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About kardinals

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  1. 8 Faced Fences Gates [DST]

    Why not make it for singleplayer too?
  2. Faster Mushrooms

    So wait, they do actually grow again after I pick them? Yaay I'm not hallucinating. But what about cave mushrooms? Do they re-grow too?
  3. Great mod, but you should've made font color red or something like that. White isn't really visible, especially during winter. (see carrots in backpack on the pic)
  4. Auto Catch v2

    Countless times I got killed by my boomerang. Well no more
  5. Extended Map Icons

    Could you please add screenshots? Those three don't work.
  6. Archery Mod [DS]

    You put it inside your mods folder. If it's steam then C:\Program Files (x86)\Steam\steamapps\common\dont_starve\mods I had an issue, didn't even make the crossbow or anything from there, just browsed through the archery tab. Other mods installed: 1. combined status 2. action queue
  7. Pengulls don't attack walls - mod

    Works for me. Never had any issues.
  8. Version 1.0.0


    This is my first game modification so install this at your own risk (lol). I have played with it around 100 in game days and haven't had any trouble. This change doesn't let pengulls attack your walls. The downloaded file should go into C:\Program Files (x86)\Steam\steamapps\common\dont_starve\data\scripts\brains and replace the original penguinbrain.lua You should backup the original file just in case. I haven't tested this with DLCs but it should work.
  9. RockyFix

    This is very nice, if they don't overpopulate again, that is. Has anyone had any trouble with this? But wouldn't it be better to make it so when they reach a number the new spawning ones get killed instantly? For example 100 lobsters were spawned and each new lobster that gets born he gets killed immediately. EDIT: there is a bug, sort of. I give flint to one, he fights for me, he turns into stalagmite. I go onto the surface, he's back there as a lobster following me, but still in the cave as stalagmite.