Nightinggale Posted July 24, 2019 Share Posted July 24, 2019 40 minutes ago, Ipsquiggle said: Element sensors with a logic output have an updated sidescreen That looks really nice and it's implemented in a way where it applies to my mod created sensors too even without the need for updating the mod. Link to comment Share on other sites More sharing options...
Junksteel Posted July 24, 2019 Share Posted July 24, 2019 Brutal delivery. Thank you! What you guys say about using the brand new Rock Crusher to, let's say, crush that Abyssalite rock?@tzionut help me out!! haha 3 Link to comment Share on other sites More sharing options...
Tisamon Posted July 24, 2019 Share Posted July 24, 2019 was the printing pod always off-centre on rime maps? i generated 4 or 5 and the pod was on none of them in the center Link to comment Share on other sites More sharing options...
Darkin Coaled Posted July 24, 2019 Share Posted July 24, 2019 43 minutes ago, Ipsquiggle said: Amalgamator is now Rock Crusher Condolences to whoever came up with a cool name.. and then applied it to a building that does the exact opposite. You tried, You failed, You admitted it. Sleep well tonight, friend. 46 minutes ago, Ipsquiggle said: Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. Yaay. Thank you. *sits back and enjoys people's realization of just how much matter was being converted in even the simplest of bases* 3 5 Link to comment Share on other sites More sharing options...
Ambaire Posted July 24, 2019 Share Posted July 24, 2019 7 minutes ago, Tisamon said: was the printing pod always off-centre on rime maps? i generated 4 or 5 and the pod was on none of them in the center Did the maps have the misaligned start trait? Link to comment Share on other sites More sharing options...
Tisamon Posted July 24, 2019 Share Posted July 24, 2019 (edited) @Ambaire no it did not that's why i was asking if it was always like that or if that was new since it was not like it spawned near the oil or the surface just way more to the left Rime Seed: 1907887165 Geoactive-Frozen Core-Metal Rich-Geodes the pod is on the far left side of the map Edited July 24, 2019 by Tisamon Link to comment Share on other sites More sharing options...
Nightinggale Posted July 24, 2019 Share Posted July 24, 2019 14 minutes ago, Junksteel said: What you guys say about using the brand new Rock Crusher to, let's say, crush that Abyssalite rock? I say we need some sort of adds recipe feature to techs. We already have the building to handle abyssalite, but we could postponing adding the recipe until the player research some late tech. 2 Link to comment Share on other sites More sharing options...
Nebbie Posted July 24, 2019 Share Posted July 24, 2019 Ooh, is regular puft ranching actually viable now as a way to make slime? And can a chlorine geyser with squeakies actually sustain a reasonable number of dupes now? Someone should get the exact numbers, but at minimum it's double what it was before, which is a great change. Link to comment Share on other sites More sharing options...
sktzofreak101 Posted July 24, 2019 Share Posted July 24, 2019 If I may make a suggestion Klei, instead of disabling the traits for the basic asteroid please allow us a tick box to enable/disable the trait generation. This allows us to play with the feature if we want to and to not if we don't. Preferably it would be an option for all the asteroids, giving us a clean "default" for each map style. 27 Link to comment Share on other sites More sharing options...
chemie Posted July 24, 2019 Share Posted July 24, 2019 "Rock Granulator" is renamed to the "Amalgamator" and one day later Amalgamator is now Rock Crusher They could not go straight to crusher...had to transition so community did not get lost. 5 Link to comment Share on other sites More sharing options...
Harrold Saxon Posted July 24, 2019 Share Posted July 24, 2019 17 minutes ago, sktzofreak101 said: allow us a tick box to enable/disable the trait generation. Agreed! An option in the configure screen would be a wonderful thing! 5 Link to comment Share on other sites More sharing options...
RonEmpire Posted July 24, 2019 Share Posted July 24, 2019 (edited) Colony summary screen should scale more correctly Summary Screen still messed up. Edited July 24, 2019 by RonEmpire Link to comment Share on other sites More sharing options...
Nickerooni Posted July 25, 2019 Share Posted July 25, 2019 2 hours ago, Fallonius said: What does this emoji mean? Link to comment Share on other sites More sharing options...
watermelen671 Posted July 25, 2019 Share Posted July 25, 2019 2 hours ago, Ipsquiggle said: New story added to the Database 2 hours ago, Ipsquiggle said: Puft Princes can eat any of the Puft foods Wait, so can Puft Princes now consume chlorine, oxygen, and polluted oxygen?? 2 hours ago, Ipsquiggle said: Plastic from the Portal comes out at a reasonable temperature RIP whoever exposed this to the devs. 1 Link to comment Share on other sites More sharing options...
Daxterr Posted July 25, 2019 Share Posted July 25, 2019 I have never seen so many updates so fast. Link to comment Share on other sites More sharing options...
M.C. Posted July 25, 2019 Share Posted July 25, 2019 2 hours ago, Yunru said: MY ALCHEMY! I WILL... not miss you. Congrats! My only problem with this is that it increases endgame tedium even more by greatly reducing hydrogen production efficiency, which in turn slows down the already painfully slow space exploration. By the time I am sending dupes to space, I am no longer racing against time and the game becomes about waiting, waiting and more waiting. What I'd really like to see is an alternative to electrolysis for hydrogen production. In the real world, about half of all industrial hydrogen is produced by processing natural gas (a high temperature reaction that requires steam plus a low temperature reaction that requires water), and you can also produce it from coal and oil. All of the required substances are already in the game. Throw in a space-only material to make sure you still have to generate hydrogen via electrolysis to bootstrap your space program, and maybe introduce syngas to model the real world better, and you'll kill off some tedium and expand the endgame a little bit. 10 Link to comment Share on other sites More sharing options...
tzionut Posted July 25, 2019 Share Posted July 25, 2019 Endless request not heard yet 1 make abyssalite be crushable again 2 make balm lilies be compostable 3 make data banks be compostable 4 make items like ancient tables, fridges, desktops..etc be destructible or at least be dismantle and then be rebuild in another location 5 make space statues be compostable (in my last game i have 4 stetoscope, 12 eggs, 10 colored eggs, 6 rubick cubs, etc) you see the picture Link to comment Share on other sites More sharing options...
watermelen671 Posted July 25, 2019 Share Posted July 25, 2019 Just now, tzionut said: 2 make balm lilies be compostable 2 hours ago, Ipsquiggle said: Lily flowers are compostable 1 Link to comment Share on other sites More sharing options...
M.C. Posted July 25, 2019 Share Posted July 25, 2019 Just now, tzionut said: 2 make balm lilies be compostable That one is, like... literally in this announcement. 1 1 Link to comment Share on other sites More sharing options...
bobucles Posted July 25, 2019 Share Posted July 25, 2019 4 minutes ago, M.C. said: My only problem with this is that it increases endgame tedium even more by greatly reducing hydrogen production efficiency, which in turn slows down the already painfully slow space exploration. Petroleum rockets will get you just about anywhere. Hydrogen rockets do matter more because of the new asteroids, and it is annoying to need an equal mass of H2 and O2. Water is only 10% hydrogen by mass, after all. There's nothing wrong with making space exploration a bit less of a drag. It's also a problem that can be solved by scale, sending 10+ rockets flying around at once. 2 Link to comment Share on other sites More sharing options...
Sebastiangperez Posted July 25, 2019 Share Posted July 25, 2019 Saved Game Crashed ... Link to comment Share on other sites More sharing options...
watermelen671 Posted July 25, 2019 Share Posted July 25, 2019 Wait a minute... @Ipsquiggle metal rich and metal poor are no longer mutually exclusive! Link to comment Share on other sites More sharing options...
Cairath Posted July 25, 2019 Share Posted July 25, 2019 Just now, watermelen671 said: Wait a minute... @Ipsquiggle metal rich and metal poor are no longer mutually exclusive! They never have been 7 Link to comment Share on other sites More sharing options...
Gunhaver Posted July 25, 2019 Share Posted July 25, 2019 (edited) When it says traits are disabled for default astroid; does that mean all astroids, or the original one we all played? Sorry about the empty post, I'm on my tablet and I can't figure out how to delete it... Edited July 25, 2019 by Gunhaver Mistake Link to comment Share on other sites More sharing options...
watermelen671 Posted July 25, 2019 Share Posted July 25, 2019 1 minute ago, Cairath said: They never have been I thought they were for a bit...so which one takes precedent? I mean, not like it matters, I'm just trying to find the new story. Link to comment Share on other sites More sharing options...
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