mrxarous Posted December 2, 2020 Share Posted December 2, 2020 1 hour ago, Wardin25 said: i didnt ask for it, but you forgot walters Who? j/k....darn I did, I even pulled it, I'll edit it, thanks for letting me know. XD Link to comment Share on other sites More sharing options...
minespatch Posted December 2, 2020 Share Posted December 2, 2020 4 hours ago, mrxarous said: Like this? Instant noodles didn't post them, so thanks so much. Link to comment Share on other sites More sharing options...
DragonMage156 Posted December 3, 2020 Share Posted December 3, 2020 On 11/28/2020 at 6:19 PM, minespatch said: Hollow Night Spoiler My mind, I swear to god... 3 4 1 Link to comment Share on other sites More sharing options...
mrxarous Posted December 4, 2020 Share Posted December 4, 2020 I dropped these just in case. I might pick apart some more from the update on the main branch. 13 1 Link to comment Share on other sites More sharing options...
-Nick- Posted December 4, 2020 Share Posted December 4, 2020 @watermelen671 Could you get me the heads of the snow fallen skins? Mostly Wx front view and side view. Thanks! 1 Link to comment Share on other sites More sharing options...
Deerclops Mika Posted December 6, 2020 Share Posted December 6, 2020 Does anyone know what this is? I found this in the beta files "Reap what you Sow" called "farm_plant_happiness" Spoiler 3 1 Link to comment Share on other sites More sharing options...
Wardin25 Posted December 6, 2020 Share Posted December 6, 2020 1 hour ago, Deerclops Mika said: Does anyone know what this is? I found this in the beta files "Reap what you Sow" called "farm_plant_happiness" Hide contents The last one is from when a fruit fly infects a crop, and the first two look like they are the ones that appear when you tend to a crop 2 Link to comment Share on other sites More sharing options...
ZTheNecromancer Posted December 6, 2020 Share Posted December 6, 2020 (edited) 43 minutes ago, Wardin25 said: The last one is from when a fruit fly infects a crop, and the first two look like they are the ones that appear when you tend to a crop That first one seems unused as far as I can tell, or the second one might be. Or heck, they're put together when tending to a plant. Real pretty though. Edited December 6, 2020 by ZeeDragon 4 Link to comment Share on other sites More sharing options...
me real life Posted December 9, 2020 Share Posted December 9, 2020 New music~ 7 1 3 Link to comment Share on other sites More sharing options...
Grim the Posted December 15, 2020 Share Posted December 15, 2020 Could I get the animation of the fuelweaver dying? Link to comment Share on other sites More sharing options...
mrxarous Posted December 15, 2020 Share Posted December 15, 2020 (edited) 7 hours ago, Grim the said: Could I get the animation of the fuelweaver dying? Like this? Edited December 15, 2020 by mrxarous Upload borked and double uploaded the gif. 7 Link to comment Share on other sites More sharing options...
Grim the Posted December 15, 2020 Share Posted December 15, 2020 2 minutes ago, mrxarous said: Like this? That's perfect. Thanks! 1 Link to comment Share on other sites More sharing options...
minespatch Posted December 24, 2020 Share Posted December 24, 2020 Can I see the animation for this? 1 Link to comment Share on other sites More sharing options...
Grim the Posted December 26, 2020 Share Posted December 26, 2020 On 12/24/2020 at 4:19 AM, minespatch said: Can I see the animation for this? Side:Down: Up: 4 1 Link to comment Share on other sites More sharing options...
QuartzBeam Posted December 26, 2020 Share Posted December 26, 2020 Is there an animation for when the Moon Glass in the Lunar Grotto regrows? Link to comment Share on other sites More sharing options...
Hornete Posted December 26, 2020 Share Posted December 26, 2020 35 minutes ago, QuartzBeam said: Is there an animation for when the Moon Glass in the Lunar Grotto regrows? No, it just switches to the unmined sprite and spawns the same puff effect as the halloween moon potion effect. Link to comment Share on other sites More sharing options...
QuartzBeam Posted December 26, 2020 Share Posted December 26, 2020 11 minutes ago, Hornete said: No, it just switches to the unmined sprite and spawns the same puff effect as the halloween moon potion effect. You'd think an ancient, moon-sized eldritch abomination would have put a bit more effort into that. :P 2 Link to comment Share on other sites More sharing options...
cybers2001 Posted December 26, 2020 Share Posted December 26, 2020 2 minutes ago, QuartzBeam said: You'd think an ancient, moon-sized eldritch abomination would have put a bit more effort into that. :P Klei probably didn't expect players to sit around and watch glass grow 3 9 Link to comment Share on other sites More sharing options...
Grim the Posted December 27, 2020 Share Posted December 27, 2020 On 12/3/2020 at 9:08 PM, Nickolai said: @watermelen671 Could you get me the heads of the snow fallen skins? Mostly Wx front view and side view. Thanks! Klei has the skins, DLC character, and also Warly and Walter excrypted as .dyn files instead of the normal .bin to make it harder to extract them. In addition, it's against the ToS (Terms of Service) to extract them to prevent people from modding in skins/dlc characters as mods for free. (I still have no idea why Weregoose, Weremoose, Walter, and Warly are encrypted if they're all free) Link to comment Share on other sites More sharing options...
Fuffles Posted December 28, 2020 Share Posted December 28, 2020 21 hours ago, Grim the said: Klei has the skins, DLC character, and also Warly and Walter excrypted as .dyn files instead of the normal .bin to make it harder to extract them. In addition, it's against the ToS (Terms of Service) to extract them to prevent people from modding in skins/dlc characters as mods for free. (I still have no idea why Weregoose, Weremoose, Walter, and Warly are encrypted if they're all free) .dyn serves more purpose than just encryption, I asked a dev about it and .dyn or dynamic actually means that these assets are loaded dynamically and only when needed. They are HQ so loading them is a bit more expensive than your normal triple-downsized builds. That's why when you enter your Curio Collection Screen with all the characters it takes a while to load them with a lot of skins. All Characters are .dyn'd, they just put back the old .zip builds for modders, so are most of the skin assets and credits. They aren't needed all the time so why clog up the mem with unnecessary assets? 2 Link to comment Share on other sites More sharing options...
Tykvesh Posted December 28, 2020 Share Posted December 28, 2020 59 minutes ago, Fuffles said: They are HQ so loading them is a bit more expensive than your normal triple-downsized builds. For some reason The Gorge dishes were brought into the game as .dyn files, but they have a really low resolution. Meanwhile, their Cookbook icons have superb quality... 2 1 Link to comment Share on other sites More sharing options...
Fuffles Posted December 28, 2020 Share Posted December 28, 2020 (edited) 3 hours ago, Tykvesh said: For some reason The Gorge dishes were brought into the game as .dyn files, but they have a really low resolution. Meanwhile, their Cookbook icons have superb quality... that's because they used to be encrypted in a special way (klump) to prevent people from leaking the dishes during the event, now they are just normal .dyns again, same was with the .tex and strings for these dishes back then Edited December 28, 2020 by Fuffles 1 Link to comment Share on other sites More sharing options...
Tykvesh Posted December 28, 2020 Share Posted December 28, 2020 6 minutes ago, Fuffles said: that's because they used to be encrypted in a special way (klump) to prevent people from leaking the dishes during the event, now they are just normal .dyns again, same was with the .tex and strings for these dishes back then Aha! Klump folders and references in the code always caught my eye, but I never gave it much thought. Thanks for explaining. Link to comment Share on other sites More sharing options...
Fuffles Posted December 29, 2020 Share Posted December 29, 2020 On 12/28/2020 at 9:35 PM, Tykvesh said: Aha! Klump folders and references in the code always caught my eye, but I never gave it much thought. Thanks for explaining. basically Klump was Klei's way of keeping the Gorge spoiler-free from the dataminers, now its just there to house that 1 .txt file explaining its not used Link to comment Share on other sites More sharing options...
Deerclops Mika Posted January 2, 2021 Share Posted January 2, 2021 (edited) Заметил, что файлы дверей в DST изменились 18.12.2020. Единственное, что я обнаружил, - это странное расположение дверей. В игре не нашел способа сделать их такими Спойлер Похоже на сломанную дверь. Как будто кто-то пытался выломать дверь, но почему-то остановился. Edited January 2, 2021 by Deerclops Mika Link to comment Share on other sites More sharing options...
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