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Found 52 results

  1. I alt tabbed, cliked out and instantly tabbed back in. Resault was me losing all audio but the menu sounds...
  2. Basicamente luego de ver una repetición de cualquier circuito el sonido que deberian hacer mis saltos no se escucha y por ahora la unica solución que tengo es reiniciando el juego.
  3. Footstep audio seems to stop after spectating another player, or watching a replay. Only way to fix is to restart.
  4. I've been working on this for a while. I'm giving up now. I think it will be better for me to get help. I'm making a weapon mod. I cannot add the sound file. This is my prefab. local assets= { Asset("ANIM", "anim/excalibur.zip"), Asset("ANIM", "anim/swap_excalibur.zip"), Asset("ATLAS", "images/inventoryimages/excalibur.xml"), Asset("IMAGE", "images/inventoryimages/excalibur.tex"), Asset("SOUNDPACKAGE", "sound/excalibur_sound.fev"), Asset("SOUND", "sound/excalibur_sound.fsb"), } local function IsValidVictim(victim) return victim ~= nil and not (victim:HasTag("sword") or victim:HasTag("kill") or victim:HasTag("king")) and victim.components.health ~= nil and victim.components.combat ~= nil end local function OnAttack(inst) inst.SoundEmitter:PlaySound("excalibur_sounds/sound/excalibur_attack") end local function OnTool(inst) inst.SoundEmitter:PlaySound("excalibur_sounds/sound/excalibur_tool") end local function onattack(attacker, target) if not target:IsValid() then return end if target.components.combat ~= nil then target.components.combat:SuggestTarget(attacker) end if target.components.sleeper ~= nil and target.components.sleeper:IsAsleep() then target.components.sleeper:WakeUp() end end local function fn() local function OnEquip(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_excalibur", "excalibur") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") inst.SoundEmitter:PlaySound("excalibur_sounds/sound/excalibur_equip") end local function OnUnequip(inst, owner) owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") inst.SoundEmitter:PlaySound("excalibur_sounds/sound/excalibur_unequip") end local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local sound = inst.entity:AddSoundEmitter() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() inst.entity:SetPristine() MakeInventoryPhysics(inst) MakeHauntableLaunch(inst) anim:SetBank("excalibur") anim:SetBuild("excalibur") anim:PlayAnimation("idle") if not TheWorld.ismastersim then return inst end inst:AddComponent("weapon") inst.components.weapon:SetOnAttack(onattack) inst.components.weapon:SetDamage(50) inst.components.weapon.onattack = OnAttack inst:AddComponent("tool") inst.components.tool:SetAction(ACTIONS.CHOP) inst:AddComponent("finiteuses") inst.components.finiteuses:SetMaxUses(250) inst.components.finiteuses:SetUses(250) inst.components.finiteuses:SetOnFinished(inst.Remove) inst:AddComponent("inspectable") inst:AddComponent("lootdropper") inst:AddComponent("tradable") inst:AddComponent("equippable") inst.components.equippable:SetOnEquip( OnEquip ) inst.components.equippable:SetOnUnequip( OnUnequip ) inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "excalibur" inst.components.inventoryitem.atlasname = "images/inventoryimages/excalibur.xml" inst:ListenForEvent("equip", function(inst, data) onequip(inst, data) end) inst:ListenForEvent("unequip", function(inst, data) onunequip(inst, data) end) return inst end return Prefab("common/inventory/excalibur", fn, assets, prefabs) What am I doing wrong?
  5. Bonjour, quand nous passons en mode spectateur, beaucoup de sons disparaissent et nous devons redémarrer le jeu
  6. sometimes after watching a replay, my sound cuts out! stop it!
  7. No sound when entering world when green sis talking
  8. No sound when entering world when green sis talking
  9. I beat this stage with the double jump by jumping on the edge of the door to the above platform past it. Then I use the slant below it to gain speed and double jump into the end goal. My assumption is that never having landed on "solid" ground again for some reason messes with the jump sounds upon resetting.
  10. After spectating other players, or after viewing a replay, Jumping/strafing and other sounds are muted until The program is restarted.
  11. All of my mods audio is not the same volume as the in-game setting. I think it has something to do with the FSB tool but I can't figure out what it is. I can provide pictures if needed.
  12. шаги и звуки смерти не издают звук, все настройки звука на максимум
  13. шаги и звуки смерти не издают звук, все настройки звука на максимум
  14. I think once I watched a leaderboard replay, they all cut out. What I mean is like when you bhop theres the strafe sounds, and when you jump it has the little donk sound. This is driving me insane
  15. After entering and exiting a replay, all in game SFX audio seems to stop and does not return at all. This includes important audio cues such as boost fills and bounces.
  16. Alright so there are dicsk and aboalls int mhya ass so it was very noisy and uncomforataboel so y9ouknl know okay?llk;/ "E
  17. when you spectate a player that plays an level the level music starts playing but when you press return or esc the music from the player that you spectated is still going
  18. In the main menu > collections > when you're flipping through the GAT comics, there's this jarring audio glitch sound it plays when you are at the end of reading the comic and you holding right
  19. Gameplay music for the lava area from a replay was playing after exiting said replay. Overworld music played for a brief moment then returned to the Lava-world music.
  20. Gameplay music for the lava area from a replay was playing after exiting said replay. Overworld music played for a brief moment then returned to the Lava-world music.
  21. Gameplay music for the lava area from a replay was playing after exiting said replay. Overworld music played for a brief moment then returned to the Lava-world music.
  22. Gameplay music for the lava area from a replay was playing after exiting said replay. Overworld music played for a brief moment then returned to the Lava-world music.
  23. Sounds like I'm in a vent all the time, with the echo and extra loud ground steps. Most noticable in school and bouncy castle but it occurs almost everywhere.
  24. OÇ.Umhw4jk467 xwffffffffffçvcvcvcvcvc