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About OxCD

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  1. FYI except if you want temperatures to go lower than water freezing threshold, it's one of the worst idea to go with crude oil straight into the AT. ATs are removing -14°C to each packet, undepending packet size and SHC. To maximize watt uses, you should then take care of two things : - the bigger the packet is, the more heat you transfer per watt (10kg is the max indeed) - the bigger the SHC of the liquid is, the more heat you transfer per watt (supercoolant is the biggest SHC, then water is) If your final goal is to cool down crude oil, use a heat transfer buffer, where AT's loop is exchanging "coldness" with pumped oil, for example.
  2. @nakomaru definitely loving this since the first time you've posted it. Still wondering what is the limit of dup with this (with 3 reservoirs). Because more dup means more pee, means less time to disinfect pH2O. There's a situation I think where H2O output would be higher than germ killing speed. My guess is the limit is so high that you don't even need to think about it, but still... ^^ Also I think adding more reservoirs would increase global killing speed as time spent into reservoirs is higher, but not sure.
  3. +1 Btw I don't grasp a word from what you're all saying, but it seems really interesting (not kidding). You're just going far over my equation : "Time available for ONI deep mechanisms" x "Maths knowledges" ; coz I miss both.
  4. Because you're sticking to the fact that steam turbine must be used to cool steam vents. But many beginners are still using wheezeworts, like in the old days. Or sometimes AETN, if you have one close to the vent. I'm helping beginners everyday on french discord, and the turbine is just another "step" of the cooling tools. Many of them stick to WW or AETN for a long time. Turbine is not the only tool, even if experienced players like us tend to forget it. Personally I see no point to change that to 100°C. Steam vents taming with turbine don't need to be simplified. More, I would like if turbine should need higher temp input, so the opposite of your request. It should make some stuff slightly harder to control, so funnier to setup.
  5. @Coolen As said by others it'll never be power positive that way, that's not fertilizer synth purposes. If your goal is to produce electrity from NG, you'll have to look for other way to get NG. Most efficient way is the first above : transition from methane. You'll need to setup an oil-to-NG boiler. There's plenty of them on this forum, depending on what you have most (map space, ressources, etc...) and your playstyle.
  6. Well, apart the fact that we both apparently don't play the same way at all and don't aim for the same objectives, at least now that you've elaborated I get your answers That doesn't take out OP's idea. Oil to NG is a thing, so sulfur is a thing, and suflur serves no purposes so far in base game. About heat deletion, only Chlorine is worst than sulfur for SHC (and gaseous metal...). So even if TC is decent, I doubt there's not hundred ways to get better result ^^ well at least, I don't personally think it sounds like a valid or good reason for being.
  7. that's not what I call a use... Also, you get solid sulfur behind NG boiler, so you cannot vent debris to space. You just let those piling up on one spot. For many experienced player, who want to go deep into the game, it's used. We don't have number of late game players that have used it at least once, and number of players that do not, but that's not OP main point. You can use it, because it exists, some do, and if you do, then you get something useless. That's the point, having a game with something completely... useless. The inconsistency of your answers make me think about trolling, I hope I'm wrong ^^
  8. We don't see your piping but I think you have a T junction where the sensor is. The germ sensor isn't giving direction to flow in pipe, it's just opening or closing shut-off. If you've a T junction behind your sensor, flow will go right, then top, then right, then top, etc... no matter which shut-off is opened at this exact moment. So far what I can say is I think that's not your understanding of sensor that isn't good, that's your piping. I suggest one pipe, and over it one sensor taking care of sorting germy water for one shut-off. Then after if you've no flow congestion, the pipe can go straight into distribution system. Because if it's not germy, then it's clean. (You can of course do the opposite, sorting clean water and everything else loop back). If flow congestion is a worry (depending on how you're using this water), after the first shut-off add another sensor and another shut-off, taking care of sorting pure water, then loop back elsewhere.
  9. Yes, sulfur's still useless. While doing an oil-to-NG boiler, you can re-use the sulfur to cool anything that needs to, including machinery into this boiler, depending on the setup you use. But the fact that you're using sulfur even for that doesn't have meaning, it's interesting just because you get it cold from the boiler. (Even worse, it's quite a pain to cool with sulfur as it has bad thermic potential...) So, yes, still useless so far. I agree, we're many to have asked for a veeeery long time any use for the sulfur. However I think you may stay tempered when relating this idea to the uses we have in the DLC. We can't be sure this has been done to lock the use, deliberately I mean. Concepts could have been thought separetely. But it takes nothing away from the fact that sulfur uselessness into the base game is awkward.
  10. Checked integrity files leads to "all files successfully validated". Still, I cannot play. EDIT: Ok so uninstalled ONI. Deleted ONI folder under Documents\Klei, deleted ONI folder under steam\steamapps ,etc.... Cleaned using CCleaner. And rebooted the laptop. Reinstalled everything from scratch. Now my game is starting. I'll re-enable mods and see. I hope you'll be able to track down the issue anyway, to prevent further issues. EDIT2: mods re-enabled, so far so good, no issue ^^
  11. Hi Vanilla, no DLC. Haven't played for a while. Started my game, crash. Didn't copy the whole clipboard, but still sent a report through embedded tool. FYI, first line was more or less : [MISSING.STRINGS.ELEMENTS.SUCROSE.NAME] Unchecked all mods. Started again, same issue. Checked file integrity, approx 200 files were rebuilt, but still crashing. And now the message is : Assert failed: subworlds/barren/LargeChasmStart (subworld) referenced a missing biome named biomes/Forest/Chasm at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0 at Debug.LogError (System.Object obj) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 at DebugUtil.Assert (System.Boolean test, System.String message0, System.String message1, System.String message2) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 at ProcGen.SettingsCache.LoadSubworlds (System.Collections.Generic.List`1[T] subworlds, System.Collections.Generic.List`1[T] errors) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 at ProcGen.SettingsCache.LoadFiles (System.Collections.Generic.List`1[T] errors) [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 at ProcGenGame.WorldGen.LoadSettings () [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 at LoadScreen.OnActivate () [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 at KScreen.Activate () [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 at LoadScreen.ShowMigrationIfNecessary (System.Boolean fromMainMenu) [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 at MainMenu.OnSpawn () [0x00000] in <1c58b1f98f5849baa9083bfd5185b144>:0 at KMonoBehaviour.Spawn () [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 at KMonoBehaviour.Start () [0x00000] in <f30d3c85d1f64155aa0dc6c7adb0d1eb>:0 There's no mod into the list on the crash screen, so I guess every mod has been succesfully disabled. ATM, I cannot even reach home. It crashs right after Klei logo. Thanks
  12. Why so many are missing the dedicated topic for Spaced Out :-/ https://forums.kleientertainment.com/forums/forum/251-oxygen-not-included-spaced-out-general-discussion/
  13. I saw once a promotional video with debris pilling up on the floor, stacking again and again, tipping over other debris below like ball pool, etc… Never know if it was like that at the very beginning (wasn’t there yet), or if it has always been like it is actually.