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  • Fix "No Sick Bays" message from appearing after sick bays have been built
  • Fix bug where farm stations/crop stations would lose track of being in a room and thus be unable to tune up/fertilizer the other things in the room
  • Fix a bunch more dead Database links
  • Further fixes for monument decor values
  • More colony initiatives added
  • Fix crash if Insufficient Oxygen Generation is clicked after an oxyfern has been uprooted
  • Fix crash if a critter is wrangled and dies at the same time
  • Updated world and ore textures for aluminum, rust, and salt
  • Colony summary screen should scale more correctly
  • Many strings typo fixes and tweaks
  • Plastic from the Portal comes out at a reasonable temperature
  • Compostables can be stored in storage lockers, solid transport, etc.
  • Lily flowers are compostable
  • Liquid/Gas filters, Conduit Element Sensors, and Gaseous Element Filter correctly save/load, correctly remember their setting, and now have a "none" setting that makes newly constructed ones behave correctly
  • Element sensors with a logic output have an updated sidescreen
  • New story added to the Database
  • Pips eat/poop at a reasonable rate now
  • Fix crash when Tree trunks were destroyed
  • Amalgamator is now Rock Crusher
  • The default asteroid now generates without any traits for a more consistent experience
  • Puft Princes can eat any of the Puft foods
  • All Puft poop efficiencies raised to 95%, and daily consumption increased.
  • Rust Deoxydizer outputs chlorine in gas form
  • Updated Chinese translation
  • Status items won't play a sound on click unless they actually do something
  • Fixed "no preview available" display on colony summary screen.
  • Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. :|:|:|:|:|:|:|:| 

 

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2 minutes ago, Ipsquiggle said:

Amalgamator is now Rock Crusher

Thank you for reverting this. It really didn't make any sense.

2 minutes ago, Ipsquiggle said:

Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick.

Awesome

Edited by Ambaire
  • Like 8
  • Liquid/Gas filters, Conduit Element Sensors, and Gaseous Element Filter correctly save/load, correctly remember their setting, and now have a "none" setting that makes newly constructed ones behave correctly

Is this the fix for element sensor based filters messing up on load? :)

 

2 minutes ago, Ipsquiggle said:

Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. :|:|:|:|:|:|:|:| 

Yay! :D

@Ipsquiggle, while you guys are on a hot spree with UI fixes, could you look into this issue? It's been around for a while and deserves some love :) 

 

  • Like 4
25 minutes ago, Ipsquiggle said:
  • Lily flowers are compostable

disgonbgud.gif

 

24 minutes ago, Ipsquiggle said:
  • The default asteroid now generates without any traits for a more consistent experience

Even if this is only a rollback to what was before, this is sad... The ability to choose whose traits to play with would have been better, if you want my opinion :/

Edited by Dracian
  • Like 6
20 minutes ago, Ipsquiggle said:

Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. :|:|:|:|:|:|:|:|

Thank you. This was perhaps the most confusing to new players.  Liquid duplication affects the more advanced players in strange ways.

By the way, I would like to give a salute to @R9MX4 (now named @FIXBUGFIXBUGFIX), as this was originally his torch to carry.  You are missed friend. The devs have been listening. Your work was never unappreciated, just not immediately pressing.  May your memory live on through your steam mods. 

giphy.gif?cid=790b76115d38d77b36616c4b2e

 

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