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About Cairath

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  1. Hey! With the upcoming DLC I'm considering adding additional translations to TNI. If anyone is interested in providing translations to their language - let me know (looking for volunteers right now, actual translations when I update the website after dlc changes)
  2. I suggest you head to the modding section and join discord where modders reside ( for resources.
  3. Hey. Sadly the hard crash with unity restarter started happening when the game had a bigger update and I don't think I can fix that. As for the json -- oops... :P Thankfully it doesnt negatively impact anything, but I'll note it down this time and try to remember :P
  4. The mods have been updated -- sorry for the delay. If steam fails to serve updated version (4), links below:
  5. I can be wrong about that being a miner, however there's no denying that it's extremely shady.
  6. Hey @Ipsquiggle @fatheroctopus, do you have any power over the workshop to remove that person's mods and block him from uploading new ones? I took a look at this and while there's a tiny part that is the actual mod, but better part of the dlls are malicious - I am almost entirely certain it's a crypto miner. That person dropped a big number of tiny 1-liner mods in 1 day -- unfortunately they all seem to have had something extra.
  7. I'll try to fix the upload mods this weekend -- I was on vacation and didn't have much time to look into it, sorry
  8. Hey. Sorry for unresolved problems with the fervine -- currently on a bit of a modding hiatus, but I'll try to tackle github issues soon. Other mods are up to date, with some now deprecated due to being included in the main game
  9. Back up to almost 80k maps! Huge thanks to all folks who upload On the bright side, the server was upgraded a few months ago and all stability problems seem to be gone
  10. Uploaded updates for the automation upgrade. @Bethrezhen the easiest way would be discord - modders, myself included, hang out there and we can help
  11. All mods work on the live branch, a few don't work on the testing branch (a few being <5). Wallpapers certainly work on both, only automation related stuff got shafted. Anims were changed LONG ago and there should not be any errors regarding them.
  12. Updated Bigger Building Menu and Fervine for the current live version. Made Windows from Buildable POI Props stop space exposure. It still says space exposure in the tooltip, but actually blocks it. Keep in mind, if you mix drywall and windows together on one tile and deconstruct either, it'll break the seal.( @Junksteel) Steam will probably take its sweet time to properly update. Direct download:
  13. Yes, you don't have to tell me that, lol I'm up to date with all changes, less up to date with finding time for updates. Due to irl I can't promise any specific dates as of now.
  14. Hey, that mod works fine as of the live version. Expect many building-related mods to be broken on the testing branch. I will be investigating during the weekend.
  15. Oops, logging the json is something I forgot to disable. I can see unity being unhappy about the way the game is being restarted now, but given that I'm using unity's restart method I'm not sure I can make it stop throwing a fit :/ As to algorithm, I can see it. But verifying and maintaining it between every change and update is something I'm not willing to do. Generation is resource heavy and people would murder the server quite quickly, even though that was the initial idea.