• Content Count

  • Joined

  • Last visited

Community Reputation

3549 Excellent

About Saturnus

  • Rank
    Duplicant Freedom Fighter


Recent Profile Visitors

7511 profile views
  1. Put a NOT gate between the sensor and the aquatuner. And only a NOT gate. Reverse the ON condition of the sensor. And let anything else than may shut down the aquatuner be a positive signal on the sensor side. That should solve your issue. @Tobruk Apologies for not noticing it right away. You pipe temp sensor is directly on top of a liquid bridge output. That means it will never work regardless of what you set it to.
  2. Unfortunately no. There's no comparator in the game... yet. Nope. Not what the OP asked for. Your solution works for a single data point but it doesn't work as the OP intended. He requests something, a comparator, that compares the sensors and outputs a certain output if one sensor is higher than the other regardless of the individual sensor settings.
  3. The exact setting for the filter gate is the number of pipe sections from the aquatuner input to the pipe thermo sensor minus one in seconds. With the thermo sensor adjacent to the input as in my set up means the filter gate setting is 1-1 seconds so it can be omitted.
  4. Build a stair in the middle as "floor" on each level that way you're forcing them to actually be in the area.
  5. Yes. But honestly i feel this something you could have tested by just doing a single save/reload yourself.
  6. Buffers/filters working correctly through save/reloads was fixed a long time ago. There's no problems with that at all.
  7. I posted this when the counter came out. Should be able to add your personal requirements to that without issue. The notifier and manual reset switch isn't needed for it to work.
  8. The automation on reservoirs in an output so door under it is still needed to shut off the reservoir output.
  9. I miss the battered up and patched together old reservoirs. And yes I know they're in a mod but I play vanilla.
  10. The only thing I can think of is that they added conveyor sensors to the game but forgot to give them a research tree slot which meant that you could only build them in debug mode. I find that at least mildly amusing.