watermelen671

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About watermelen671

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    [Final Boss] The Asset Space Manawhale
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  1. ...you know you could've done that as well yeah?
  2. I wonder who did the animation work for the fantasy sequence...because it just oozes Jeff Agala. I wish they'd put some sort of credits section in the description, so we can thank the amazing Klei animators individually.
  3. The new Wigfrid animations don't account for any "long gloves" worn at the time. The upper part of the gloves disappear.
  4. Here are the Valkyrie skins: I don't believe I have the Roseate skins on hand at the moment, but can be easily readied at a moment's notice. Here are the Roseate skins:
  5. Having just watched the Wigfrid short...you can really feel Jeff's influence in a certain part. :wilson_sneaky:

    1. watermelen671

      watermelen671

      ALSO THE LORE AT THE END OF IT.

      soyousay.png.05776c9f722aafebc2f89783d17baccd.png

    2. minespatch

      minespatch

      I was expecting Smith to show up.

  6. Wigfrid update let's go! BATTLE SONGS WIGFRID MENU WIGFRID IDLE STATUS Some of these are gonna require me to go in and fix them quite a bit. ALSO SKINS COMING SOON AFTERWARDS Okay I lied...skins first. With the armor:
  7. ...how is he so fast? :wilson_curious:

    1 minute ago, ImDaMisterL said:

    As always, @Instant-Noodles already did an awesome job at unveiling them here: 

     

    1. ImDaMisterL

      ImDaMisterL

      Black magic.

    2. watermelen671
    3. minespatch

      minespatch

      Noodles just has that ability.:wilson_sneaky:

  8. [14:12:45.507] [1] [INFO] Error deserializing template WorkChore`1+StatesInstance[[Refinery, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] Parent class failed to load, due to: Could not set up parent class, due to: Invalid generic instantiation assembly:C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll type:GenericInstance member:(null) signature:<none> assembly:C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll type:GameInstance member:(null) signature:<none> at (wrapper managed-to-native) System.RuntimeType.GetMethodsByName_native(System.RuntimeType,intptr,System.Reflection.BindingFlags,bool) at System.RuntimeType.GetMethodsByName (System.String name, System.Reflection.BindingFlags bindingAttr, System.Boolean ignoreCase, System.RuntimeType reflectedType) [0x0001b] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.RuntimeType.GetMethodCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) [0x00010] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.RuntimeType.GetMethods (System.Reflection.BindingFlags bindingAttr) [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at KSerialization.Helper.GetSerializationMethods (System.Type type, System.Type type_a, System.Type type_b, System.Type type_c, System.Reflection.MethodInfo& method_a, System.Reflection.MethodInfo& method_b, System.Reflection.MethodInfo& method_c) [0x0000c] in <1dcc11867b524f7cb2488468843e982e>:0 at KSerialization.DeserializationTemplate..ctor (System.String template_type_name, IReader reader) [0x00039] in <1dcc11867b524f7cb2488468843e982e>:0 Hm...never seen this before. Did you attempt to MacGyver a Pre-Alpha save file into the current build? I'd love to get my hands on the original file so I could look into it a bit more @Nogard78 to see what's going on. Regardless I think you should still submit a bug report. Don't forget to include the logs.
  9. Uh...2017, that'd have to be during the Pre-Alpha era. Hang on, lemme check... Oof, I actually can't check them with my PA build, because once you load it into the current build it can no longer be opened in previous builds. Lemme see what else I can find...
  10. Is nobody gonna talk about how Shadow Wormwood has an obvious video game weak spot? ...like for real, it's such a textbook example I'm surprised he doesn't get hurt unless attacked there.
  11. ...I believe I posted all the UI stuff sometime back, lemme see if I can find the post. Edit: Found it! As for the second request, I'll get on that.
  12. I hope you are okay. ^^

  13. Lads...I've done it. :wilson_ecstatic:

    image.thumb.png.cb1d8da2188676ab9fb2c7afde78209b.png

    1. Show previous comments  3 more
    2. DragonMage156

      DragonMage156

      Are you trying to put face paint on Sue?

    3. watermelen671

      watermelen671

      ...no. Is the Buddy skin not in the game? :wilson_curious:

    4. DragonMage156

      DragonMage156

      For the character models? No.