QuartzBeam

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Everything posted by QuartzBeam

  1. Nerf Poison

    The solutions not being to your liking does not mean they do not exist. Put those goalposts down, eh? The Deli sells Waffles (60 Health) and Pierogi (40 Health) for 10 oincs each. The Mud Spa sells Blue Caps (20 Health) for 3 oincs. The Grocery sells Pomegranates (20 Health when cooked) for 1 oinc and Eggplants (20 Health when cooked) for 2 oincs. You can pick up Aloe for 8 Health free of charge and you can simiarly eat Butterfly Wings for the same amount, plus a tiny chance of getting Butter (40 Health). You can also try your luck at the Wishing Well, which stands a good chance of curing your poison and giving you 100 health for 1 measly gold nugget.
  2. Nerf Poison

    1. Poison goes away on its own after a few days. You just gotta outheal the damage. 2. You can craft a Venom Gland for 3 Poison Dart Frog Legs and eat it to remove the poison. Add the admittedly unreliable option of buying Antivenom from the Mud Spa and you got a grand total of 3 different ways you can get rid of poison.
  3. The image appears at the same time as the voice.
  4. It is Charlie. If you go pause at the right time, you can clearly see her face.
  5. They regrow if you don't mine them completely.
  6. Skins in Hamlet

    You... didn't know?
  7. Skins in Hamlet

    That's the electronic version of the net. Duh.
  8. Skins in Hamlet

    The century in which you cannot use any skins or DLC characters in Don't Starve Together's offline mode.
  9. Base Location Struggles

    That's true for all of Hamlet. Again, not really exclusive to the herald island. You can make a network consisting of 2 telelocator focuses, one in your house and the other in the calendar room, to go back and forth between the two. Because interiors are outside the map limits, it is nigh impossible for exterior focuses to interfere, so you can literally sleep through 3-4 days of the Aporkalypse in the safety of your home, then telelocate to the calendar to stop it, then telelocate back and exit your home to find a city in the midst of the Pig Fiesta.
  10. Wilba in DST?

    How do I delete someone else's post?
  11. The Goose only has 40% more speed than the default. Less than an overcharged WX-78 with no cane or magiluminescence.
  12. Eyeplants don't spawn on hamlet turf

    They do not spawn cause they need to be explicitly coded to spawn on a certain turf. That said eyeplants not spawning on hamlet turfs is great for base building, since it gives you a lot more options for controlling their growth and thus allows you to use lureplants as decor.
  13. Spidermonkey Overpopulation

    On the plus side, it makes it easier to use Cocooned Trees as decor.
  14. add Mornig star blue print

    The Suggestions Forum is that way.
  15. [Game Update] - 345820

    Hamlet is a plateau, meaning it's at the top of a mountain (or several).
  16. [Game Update] - 345820

    Can we not fat shame the poor thing? Thanks.
  17. [Game Update] - 345820

    what do you mean?
  18. I've got through Dry Season and I'm not at the start of Mild and, for some reason, puddles keeping spawning, expanding and disappearing again over short periods of time. I'm not entirely sure what triggers their appearance, but they seem to always show up in the exact same spots, which leads me to think they do not actually despawn when they "dry up". I've attached my save file. The world is in slot 1. Some of the spots that keep producing puddles are those indicated in the screenshot and at least 2 more near the Slanty Shanty with the Cottage exterior. remote.7z
  19. And what precisely makes you think this is a bug? They cannot be attacked because they do not have a health value. Also, congratulations. You just trapped yourself in a tiny, square room.
  20. How is this wrong? Prime Apes are literally a reskin of Splumonkeys. Yes, their behaviors differ, but their body types and animations are identical, which was Skye's point.
  21. Figured I'd report this again, since the first 3 or so reports got no response and, most importantly, no fix. Ballphins spawned from Ballphin Palaces behave weirdly due to their herd mechanics. Normally, they attach themselves to a nearby ballphin pod or create a new one if they can't find one. However, sooner or later, something will but out and one day they'll decide to spawn and attach themselves to a new ballphin pod miles away from their Palace. I'm guessing something causes them to not detect their existing ballphin pod. Depending on whether they are in open ocean (most of SW) or in an enclosed space (either Hamlet pods or a sea wall-surrounded area in SW), things progress differently. In open ocean, they will swim away from their home to find this new ballphin pod they've spawned. Eventually, they will move too far away and become unloaded. This results in them being stuck away from their homes, as their homeseeker component will not activate at dusk and they won't come back unless the player goes out to find them and escort them home. In enclosed spaces, they will become stuck swimming against the shore or sea walls all day long. However, when dusk comes, they will return to their homes, only to repeat the whole thing again come morning. Slot 1 of the attached save file belongs in this category. Using c_countprefabs, it appears that there are 25 ballphin pods in total, but only 15 ballphin palaces. The ballphins stuck swimming against the shore (or, in one case, stuck swimming against a lily pad) are also 15, so I'm fairly certain the behavior only affects ballphins spawned from palaces. And when I used c_gonext("ballphinpod") I ended up in the void, as shown in the screenshot. remote.7z
  22. DISCLAIMER: This save file (slot 1) was made before the Interiors beta, then transferred to it and finally transferred back to the live version after Hamlet left early access. In the last couple of weeks, I've noticed that going to certain points in the map causes a massive spike in the number of awake entities. In just a few steps, the awake entity count goes from 3k-5k (the standards numbers in and around my city) all the way up to 12k or so. These entities do not actually seem to exist. I cannot see them anywhere nor interact with them, nor do I what kind of entities they actually are. Unfortunately, that does not stop them from tanking my fps to single digits. I first noticed this occurence at the location depicted in the first screenshot. I think this was shortly after the bugfix had come out that removed things that had been pushed off the edges of the map by Lush season's winds. This spot has been entity-overloaded ever since. Now, right after the Dynamic Asset Loading update, I've noticed this in the location depicted in the second screenshot as well. Interestingly, both locations are near the waterfalls of a lily pond biome. remote.7z
  23. When playing as Webber, holding F (rather than Ctrl+F, which is actually meant for force attacks) will target any spiders Webber has not "recruited", even if said Spiders are not hostile. This basically means you have to target things via mouse, or risk hitting a spider and getting a whole nest after you.
  24. I've made 2 Dripple Pipes in order to create rain and stop stuff from smoldering. However, 3 out of 7 times I've used a Dripple Pipe so far it has caused no rain. However, even without causing rain, it seems to stop any smoldering happening at the moment.
  25. Pikos can eat Ro Bin's stone

    Pikos can't eat anything. They just store things in their tree. Chop it and you get your things back.