Maximum124 Posted April 16, 2021 Share Posted April 16, 2021 7 hours ago, Slagger said: Wait, what's going on? In general, wagstaff was added via the moonstorm event, people are freaking out over that- for the recent thread posts, theyre referencing the white kings speech in hollow knight so spoilers for that Spoiler Quote No cost too great. No mind to think. No will to break. No voice to cry suffering. Born of God and Void. You shall seal the blinding light that plagues their dreams. You are the Vessel. You are the Hollow Knight. its in reference to the final boss of hollow knight, the radiance which sort of does the same attacks as the new DS boss Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1449382 Share on other sites More sharing options...
Grim the Posted April 17, 2021 Share Posted April 17, 2021 Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1449468 Share on other sites More sharing options...
-Variant Posted April 21, 2021 Share Posted April 21, 2021 I thought I posted this already but obviously not. It was suggested I put these here so I shall. Anyhow I was doing some digging and found out that the giant eye in the sky is indeed named Alter, here's the animations of it revealing and hiding itself. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1450991 Share on other sites More sharing options...
Wardin25 Posted April 21, 2021 Share Posted April 21, 2021 10 hours ago, -Variant said: I thought I posted this already but obviously not. It was suggested I put these here so I shall. Anyhow I was doing some digging and found out that the giant eye in the sky is indeed named Alter, here's the animations of it revealing and hiding itself. Thats the icon for the new full moon nights (the ones while moonstorm is activated) Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1451120 Share on other sites More sharing options...
QuartzBeam Posted April 21, 2021 Share Posted April 21, 2021 1 hour ago, Wardin25 said: Thats the icon for the new full moon nights (the ones while moonstorm is activated) Is that supposed to contradict what Variant said? Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1451142 Share on other sites More sharing options...
lakhnish Posted April 21, 2021 Share Posted April 21, 2021 Can someone get me the animation of the Lord of the Fruitfly just flying? I'd appreciate it. Thanks. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1451162 Share on other sites More sharing options...
l0rdgumby Posted April 21, 2021 Share Posted April 21, 2021 2 hours ago, lakhnish said: Can someone get me the animation of the Lord of the Fruitfly just flying? I'd appreciate it. Thanks. This is the idle animation so that should do it Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1451212 Share on other sites More sharing options...
minespatch Posted April 21, 2021 Share Posted April 21, 2021 2 hours ago, l0rdgumby said: This is the idle animation so that should do it Spoiler Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1451266 Share on other sites More sharing options...
l0rdgumby Posted April 21, 2021 Share Posted April 21, 2021 Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1451280 Share on other sites More sharing options...
HeatAndRun Posted April 22, 2021 Share Posted April 22, 2021 Now celestial champion at phase 2 will spin faster if your base speed is fast. gas gas gas.mp4 Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1451686 Share on other sites More sharing options...
Pine G Posted April 23, 2021 Share Posted April 23, 2021 14 hours ago, HeatAndRun said: Now celestial champion at phase 2 will spin faster if your base speed is fast. gas gas gas.mp4 11.99 MB · 0 downloads This looks like it's been taken straight out of a cartoon, thanks for posting! Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1451947 Share on other sites More sharing options...
Memetan Posted April 23, 2021 Share Posted April 23, 2021 18 hours ago, HeatAndRun said: Now celestial champion at phase 2 will spin faster if your base speed is fast. gas gas gas.mp4 11.99 MB · 0 downloads Your new pet looks awesome!!! Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1451990 Share on other sites More sharing options...
thegreatJash Posted April 23, 2021 Share Posted April 23, 2021 21 hours ago, HeatAndRun said: Now celestial champion at phase 2 will spin faster if your base speed is fast. gas gas gas.mp4 11.99 MB · 0 downloads This needs to have some of cap. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1452035 Share on other sites More sharing options...
HowlVoid Posted April 23, 2021 Share Posted April 23, 2021 2 minutes ago, thegreatJash said: This needs to have some of cap. Holy holyga. The champion be like, "I am speed." Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1452037 Share on other sites More sharing options...
HeatAndRun Posted April 27, 2021 Share Posted April 27, 2021 Did you guys know... The gestalts don't attack you when you're wearing an enlightened crown? Like a bone helm. You don't need to struggle with every night's lunacy effect if you have an enlightened crown when you're gonna exploit the perma full moon! Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1453452 Share on other sites More sharing options...
thegreatJash Posted April 27, 2021 Share Posted April 27, 2021 1 minute ago, HeatAndRun said: Did you guys know... The gestalts don't attack you when you're wearing an enlightened crown? Like a bone helm. You don't need to struggle with every night's lunacy effect if you have an enlightened crown when you're gonna exploit the perma full moon! I never seemed to notice this. That's really cool, but I still think it's sanity threshold needs lowering. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1453455 Share on other sites More sharing options...
Hornete Posted April 27, 2021 Share Posted April 27, 2021 Phase1.wav Phase2.wav Phase3.wav Here's the new boss music for the Celestial Champion! Edit: There's also music for Wagstaffs lil minigame now! WagExperimentMusic.wav Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1453463 Share on other sites More sharing options...
QuartzBeam Posted April 27, 2021 Share Posted April 27, 2021 40 minutes ago, thegreatJash said: I never seemed to notice this. That's cause it was only added when the crown became deconstructible. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1453481 Share on other sites More sharing options...
Deerclops Mika Posted May 1, 2021 Share Posted May 1, 2021 Most likely someone has already written something like this before me, but I noticed in the game files the designation of things from The Gorge for the map. As long as I remember there were no maps in the Gorge. Does anyone know why they are needed in the game? And also this, I can't remember what it is Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1455265 Share on other sites More sharing options...
Hornete Posted May 1, 2021 Share Posted May 1, 2021 37 minutes ago, Deerclops Mika said: Most likely someone has already written something like this before me, but I noticed in the game files the designation of things from The Gorge for the map. As long as I remember there were no maps in the Gorge. Does anyone know why they are needed in the game? Maybe in an early version of the Gorge you could use the map? 38 minutes ago, Deerclops Mika said: And also this, I can't remember what it is That's the old design of the mushlight! : ) Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1455269 Share on other sites More sharing options...
Tim S. Posted May 4, 2021 Share Posted May 4, 2021 Does anyone know if and where the Archive Sigil is used? It's found under data/anim/archive_sigil.zip There's an animation included, but I couldn't get it to run.. And while I'm here, could anyone of you help me understand the brightmare_gestalt_invaderbrain.lua file found in scripts/brains? Spoiler require "behaviours/chaseandattack" require "behaviours/panic" require "behaviours/attackwall" require "behaviours/leash" require "behaviours/standstill" local WORK_DIST = 3 --must be greater than physics radii local LOST_DIST = 60 local RETURN_DIST = 15 local BASE_DIST = 6 local LOST_TIME = 5 local AGGRO_TIME = 6 local PETRIFY_TIME = 3 local PETRIFY_TIME_VAR = 1 local MoonBeastBrain = Class(Brain, function(self, inst) Brain._ctor(self, inst) self._losttime = nil self._petrifytime = nil end) local function GetInvadeTarget(inst) return inst.components.entitytracker:GetEntity("invadeTarget") end local function LostInvadeTarget(self) local target = GetInvadeTarget(self.inst) if target ~= nil and self.inst:IsNear(target, LOST_DIST) then self._losttime = nil return false elseif self._losttime == nil then self._losttime = GetTime() return false end return GetTime() - self._losttime > LOST_TIME end local function LostMoonCharge(self) local target = GetInvadeTarget(self.inst) if target == nil or ( target.components.timer ~= nil and target.components.timer:TimerExists("InvadeTarget") ) then self._petrifytime = nil return false elseif self._petrifytime == nil then self._petrifytime = GetTime() + GetRandomWithVariance(PETRIFY_TIME, PETRIFY_TIME_VAR) return false end return GetTime() > self._petrifytime end local function ShouldTargetInvadeTarget(inst) local target = GetInvadeTarget(inst) return target ~= nil and target:HasTag("wagstaff_npc") --and target.components.timer ~= nil --and target.components.timer:TimerExists("InvadeTarget") and GetTime() - inst.components.combat:GetLastAttackedTime() > AGGRO_TIME end local function GetInvadeTargetPos(inst) local target = GetInvadeTarget(inst) return target ~= nil and target:GetPosition() or nil end local function AttackInvadeTarget(inst) --inst:PushEvent("workmoonbase", { invadetarget = GetInvadeTarget(inst) }) end local BREAKSKELETONS_MUST_TAGS = { "playerskeleton", "HAMMER_workable" } local function BreakSkeletons(inst) local skel = FindEntity(inst, 1.25, nil, BREAKSKELETONS_MUST_TAGS) if skel ~= nil then skel.components.workable:WorkedBy(inst, 1) end end local function shouldspit(inst) if inst:HasTag("gestalt_invader_spitter") then if inst.components.combat.target and not inst.components.timer:TimerExists("spit_cooldown") then return true end end end local function spit(inst) local act = BufferedAction(inst, inst.components.combat.target, ACTIONS.TOSS) return act end local function shouldwaittospit(inst) if inst:HasTag("gestalt_invader_spitter") then if inst.components.combat.target then if inst:GetDistanceSqToInst(inst.components.combat.target) <= 4*4 then return true end end end end function MoonBeastBrain:OnStart() local root = PriorityNode( { WhileNode(function() return self.inst.components.hauntable ~= nil and self.inst.components.hauntable.panic end, "PanicHaunted", Panic(self.inst)), WhileNode(function() return self.inst.components.health.takingfiredamage end, "OnFire", Panic(self.inst)), --Teleported away, or moonbase got removed WhileNode(function() return LostInvadeTarget(self) end, "Lost Target", ActionNode(function() self.inst.components.health:Kill() end)), WhileNode(function() return shouldspit(self.inst) end, "Spit", DoAction(self.inst, spit)), WhileNode(function() return shouldwaittospit(self.inst) end, "waittospit", StandStill(self.inst)), SequenceNode{ ActionNode(function() BreakSkeletons(self.inst) end), AttackWall(self.inst), ActionNode(function() self.inst.components.combat:ResetCooldown() end), }, WhileNode(function() return ShouldTargetInvadeTarget(self.inst) end, "InvadeTarget", PriorityNode({ Leash(self.inst, function() return GetInvadeTarget(self.inst):GetPosition() end, WORK_DIST, WORK_DIST), ActionNode(function() AttackInvadeTarget(self.inst) end), StandStill(self.inst), })), ChaseAndAttack(self.inst, 100), Leash(self.inst, GetInvadeTargetPos, RETURN_DIST, BASE_DIST), Panic(self.inst), }, .25) self.bt = BT(self.inst, root) end return MoonBeastBrain I'm not much of a coder myself, but it looks to me like a Moonbase/Wagstaff-Type event, except with Gestalts I reckon? Did Klei just plan on using Gestalts instead of mutated birds originally and scrapped the idea? What creature has the tag "gestalt_invader_spitter"? Would really appreciate the help of someone who actually knows what's going on here haha Thanks in advance! Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1456110 Share on other sites More sharing options...
Hornete Posted May 4, 2021 Share Posted May 4, 2021 34 minutes ago, Tim S. said: And while I'm here, could anyone of you help me understand the brightmare_gestalt_invaderbrain.lua file found in scripts/brains? Reveal hidden contents require "behaviours/chaseandattack" require "behaviours/panic" require "behaviours/attackwall" require "behaviours/leash" require "behaviours/standstill" local WORK_DIST = 3 --must be greater than physics radii local LOST_DIST = 60 local RETURN_DIST = 15 local BASE_DIST = 6 local LOST_TIME = 5 local AGGRO_TIME = 6 local PETRIFY_TIME = 3 local PETRIFY_TIME_VAR = 1 local MoonBeastBrain = Class(Brain, function(self, inst) Brain._ctor(self, inst) self._losttime = nil self._petrifytime = nil end) local function GetInvadeTarget(inst) return inst.components.entitytracker:GetEntity("invadeTarget") end local function LostInvadeTarget(self) local target = GetInvadeTarget(self.inst) if target ~= nil and self.inst:IsNear(target, LOST_DIST) then self._losttime = nil return false elseif self._losttime == nil then self._losttime = GetTime() return false end return GetTime() - self._losttime > LOST_TIME end local function LostMoonCharge(self) local target = GetInvadeTarget(self.inst) if target == nil or ( target.components.timer ~= nil and target.components.timer:TimerExists("InvadeTarget") ) then self._petrifytime = nil return false elseif self._petrifytime == nil then self._petrifytime = GetTime() + GetRandomWithVariance(PETRIFY_TIME, PETRIFY_TIME_VAR) return false end return GetTime() > self._petrifytime end local function ShouldTargetInvadeTarget(inst) local target = GetInvadeTarget(inst) return target ~= nil and target:HasTag("wagstaff_npc") --and target.components.timer ~= nil --and target.components.timer:TimerExists("InvadeTarget") and GetTime() - inst.components.combat:GetLastAttackedTime() > AGGRO_TIME end local function GetInvadeTargetPos(inst) local target = GetInvadeTarget(inst) return target ~= nil and target:GetPosition() or nil end local function AttackInvadeTarget(inst) --inst:PushEvent("workmoonbase", { invadetarget = GetInvadeTarget(inst) }) end local BREAKSKELETONS_MUST_TAGS = { "playerskeleton", "HAMMER_workable" } local function BreakSkeletons(inst) local skel = FindEntity(inst, 1.25, nil, BREAKSKELETONS_MUST_TAGS) if skel ~= nil then skel.components.workable:WorkedBy(inst, 1) end end local function shouldspit(inst) if inst:HasTag("gestalt_invader_spitter") then if inst.components.combat.target and not inst.components.timer:TimerExists("spit_cooldown") then return true end end end local function spit(inst) local act = BufferedAction(inst, inst.components.combat.target, ACTIONS.TOSS) return act end local function shouldwaittospit(inst) if inst:HasTag("gestalt_invader_spitter") then if inst.components.combat.target then if inst:GetDistanceSqToInst(inst.components.combat.target) <= 4*4 then return true end end end end function MoonBeastBrain:OnStart() local root = PriorityNode( { WhileNode(function() return self.inst.components.hauntable ~= nil and self.inst.components.hauntable.panic end, "PanicHaunted", Panic(self.inst)), WhileNode(function() return self.inst.components.health.takingfiredamage end, "OnFire", Panic(self.inst)), --Teleported away, or moonbase got removed WhileNode(function() return LostInvadeTarget(self) end, "Lost Target", ActionNode(function() self.inst.components.health:Kill() end)), WhileNode(function() return shouldspit(self.inst) end, "Spit", DoAction(self.inst, spit)), WhileNode(function() return shouldwaittospit(self.inst) end, "waittospit", StandStill(self.inst)), SequenceNode{ ActionNode(function() BreakSkeletons(self.inst) end), AttackWall(self.inst), ActionNode(function() self.inst.components.combat:ResetCooldown() end), }, WhileNode(function() return ShouldTargetInvadeTarget(self.inst) end, "InvadeTarget", PriorityNode({ Leash(self.inst, function() return GetInvadeTarget(self.inst):GetPosition() end, WORK_DIST, WORK_DIST), ActionNode(function() AttackInvadeTarget(self.inst) end), StandStill(self.inst), })), ChaseAndAttack(self.inst, 100), Leash(self.inst, GetInvadeTargetPos, RETURN_DIST, BASE_DIST), Panic(self.inst), }, .25) self.bt = BT(self.inst, root) end return MoonBeastBrain I'm not much of a coder myself, but it looks to me like a Moonbase/Wagstaff-Type event, except with Gestalts I reckon? Did Klei just plan on using Gestalts instead of mutated birds originally and scrapped the idea? What creature has the tag "gestalt_invader_spitter"? Would really appreciate the help of someone who actually knows what's going on here haha Thanks in advance! Yup! It looks like it was originally gonna be gestalts, Heck the functions that spawn the birds in the event still have names like "SpawnGestalt", the brightmare_gestalt_invaderbrain is identical to the mutant bird brain too! 36 minutes ago, Tim S. said: Does anyone know if and where the Archive Sigil is used? It's found under data/anim/archive_sigil.zip There's an animation included, but I couldn't get it to run.. This is interesting! I don't think it's used anywhere, so its probably unused. There's only two "animations" named "on" and "off", theyre just the still images you posted there. "Off" being the white sign, "On" being the yellow sign. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1456116 Share on other sites More sharing options...
minespatch Posted May 4, 2021 Share Posted May 4, 2021 1 minute ago, Hornete said: "Off" being the white sign, "On" being the yellow sign. Makes me think of Oxygen not Included but for Thulian ancients. Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1456117 Share on other sites More sharing options...
glooomy Posted May 4, 2021 Share Posted May 4, 2021 lantern_flower @AleksyPL sent me this Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1456237 Share on other sites More sharing options...
l0rdgumby Posted May 5, 2021 Share Posted May 5, 2021 Link to comment https://forums.kleientertainment.com/forums/topic/106212-return-of-data-mining-art-assets-model-dumping-more-spoilers/page/80/#findComment-1456510 Share on other sites More sharing options...
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