Cairath

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Everything posted by Cairath

  1. It takes energy from temperature in the atmosphere and cools it down, very slowly.
  2. Except THEIR ModUtils method broke with that change and they didn't notice. Whatever direction they go with that. Nobody is whining, just informing. Your attitude towards modders is pretty horrible. Given Klei is known for NOT wanting to shaft the entire workshop at once, I'm pretty sure they want to know if that occurs.
  3. Just disable mods - we modders usually do not provide updates for test branches, it's too much work. And the error is mod related
  4. @kinorunner there is a toggle. Just press ESC and it's in the menu.
  5. Make sure you save the time with UTF-8 no BOM encoding. BOM breaks it.
  6. A few days ago we updated the guide for the mergedown changes, including descriptions of changes to the metadata files, and updated the mod template. Now with things calming down a bit hopefully we'll be adding more detailed content.
  7. Very likely. That mod is by far the most reliable way of forcing the steam to give you the newest version
  8. @Fipplaren try using a mod called "Mod Updater". Steam is really horrible at serving new mod versions to players. This way you'll at least actually get new versions of mods that already updated
  9. The post literally said to be patient. Steam won't give you any updates until we provide them
  10. I'd rather not load at all - if the live version is, say, 10, and testing is at 11, and testing has new stuff that does not exist/would make no sense in the live version, live version should not load that. Some modders are very eager to release new mods when testing hits and there's some exciting stuff. And people don't really read descriptions in the workshop :P Everything is broken anyway
  11. It's been brought up on discord that being able to specify maxV in addition to minV would allow for mod deprecating if needed (in your approach a blank mod could be uploaded instead). I can get behind both proposals at the moment. I feel like a range is more explicit and intuitive, but other folks should chime in. I'll try to get some more opinions from newer modders on discord. Personally, I think I prefer the approach you suggested now.
  12. I think I like the idea. More of a visual person though, so attempted to draw it: Does that match what you have in mind? With this approach "lastWorkingBuild" would need to be renamed to something like "minimumGameVersion"
  13. Wouldn't it be less complicated if we could specify version range? Not gonna lie, analyzing the above took me a moment
  14. Can't speak for DS, but I've completed ONI with no help. Believe it or not, I wasn't seeking external help, and on discord I am usually very against bombing newbies with youtube videos or ready-made builds for every occassion because it really kills creativity. I really enjoy experimenting. Although I grew up when there were no internet guides, all people got were some booklets with instructions that the publisher decided to add. Failing and trying again is alright in my book. And I wouldn't call myself a great player, I am clueless about most advanced builds described on the forums. Those super optimal and advanced builds are absolutely not necessary to finish/enjoy the game, but props to people who figure it all out. I am glad Klei isn't dumbing the content down (even though I have some very strong feelings about how germs were nerfed and are meaningless as of now, I was worried it'd continue in the direction of making the game just... too easy ). If ONI was a game like a ton of others that require no thinking and are very simple.. you wouldn't see a bunch of people with 1000hrs+ clocked. The game would be just boring, people would beat it and move on. I played World of Warcraft for years. The game was luring in more and more casuals who kept complaining they don't want to or can't participate in raids because they were "too hardcore". Long story short, there are so many easy modes now that you can get into an easy mode raid and... hit the boss once and leech, or have absolutely no idea what your skills do, and still get the loot.
  15. Hey @Ipsquiggle Today my friend mentioned to me that it'd be great if workshop could be filtered by compatibility with Spaced Out. A few modders chatted for a moment in Discord about that and we thought it'd be handy if there were extra tags to denote compatibility. Marking "requires DLC" doesn't really work for mods that work for both (the majority) and does not provide an additional filter. Rimworld has something like this: I know that tags can be categorized, maybe you could consider adding 'Compatibility' category with tags 'Vanilla' and 'Spaced Out'? Would definitely help finding SO mods.
  16. Hey @Ipsquiggle, thanks for the update. Have you guys thought about adding a workshop 'requires <insert dlc name>' thingy? It shows up when filtering mods, and steam would tell players that they do not have the required DLC to make use of the mod. Would be very useful for mods that are DLC-specific.
  17. The guide is very much a work in progress, however what you're expecting is extremely unrealistic. As you already know, there is no API and it's not feasible to document every single class and "how to find font X" or "how to find image Y". I'd be writing a book. There will be more examples of common template-able things as well as contributions, however real life took over and it had to be put on hold. At current, the guide serves as a starting point and directs people to our modding discord where we have linked repos of more advanced modders for examples as well and more resources. While possibly useless to you, it's been doing its job helping people to get started (both professionals and not). More will come, but I won't promise a timeline. We have a very long TODO list (and yes, contributions from folks like Aki are on it) but decided to release the starting point when it was ready, since people were using outdated/incorrect guides and encountering problems before they even started. Do you know what TNI is? It's not a modding tool. TLDR: There will be more, but life comes first and it's been busy. But it'll never be a complete documentation of every single class in the game.
  18. Incorrect. For individual users it's free even if the app brings money. It's even alright in small companies. Patreon links and donations absolutely do not exempt you from free use as an individual.
  19. There is no catch - Visual Studio Community is free for non-commercial use.
  20. Hey, I'm filtering the researches and clicking one of them - it doesn't correctly center on the selected research IF it has to zoom in as well. Works correctly if the screen is already zoomed in. Checked with multiple researches - seems to act funny if you select a category that requires the screen to pan downwards - Medicine or below. You do not actually need to use the filter, just select something from those categories. Same behavior in windowed and full-screen. Resolution: 2560x1440 UI Scale: 100%
  21. But they do indeed enjoy their saves being synced, hence many wanted cloud saving.