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Soooo

"You can't beat a good old rubber ball." - Winona exam. CARNIVAL_BALL

Seems like Cawnival almost added bouncy balls. Anyone found any clue in the game files on how they would've worked? 

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18 minutes ago, Tim S. said:

Soooo

"You can't beat a good old rubber ball." - Winona exam. CARNIVAL_BALL

Seems like Cawnival almost added bouncy balls. Anyone found any clue in the game files on how they would've worked? 

There are no other references to CARNIVAL_BALL in the games files unfortunately, except for some tuning values.

 

CARNIVAL_BALL_COLLISIONTIMEBUFFER = 8 * FRAMES,
        CARNIVAL_BALL_YBOUNCE = 20.0,

Edit: And also in-game name and recipe description for the ball
 

CARNIVAL_BALL = "Shiny Red Ball",
CARNIVAL_BALL = "You're guaranteed to have a ball!",

 

Edited by Hornete
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Thank you very much! I have another request, but it's a big big one so it would be great too if you just provided me with one or two animations!

Specifically I'd love to have the animations of magic being used/magic light cones shining:


- using Telelocator Staff (purple)
- prototyping at default Shadow Manipulator (purple)
- using Star-Callers Staff (yellow)
- using Deconstruction Staff (green)
- reviving with Life Giving Amulet (red)
- Klaus reviving with Life Giving Amulet (red)
- using Moon Callers Staff (blueish/purple)
- Crab King using magic (white)
- Petrifying Tome/Tome of Beckoning/Living Staff/Infernal Staff (all the same red I think, so one animation would suffice)

And also:
- the Fire Staff Projectile flying
- the Ice Staff Projectile flying
- Klaus' deer using fire magic
- Klaus' deer using ice magic
- the shimmer when socketing Gems in Crab King
- the moonbeam transforming the Star-Callers Staff (if possible including the transparent light cone surrounding it)


Like I said quite the big request, but I'd be so grateful if one of you would provide me with (a few) of these animations!

 

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1 hour ago, Tim S. said:

Thank you very much! I have another request, but it's a big big one so it would be great too if you just provided me with one or two animations!

Specifically I'd love to have the animations of magic being used/magic light cones shining:


- using Telelocator Staff (purple)
- prototyping at default Shadow Manipulator (purple)
- using Star-Callers Staff (yellow)
- using Deconstruction Staff (green)
- reviving with Life Giving Amulet (red)
- Klaus reviving with Life Giving Amulet (red)
- using Moon Callers Staff (blueish/purple)
- Crab King using magic (white)
- Petrifying Tome/Tome of Beckoning/Living Staff/Infernal Staff (all the same red I think, so one animation would suffice)

And also:
- the Fire Staff Projectile flying
- the Ice Staff Projectile flying
- Klaus' deer using fire magic
- Klaus' deer using ice magic
- the shimmer when socketing Gems in Crab King
- the moonbeam transforming the Star-Callers Staff (if possible including the transparent light cone surrounding it)


Like I said quite the big request, but I'd be so grateful if one of you would provide me with (a few) of these animations!

 

Why

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9 hours ago, Gourmand said:

Why

Well mainly because I'm a fool who still can't get Spriter to work..

Secondly because I wanna spend some time thinking about Gems, Moonlight and light passing through Gems, to theorize a lil bit about how magic is presented in DST and whether there are any parallels to light diffraction. Since I'm done with my exams for now, spending hours looking at sprites and animations seems a perfect way to spend my spare time.

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9 hours ago, Tim S. said:

Well mainly because I'm a fool who still can't get Spriter to work..

Secondly because I wanna spend some time thinking about Gems, Moonlight and light passing through Gems, to theorize a lil bit about how magic is presented in DST and whether there are any parallels to light diffraction. Since I'm done with my exams for now, spending hours looking at sprites and animations seems a perfect way to spend my spare time.

Oh cool, I always wondered why people asked for those. I have a better idea now, thank you!

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11 hours ago, Gourmand said:

I always wondered why people asked for those.

I ask because I print them out for individual frames and use them for references on my art. The wiki is slowly posting animations now but the data mining threads have way more to offer.

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There's like, literally a million and 2 (exaggeration but there's a lot) of unused content, but I feel this in particular will spark interest.
It's the Otter, the one that had the datamined sounds from like years ago!
unknown.pngunknown.pngunknown.png

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27 minutes ago, -Variant said:

There's like, literally a million and 2 (exaggeration but there's a lot) of unused content, but I feel this in particular will spark interest.
It's the Otter, the one that had the datamined sounds from like years ago!
unknown.pngunknown.pngunknown.png

Have you found any unused Hamlet interior decorations? Like windows, columns, wall ornaments, chairs, lamps, etc. by any chance?

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1 hour ago, -Variant said:

Там буквально миллион и два (преувеличение, но есть много) неиспользованного контента, но я чувствую, что это, в частности, вызовет интерес.
Это Выдра, та самая, звуки которой были обнаружены несколько лет назад!
unknown.pngunknown.pngunknown.png

What is the name of the otter file?

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