Saturnus

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  1. AND+NOT still works but counter set to 1 and reset connected to output is easier. See here It outputs a single pulse of green whenever an input goes green no matter the length of time the input is green.
  2. The automation on reservoirs in an output so door under it is still needed to shut off the reservoir output.
  3. Pumps aren't accurate. That's your problem. The first packet on a reload or even starting the pump will almost always have a smaller amount in the first packet. So in your LOX tank you must have a loop that ensure you have 1kg packets to draw from. For example like this (size greatly exaggerated to enhance clarity) Note that it is important to have minimum one pipe section between the output of the bridge and the pump output.
  4. Exactly what I mean. It can help geeks like us to make simple snake or pong games within the game but it has absolutely no actual impact on the game itself. It doesn't let you build a more effective oxygen set up or save some power in your power plant for example so why even worry about it. Just use it if you want to.
  5. I don't see how. Honestly, please explain how ribbons being able to be used with up to 32bit instead of 4bit gives any actual advantage to game play.
  6. With a little effort the bottom part could probably be reduced to a fraction of the size but otherwise good work.
  7. Although I too have Samsung PRO NVMe I'd say it's complete overkill for a budget system. For friends I've built system with the Intel 660P 1TB NVMe and have found it to be extremely good for every day use, not as good as a Samsung EVO but pretty much half the price, and certainly better than any SATA SSD. If you're a regular user that don't copy 100s of GB of video back and forth between drives every day I'd not consider the reliability concerns of a QLC drive relevant. Besides Intel gives a 5 year warranty on them so they must be fairly confident in their reliability.
  8. AMD 1600AF or 2600 if the former is not available in your country. 16GB DDR4 RAM, preferably 3000MHz or higher but depending on what your MB will support. B450 Motherboard, MSI Tomahawk for full ATX size or ASrock Fatality ITX/AC for ITX size. There is absolutely no serious hardware reviewers that currently would recommend any Intel CPU except the 9900K and then only if you're pairing it with a 2080 super or 2080ti. In all other cases AMD is the number 1 choice.
  9. Bottom left tile is the interacting tile. None of the other tiles matter just the bottom left tile must be in chlorine. The same with the canister emptier. It's only the bottom tile that matters. You have CO2 there so it doesn't work.
  10. It's basically a variation of the cycle counter I posted last month in which it might be easier to see what is going on. The difference between a counter and the timer is that you can reset it and that it starts counting from that precise moment. The timer can't be reset with automation so you have no way of automating anything based on it that requires a specific time frame.
  11. The timer is not resetable with automation so not very useful, and it certainly isn't a replacement for the posted circuit in any way.
  12. Another one which is also of ancient origin is the 4 bit random number generator. It's just gaseous element sensors in a room with oxygen and polluted oxygen taking advantage of the fact that oxygen and polluted oxygen exchange place at random horizontally but never vertically.
  13. That is indeed very interesting. I don't have any immediately obvious uses for 32 bit beyond slow memory but maybe something will come up.. The upper 16 bits is for most uses prohibitively slow and spacious to encode and decode but a 16 bit display decoder can be built into a 4x4 pixel pack with a 2 tile wide border on one side so you can drive it with a single ribbon cable. Put two top and bottom, and as many as you need side by side and you can have a real 8 pixel high display as wide as you like in 4 pixel steps.
  14. It's a modded 7-segment display. It's not the counter included in the vanilla game. Notice the lack of a reset input (and that it works with ribbons which the counter does not).
  15. Let's start with the counter. If set to 1 and the output connected to the reset it functions as a replacement for the old positive edge detector NOT-AND set up. If set to 2 and the reset not connected it functions as a replacement for the old toggle switch NOT-AND-XOR set up The ribbon writer functions as a bit shifter if connected across the ribbon and set to 2 You can use this to write the same logic output on all lines at the same time provided it's not time sensitive since there is a propagation delay. If it is time sensitive then use 4 ribbon writers instead. The AND, OR, XOR, and NOT gates all work directly with ribbons so you can have 4 gates in one essentially. Here's an AND gate as an example. Here's another example. This time a double AND gate on one ribbon using a ribbon writer (bit shifter) set to 3. In this case the input 1 and 3 is paired and the input line 2 and 4 is paired, and outputs on line 3 and 4 respectively. So that also means that the counter does not work with ribbons so in cases where you need positive edge detectors on all 4 lines it is an advantage to use the old set up like this (sorry for the stuttering in the gif). Similarly if you need multiple toggle switches you can do the same Note memory toggles do not work with ribbons but since they are NOT-AND-OR S-R latches that we used to build before memory toggles was introduced in the game and those work with ribbons you can make the set up much more compact than having 4 memory toggles and various ribbon inputs and outputs. Here's the equivalent circuit of a memory toggle And here it is working with ribbons What is your interesting (and useful) discovery in regards to the new automation and ribbons? EDIT: added double AND example.
  16. Well, the behaviour of switch battery goes back and forth with most updates. I originally suggested adding a delay to compensate for the NOT in this two year old post. But battery switching goes back even further to before we even had smart batteries. Here's an example I posted in November 2017 (without the OR/AND gate delay) because it was the day automation came out I hadn't had time to play with it enough yet.
  17. This is the traditional set up that the Gamer's Handbooks' one was supposed to be an improvement on. Though traditionally an AND or OR gate was used as the delay.
  18. Automation in ONI is unfortunately slow and often cumbersome to work with. If you want a precise counter then water clock counters are far superior in speed and accuracy. This simple set up will achieve the desired result in far less space. It uses two packet splitter loops with a valve that sets the packet size and an output either via the vent or the shut off valve as needed. In the water clock counter the valve is set to 200g/s because for best possible precision you want 100g/s per tile in the counter. Here's the entire automation. The hydrosensor sets how many packets are allowed through with a precisely 4 packet delay. So if you want 171 1kg packets through, you set the hydrosensor to 16.7kg. The switch is the reset. You can add a decimal counter read out if you like but it's hardly necessary. Save file included at the bottom of the post. What I mean is that I hardly see any circumstance where counting the precise kg is necessary. Even in rocket refuelling rounding up to the nearest 10kg full packet is fine. But I constructed the above counter to allow for any packet size you set the loop valve to. packet counter.sav
  19. Well, if you know it's 10kg packages then just set up a dummy counter to display the last digit.
  20. You don't have to reduce the liquid flow at all. You can split the stream and merge it again counting on both lines at the same time provided both lines have equal length. Like this where it splits directly off a shut off valve to close the stream when the desired number of packets is reached for example, and then merged again with a valve or bridge. Either works. Now you can't connect the sensors together as that will just make a fully green or fully red signal so you need to have positive edge detectors that can output a single pulse whenever the input goes green. Traditionally you'd need an AND gate and a NOT gate for that but the counter can actually do that job as well. Set the counter to 1. Connect the output to reset and you have a positive edge detector. Like this. Then you just connect the outputs to your counter array. Also, logic gates work directly with ribbons. If you connect a ribbon to both inputs of a logic gate it works as 4 separate logic gates of that type with each line of the ribbon.
  21. Note that liquid phosphorous (becomes liquid at 280.45C) is a fantastic material to make natural tiles for a wild plant farm as it becomes solid at 44.15C. So if you can keep your wild plant farm under that it really is a wonderful tool to have.
  22. I wonder if you can put two sensors next to each other, and then 2 shut off valves next to each other in order to save space.