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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

Cairath

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Everything posted by Cairath

  1. All that person does is steal. 'Fashionistic 2' is also just stolen 'Fashionistic', author attempted DMCA on steam, they didn't do anything, and the person is just laughing.
  2. Look at any in-game building that has automation ports to see how they are added now. You add port in the def, no need to register it multiple times.
  3. That tool is out of the main menu currently -- it needs to be updated. I'm incredibly busy with real life, I can't give ETA
  4. Hey! I'm happy to release Tools Not Included - updated for the Launch Upgrade! https://ToolsNotIncluded.net The site currently features a map browser (before the Launch Upgrade wipe we were at over 50 000 maps!) and a mod to upload them from the game. You can also search for seeds that have the required set of traits: https://toolsnotincluded.net/map-tools/world-trait-finder If you wish to contribute to the map database, please refer to https://toolsnotincluded.net/map-tools/map-browser/contribute I'm still planning on adding new tools to the site Please report issues to the issue tracker here: https://github.com/Cairath/tools-not-included/issues Discord: https://discord.gg/7wNFaVd (for people interested in the development of my mods or website, or help with modding in general) Happy map hunting! Enjoy Changelog: 30.07.2019 Launch Upgrade Update 27.01. 2019 'Reset all rules' now correctly resets also seed number For seeds collected since 7th Jan: Added a world and geyser visual map Added world element composition - total masses in starting biome and all biomes Added biome size list 12.01.2019: Added an 'exactly' rule comparator for planet and geyser counts rules Brought back the possibility to reset all rules at once Ability to import/export rules using a generated code Minor styling changes 8.01.2019: re-uploaded mods with a hotfix that prevented connection to the server 7.01.2018: The entire front-end rewritten The seed browser filter has been expanded with a custom rule builder Seed details page shows a star map Various performance improvements From now on, two mods will be maintained: manual and automatic. Automatic version (aka the seed miner - not suitable for playing, seed uploading only) works in background and automatically generates and uploads new worlds without interaction. For more information please refer to the Mod Info Page Mod versions 1.0a(utomatic) and 1.0m(anual): Mods do not require debug mode anymore Collecting data about world element composition Mod version 1.0m: As a thanks for sharing, the mod will display a list of geysers in game when you upload a seed. Constraint: uploaded worlds need to be within 60 seconds of their creation and with no cells dug out. December 2018: Updated roughly 1000 seeds so that there are no more seeds left without geyser detailed statistics or lack of Oil Reservoir info 23.11.2018: mod version 0.4 - hotfix mod version 0.3 mod collects data about planets and geyser locations. nothing is done with them yet, but will be! 21.10.2018: mod version 0.3 (the new version of the mod will notify the player in game if it becomes out of date) support for oil reservoirs 19.10.2018: Initial demo release
  5. Uploaded updates for the automation upgrade. @Bethrezhen the easiest way would be discord - modders, myself included, hang out there and we can help
  6. I've been modding for a while, posting some mods in several threads or discord, finally decided to create a thread and share everything with y'all! Repository link: https://github.com/Cairath/ONI-Mods Steam: https://steamcommunity.com/profiles/76561198076768290/myworkshopfiles/?appid=457140 Feel free to ask questions/leave feedback. Enjoy Encountered a bug? Shoot here! https://github.com/Cairath/ONI-Mods/issues Due to having over 35 mods it's become awful to keep their list maintained in two places. Full list of mods with their descriptions is here: https://github.com/Cairath/ONI-Mods/blob/master/README.md
  7. All mods work on the live branch, a few don't work on the testing branch (a few being <5). Wallpapers certainly work on both, only automation related stuff got shafted. Anims were changed LONG ago and there should not be any errors regarding them.
  8. Hey there, today we've released the starting pages of a new Modding Guide to the public. Currently it's a basic 'how to get started' tutorial, but as the time goes on we'll add more examples and advanced concepts. Note that the guide has been written with the updates to current live branch in mind - current live branch uses .NET Framework 4.0. This is a breaking, non-compatible change that you have to keep in mind when upgrading older mods. Link to the Guide: https://github.com/Cairath/Oxygen-Not-Included-Modding/wiki The guide is currently maintained by @CynicalBusiness and myself. Feedback is appreciated.
  9. I uploaded an update yesterday, feel free to update!
  10. Updated Bigger Building Menu and Fervine for the current live version. Made Windows from Buildable POI Props stop space exposure. It still says space exposure in the tooltip, but actually blocks it. Keep in mind, if you mix drywall and windows together on one tile and deconstruct either, it'll break the seal.( @Junksteel) Steam will probably take its sweet time to properly update. Direct download: https://static.toolsnotincluded.net/Mods.zip
  11. Yes, you don't have to tell me that, lol I'm up to date with all changes, less up to date with finding time for updates. Due to irl I can't promise any specific dates as of now.
  12. Hey, that mod works fine as of the live version. Expect many building-related mods to be broken on the testing branch. I will be investigating during the weekend.
  13. Oops, logging the json is something I forgot to disable. I can see unity being unhappy about the way the game is being restarted now, but given that I'm using unity's restart method I'm not sure I can make it stop throwing a fit :/ As to algorithm, I can see it. But verifying and maintaining it between every change and update is something I'm not willing to do. Generation is resource heavy and people would murder the server quite quickly, even though that was the initial idea.
  14. I'm also a professional, but not sure how does that matter here... Sometimes think whether you should, not whether you could. This case is one of them. If you're so mad about a few geysers changing just use the save editor to change them back.
  15. @Junksteel I'll look into it when I have some time, but unfortunately recently it's been a rare commodity. I foresee problems with the implementation though, most likely transparent drywall pieces would be easier.
  16. Every update? Calm down, man. TNI was wiped only twice in a year and a half, one of them being when the game was launched out of early access and all the new asteroid types and biomes were added and the other time now. This time Klei needed to upgrade Unity version and with that, the .NET Framework version, to ensure the game will still work fine on all platforms. The new framework version has a different implementation of Random(). It's not like they purposely decided 'lol let's mess them up'. They've really been careful about not messing up world gen even when slight changes were added in the past, but sometimes you just can't avoid it. And I'm pretty sure you couldn't program it yourself in less than an afternoon. Is it annoying? Yes. Does it happen often? No. No need to be so angry about it.
  17. [Mod Request] Balanced Pacu

    As much as we usually help pretty much everyone, you sound really entitled. Nobody here will teach you C# from scratch because that's not something you just teach someone in a day (and don't try to compare html to this because it has nothing in common). Heck, we recently released a quite detailed guide how to get your first mod running. If you're unwilling to go through the resources we've prepared, then I'm afraid nobody will be willing to help more. If you don't put in the effort, then why should we?
  18. The map is fine. If you modded your world gen or for some reason have outdated game version, things won't be the same.
  19. TNI was wiped when the patch hit. Geyser types are specified on their spawn, so if world gen changes mid-play (and it did), you're going to get a different results.
  20. Instructions here: https://toolsnotincluded.net/map-tools/map-browser/contribute
  21. I chose the stack I like Everyone has a different idea for that, I'll just end it at "my project, my stack". That doesn't fix the disk space issue either. That stuff doesn't come for free.
  22. @n_t_p The db was at 10gb - some stuff, especially the map biomes info, takes a lot of space. With free sql server license I'm limited to 10gb so the wipe was actually welcome on my side. The ssd on the server isn't particularly spacious either.
  23. Alright, let's try this again Should be stable now.
  24. Experiencing issues with database, might need to get it down for a while more.
  25. The site's up! Database completely wiped so uploads very needed. You need to update mods. World trait finder and starmap generator are currently available. edit: trying to resolve a server hiccup.