Saturnus

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  1. They let you cut wires or pipes, and reconnect them, without dupe interaction. So basically "cheating" if that even makes sense in a single player game. For example it allows you to snip a pipe and then lead a single blob somewhere else. Something that otherwise takes careful planning to do. Or another example would be that you screwed up some connection in a build before sealing it up, the snipping tool then in many cases allows you to correct that mistake without opening up the build again.
  2. There's virtually no circumstance where it would be needed to actually decrease the amount on rails instead of just slowing the rail down which is trivial to do. For example, if you have a system where you need a solids flow rate of 1kg/s then you just use a timer on a shut off valve or vent at the end of the rail to be on 1s out of every 20s.
  3. Thinking about this a bit more. It seems obvious that given the SHC of the refined metals and ores are the same (almost), and the quantity is the same then there's really no reason that you couldn't make a counterflow heat exchanger that would basically do all the work for you. We could take inspiration from regolith melters but instead of going for maximum throughput we could throttle the rails to make a very small but very efficient counter flow heat exchanger. In that case I can easily see a case for building this, even relatively early in the game. Or at least long before you've cleared the map. Just have bins with a cache of ores and send the rest to be melted into refined ore automatically. Especially iron since that saves you a dupe labour step in mass steel production for space.
  4. Very nice build. Ignore the haters. I'd probably work on a more efficient stepped heat exchanger but that's about it.
  5. The only way is that you can instantly condense the gas and treat it like a liquid. While not strictly speaking a passive method as such, it doesn't involve moving the gas.
  6. By the time you got plastic for making a steam turbine most people would realize that just not how ONI works.
  7. Not sure why you think CSV taming is difficult. Here's an example of an infinite condenser I've designed.
  8. The exception is automation which is calculated every 100ms which is why buffers, filters and timers borks out for a lot of people with older pcs and/or old bases.
  9. In the thread I do explain that there is absolutely nothing about the split turbine (as presented) that even remotely can be considered an exploit. The reasons are fairly straight forward: a) the total power output scales exactly with the amount of heat deleted, b) you have to realise that the only way that is consistent with the game mechanics is that the steam turbine has 5 separate rotors blades, each driven by it's own port but all are connected to the same shaft. It takes 125C steam on at least one port to have enough pressure potential to get the turbine spinning but once that happens all steam is used even if the pressure potential (temperature) on other ports was too low to turns the turbine by itself. This is the only logical way of seeing the steam turbine as it's consistent with all observations we can make on it's behaviour in regards to blocked ports, different temperature on different ports etc.
  10. There's none of that in any of those builds in that thread at all. You obviously didn't read anything of what I wrote in that thread since the whole point of it is that you cannot use valves to split an intermittent flow correctly so you must use automation instead. Which in turn means there is more than 1kg in the pipes at all times.
  11. Sorry I snipped the rest. You can make something below 125C from a steam turbine. 105C is perfectly doable without cheating in any way.
  12. @Yunru If you make a small conveyor loop the omelettes can be pushed out of solid tiles when it reaches the exact temperature needed to cook them no matter how hot the "cooker" actually is. It's pushed out directly to the right in this example.