix non steam heat exploit. Use minimum input and minimum output pressures for checks. (Current: max and min)
  3. Will check next chance I get Sorry for not understanding your problem at first.
  4. Gas pressure cannot break any tiles. Liquid pressure can't break doors nor surrounding airflow tiles.
  5. They should not bring it to the feeder if you don't select it. Otherwise it's a bug.
  6. No problem. Build a room for each type of bug. Build a feeder in each room. Deliver the food you want to each room. Sweeper and dropper sorts your rooms and your food. And don't select phosphorus if you don't want to feed them phosphorus.
  7. You aren't selecting critters. You are selecting food.
  8. Oh, I use an oscillator instead of a pulse so they keep climbing ladders to and from the permanent atmosuit dock regardless of speed. I guess your idle task disappears from the queue before they decide to do it. At least it doesn't crash the game
  9. I wanted to help with this after work, but I can't improve on Saturnus' post. Because you also wanted to know about automation in general, please have a look at this old gem. I use the oscillator all the time. For example, you can use it to turn on and off an auto sweeper to make it drop stuff. You can ignore the RS-NOR latch, since we have that built in game now - the memory toggle. Here's an easy application to help you understand the memory toggle. This system turns on the space heater when below 25 C and turns it off when above 27C. You can't do this with a simple temperature sensor, because it would keep toggling on and off at one temperature. The top sensor output makes the wire turn active (green) when below 25 C. The bottom sensor output makes the wire turn active when above 27 C. The top wire goes to the "set" input of the memory toggle. Once the memory toggle sees green on this input, it outputs green from the top right output socket. The critical function of the memory toggle is that the output stays green regardless of what the input does from now on. The toggle output goes to the bottom right, which is the heater input. It's 22C, so the whole system turns on. The system heats up to 26 C, when the top sensor changes and stops outputting green. With no other green outputs on that wire, it turns red. If you just had this sensor connected, your system would turn off. But the memory toggle persists. The system heats to 27. The bottom sensor output makes the bottom wire turn green. The other feature of the memory toggle is when the reset port receives a green signal, it stops holding on to its green output signal. Now it's 27 and the system is off. It then cools down to 24C again, and returns to beginning of the cycle. You may notice the language I use is particular - when a wire has a green signal anywhere on the wire, it becomes green. Otherwise, it is red. This might help you understand what happens when you see advanced designs with multiple outputs on the same wire.
  10. Solar Panel as wall

    By the way, unlike tiles, they do not exchange heat with neighboring tiles or tempshift plates (they are buildings).
  11. Do you mean they check at 3x when there's no automation? I think the multithreading and allowing pathing to take more than one second was a pretty cool addition to performance. If your computer can't keep up, it makes your dupes waste time ("think"), so your efficiency goes down if you haven't designed a lightweight world. I don't think it was meant to be but now it's part of the gameplay. That's another weird bug you got, though.
  12. I use hamster wheels that are toggled by automation every 10 to 20 seconds or so, so they don't stay there for the entire day after I assign a task. In the end they keep running up and down a ladder as they try to put away their suits, which I'm trying to prevent. I'd like to get strength training down, but they are supernatural at mopping so it's a little tricky.
  13. Unfortunately, it adds it based on DTU I believe So neutronium goes there instantly! But has no heat content.
  14. Sorry, due to my background it's hard for me to see numerals beyond the first couple. (20*6/7 is.. about.. 20). I was actually trying to find that post recently but I was thwarted by all methods of searching and gave up
  15. Help me with my base

    No problem, good luck. Volcanos are scary. No, the system will not lose any heat by using plates here. It will heat the insulated walls. However, you have two layers of insulated walls, so they will not exchange heat with each other. After it is heated one time, it will not use any more heat. In fact, you can use normal tiles, or even metal tiles for the inside walls. If it there is a layer of ceramic insulation on the outside, there will be no heat exchanged for these temperatures.