AlexXsWx

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About AlexXsWx

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  1. Version 0.0.5

    86 downloads

    Disables transition animation on hunger change
  2. Download: Wolfgang w/o hunger transitions Steam workshop URL: http://steamcommunity.com/sharedfiles/filedetails/?id=907115740 So my friend lost quite some times because of inability to move while Wolfgang is playing his power down animation when changing forms. This is pretty dangerous when you're kiting (basically any boss) or running away from someone (e.g. spiders/monkeys), so I decided to disable the animation. I understand why it is there in the first place, and think that there still has to be some animation feedback, but not the one that would reset your current action and block you for a short time. I can imagine it being shadow effects on top, or simply highlighting character with some sound effect. As for the implementation, I overwrote scrips/prefabs/wolfgang.lua with a copy that comments out lines containing inst.sg:PushEvent("powerdown") and inst.sg:PushEvent("powerup") This is not the best solution, but I wasn't sure if I can access and replace local functions from outside for a more solid approach. If someone knows a better way to do this - please let me know.
  3. [MENTION=10271]WrathOf[/MENTION],What string I need to provide to msgid? Should it be unique? Should my mod code has that string somewhere?
  4. I'm currently writing a mod which will sometimes make characters saying different strings. How should I create this strings in my mod in "right" way, so translators will be able to translate it in the same way as they was translating original strings?
  5. Sometimes bees stucking over a flower - due to same bug - the flower is somehow being placed lower than ground level, and bee can't reach it.
  6. Another chest bug: http-~~-//www.youtube.com/watch?v=-PAb9GEyazQ It seems to me that it moves down with time (or with saves) - at installation time it was ok, as far as I rememberUpdate: this bug also affects one of my ice boxes: http://img819.imageshack.us/img819/8373/dontstarvesteam20130305.jpg
  7. As for version 73920, this bug is still active: if a tallbird have an egg in its nest, it will chase you for only 30-40s. If it doesnt - no matter was it stolen or just doesn't exists - it will chase you constantly. So it's almost every time I'm checking a nest for an egg, I have to kill tallbird, because it didn't layed the egg and starts chasing me instead of doing that.
  8. Eeeeehm. 29 feb hotfix? Shouldn't it be 1st march instead?
  9. Bug Submission Please choose a category [Graphics] Platform [*]Steam Version Number 73662 Issue title Zooming in doesn't stop while in pause Steps to reproduce 1. Zoom camera out 2. Wait for it to start zooming in 3. Click on pause 4. Watch how camera zooming in through your character, ground, water... Describe your issue http-~~-//www.youtube.com/watch?v=avLYRoZSG1A Update: Also, after camera through water and pause releasing, you need to zoom it out manually and you can stop it on any stage before normal values of zoom - it will not zoom out itself.
  10. Bug Submission Please choose a category [Gameplay] Platform [*]Steam Version Number 73662 Issue title No king, villages, swamps and buffalos in a world Steps to reproduce Unavailable Describe your issue Sorry if this is not a bug. So after winter update I've used portal to get in world #2, and after discovering whole map i didn't found neither pig king, village (3+ pig houses nearby with pre-generated farms), swamp biomes or buffalos on it. However, I found 1 very small patch of swamp with 1 tentacle living there and 1 steppe biome with alot of lakes (just like swamp biomes used to have) Update: Oh, and I have totally no reeds because there's no swamp biome. Update 2: And there's no igloo as well. Update 3: And mandrakes..
  11. I've posted it too, same problem. - http://forums.kleientertainment.com/showthread.php?11297-Gameplay-Time-of-days-is-probably-wrongAs I've noted clock changes sometimes at game restarting (I've saved at night, and at load clocks changed and it was dusk)
  12. Bug Submission Please choose a category [Gameplay] Platform [*]Steam Version Number 73662 Issue title Time of days is probably wrong Steps to reproduce Unavailable Describe your issue http://forums.kleientertainment.com/showthread.php?11288-Winter-has-come!-Now-will-it-ever-go-away I was playing adventure started at insanity update. At world 1 day 327 winter update released, I survived 1 winter (which last for 347-362 days) and used portal to move in new world. New world: Day 1: Everything is cool, I have 10 sections of day, 4 of dusk and 2 of night. Day 2, night: Snowing for ~20s, without winter ambient colors, sounds, snow on the ground or whatever. Day 12: Suddenly, winter starts, and I have 3 sections of day, 8 of dusk and 5 of night Day unknown - in like a week or two I have normal winter time - 6 sections of day, 6 of dusk and 4 of night Day 58 - first melting. Still winter, though. Day 62 - Winter is over, 4 sections of day, 8 dusk, 4 night. Weird configuration Day 71 - 10 day, 4 dusk, 2 night. I've definately have quit-save-continued game at this day. Day 72 - Winter, 3 sections of day, 8 of dusk and 5 of night --____-- That doesn't makes sence for me. I'm ok to consider 10 days of summer as hard/adventure mode, but sections of day that increases and decreases between seasons (sections of day: Summer: 10; Winter: 3, 6; Summer: 4; 10; Winter: 3) I consider as bug. Day 72 after save-quit-restarting: 6-6-4, which means yes, it's bug.