Developer Ipsquiggle Posted July 24, 2019 Developer Share Posted July 24, 2019 Fix "No Sick Bays" message from appearing after sick bays have been built Fix bug where farm stations/crop stations would lose track of being in a room and thus be unable to tune up/fertilizer the other things in the room Fix a bunch more dead Database links Further fixes for monument decor values More colony initiatives added Fix crash if Insufficient Oxygen Generation is clicked after an oxyfern has been uprooted Fix crash if a critter is wrangled and dies at the same time Updated world and ore textures for aluminum, rust, and salt Colony summary screen should scale more correctly Many strings typo fixes and tweaks Plastic from the Portal comes out at a reasonable temperature Compostables can be stored in storage lockers, solid transport, etc. Lily flowers are compostable Liquid/Gas filters, Conduit Element Sensors, and Gaseous Element Filter correctly save/load, correctly remember their setting, and now have a "none" setting that makes newly constructed ones behave correctly Element sensors with a logic output have an updated sidescreen New story added to the Database Pips eat/poop at a reasonable rate now Fix crash when Tree trunks were destroyed Amalgamator is now Rock Crusher The default asteroid now generates without any traits for a more consistent experience Puft Princes can eat any of the Puft foods All Puft poop efficiencies raised to 95%, and daily consumption increased. Rust Deoxydizer outputs chlorine in gas form Updated Chinese translation Status items won't play a sound on click unless they actually do something Fixed "no preview available" display on colony summary screen. Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. View full update 22 25 5 Link to comment Share on other sites More sharing options...
Christophlette Posted July 24, 2019 Share Posted July 24, 2019 Just now, Ipsquiggle said: Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. @mathmanican : This ones for you ! Cheers ! 7 2 6 Link to comment Share on other sites More sharing options...
Ambaire Posted July 24, 2019 Share Posted July 24, 2019 (edited) 2 minutes ago, Ipsquiggle said: Amalgamator is now Rock Crusher Thank you for reverting this. It really didn't make any sense. 2 minutes ago, Ipsquiggle said: Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. Awesome Edited July 24, 2019 by Ambaire 8 Link to comment Share on other sites More sharing options...
Yunru Posted July 24, 2019 Share Posted July 24, 2019 2 minutes ago, Ipsquiggle said: Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. MY ALCHEMY! I WILL... not miss you. Congrats! 4 7 Link to comment Share on other sites More sharing options...
goboking Posted July 24, 2019 Share Posted July 24, 2019 3 minutes ago, Ipsquiggle said: Puft Princes can eat any of the Puft foods All Puft poop efficiencies raised to 95%, and daily consumption increased. Solid change! Thanks! 15 Link to comment Share on other sites More sharing options...
Fallonius Posted July 24, 2019 Share Posted July 24, 2019 4 1 Link to comment Share on other sites More sharing options...
MorsDux Posted July 24, 2019 Share Posted July 24, 2019 Liquid/Gas filters, Conduit Element Sensors, and Gaseous Element Filter correctly save/load, correctly remember their setting, and now have a "none" setting that makes newly constructed ones behave correctly Is this the fix for element sensor based filters messing up on load? Link to comment Share on other sites More sharing options...
bobucles Posted July 24, 2019 Share Posted July 24, 2019 6 minutes ago, Ipsquiggle said: Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. RIP philosopher's stone. 3 1 Link to comment Share on other sites More sharing options...
Ambaire Posted July 24, 2019 Share Posted July 24, 2019 (edited) Just now, bobucles said: RIP philosopher's stone. Death to game-breaking exploits. Edited July 24, 2019 by Ambaire 5 3 Link to comment Share on other sites More sharing options...
Cairath Posted July 24, 2019 Share Posted July 24, 2019 2 minutes ago, Ipsquiggle said: Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. Yay! @Ipsquiggle, while you guys are on a hot spree with UI fixes, could you look into this issue? It's been around for a while and deserves some love 4 Link to comment Share on other sites More sharing options...
Saturnus Posted July 24, 2019 Share Posted July 24, 2019 7 minutes ago, Ipsquiggle said: Amalgamator is now Rock Crusher Enough dilly-dallying. We all know you really wanna call it the Crushinator, so just do it already. 15 14 Link to comment Share on other sites More sharing options...
Khullag Posted July 24, 2019 Share Posted July 24, 2019 thanks for pufts! can we have now our morb farms back? (talking about critter drop through the horizontal door, since morbs do not have eggs - they cannot be relocated without duplicant interaction) Link to comment Share on other sites More sharing options...
bobucles Posted July 24, 2019 Share Posted July 24, 2019 3 minutes ago, Khullag said: morbs ... cannot be relocated Really? What's the point of the critter trap then? It's pretty cool to incorporate morbs into a colony, even if they start out as a nuisance. 2 1 Link to comment Share on other sites More sharing options...
wronny Posted July 24, 2019 Share Posted July 24, 2019 12 minutes ago, Ipsquiggle said: Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. One down. Which "quirky mechanic" will be next? 1 2 Link to comment Share on other sites More sharing options...
OxCD Posted July 24, 2019 Share Posted July 24, 2019 (edited) 16 minutes ago, Ipsquiggle said: Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. @mathmanican !!!! They have broken your toy !!! Edited July 24, 2019 by OxCD 1 1 2 Link to comment Share on other sites More sharing options...
Gurgel Posted July 24, 2019 Share Posted July 24, 2019 16 minutes ago, Ipsquiggle said: Amalgamator is now Rock Crusher I see you have seen the light! 2 Link to comment Share on other sites More sharing options...
Sasza22 Posted July 24, 2019 Share Posted July 24, 2019 Another huge bug gone. Nice! I like how the puft buff to 95% is the exact same idea i had today in another thread. Lets see if those guys are worthwhile now. 4 Link to comment Share on other sites More sharing options...
melquiades Posted July 24, 2019 Share Posted July 24, 2019 10 minutes ago, Ipsquiggle said: Liquid/Gas filters, Conduit Element Sensors, and Gaseous Element Filter correctly save/load, correctly remember their setting, and now have a "none" setting that makes newly constructed ones behave correctly The critter sensor needs your attention as well. Nice job on this update. 1 Link to comment Share on other sites More sharing options...
wronny Posted July 24, 2019 Share Posted July 24, 2019 1 minute ago, Gurgel said: I see you have seen the light! Just wait until they come up with a new name tomorrow. Link to comment Share on other sites More sharing options...
6Havok9 Posted July 24, 2019 Share Posted July 24, 2019 (edited) 20 minutes ago, Ipsquiggle said: Puft Princes can eat any of the Puft foods Oh. Yes. Shut up and take my oxygen. Edited July 24, 2019 by 6Havok9 6 3 Link to comment Share on other sites More sharing options...
OxCD Posted July 24, 2019 Share Posted July 24, 2019 23 minutes ago, Ipsquiggle said: Puft Princes can eat any of the Puft foods All Puft poop efficiencies raised to 95%, and daily consumption increased. Yeah I agree so much with others : nice shot guys Link to comment Share on other sites More sharing options...
Dracian Posted July 24, 2019 Share Posted July 24, 2019 (edited) 25 minutes ago, Ipsquiggle said: Lily flowers are compostable disgonbgud.gif 24 minutes ago, Ipsquiggle said: The default asteroid now generates without any traits for a more consistent experience Even if this is only a rollback to what was before, this is sad... The ability to choose whose traits to play with would have been better, if you want my opinion :/ Edited July 24, 2019 by Dracian 6 Link to comment Share on other sites More sharing options...
nakomaru Posted July 24, 2019 Share Posted July 24, 2019 Feels good when a game developer implements like 50% of your proposed patch note list within two weeks. Awesome work. Thank you. If I can sneak one more in: can we get saltvine seeds added to the printing pod? It's unobtainable on some locations. 12 Link to comment Share on other sites More sharing options...
mathmanican Posted July 24, 2019 Share Posted July 24, 2019 20 minutes ago, Ipsquiggle said: Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. Thank you. This was perhaps the most confusing to new players. Liquid duplication affects the more advanced players in strange ways. By the way, I would like to give a salute to @R9MX4 (now named @FIXBUGFIXBUGFIX), as this was originally his torch to carry. You are missed friend. The devs have been listening. Your work was never unappreciated, just not immediately pressing. May your memory live on through your steam mods. 15 5 2 1 Link to comment Share on other sites More sharing options...
goboking Posted July 24, 2019 Share Posted July 24, 2019 25 minutes ago, Saturnus said: Enough dilly-dallying. We all know you really wanna call it the Crushinator, so just do it already. A man of culture, I see. 6 Link to comment Share on other sites More sharing options...
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