Martillo Posted May 8, 2018 Share Posted May 8, 2018 For people like me who can't wait, what do you think the next update would be about? I think (or rather I would prefer) will be new more biomes with a new plant or material. So what do you think? maybe a new system power? or an elevator? or critter that lives in clean water?... Link to comment Share on other sites More sharing options...
jhoudershelt Posted May 8, 2018 Share Posted May 8, 2018 I just want a conveyer rail filter. Link to comment Share on other sites More sharing options...
Loraty Posted May 8, 2018 Share Posted May 8, 2018 I hope it's bugfixes, optimizations and fixing small stuff (like the smart storage, or steam engine). If they continue to rush ahead it will just turn into a great mess. Link to comment Share on other sites More sharing options...
Kolascay Posted May 8, 2018 Share Posted May 8, 2018 Its very small updates in which Klei fixes bugs, n' stuff to enhance game performance, and every one in a while (usually about every month or so), Klei will drop a bigger update, releasing new stuff, and about 2-4 weeks later they release it completely. Then they fix all the bugs that happened with the update, repeat. TL;DR: Im pretty sure the OP is talking about the next bigger update. Which I kind of want to be a disease update. Because right now we only have one. Link to comment Share on other sites More sharing options...
BlueLance Posted May 8, 2018 Share Posted May 8, 2018 Fire, nuf said Although Diseases would be great, "Epidemic Update" Link to comment Share on other sites More sharing options...
Arash70 Posted May 8, 2018 Share Posted May 8, 2018 Nuclear Update Link to comment Share on other sites More sharing options...
Male_zvire Posted May 8, 2018 Share Posted May 8, 2018 Nuclear can be nice, but its too much controversal... Link to comment Share on other sites More sharing options...
onebit Posted May 8, 2018 Share Posted May 8, 2018 Omellete re-think Incubator queue Map generator allows user to specify volcanoes Link to comment Share on other sites More sharing options...
Alfons100 Posted May 8, 2018 Share Posted May 8, 2018 14 minutes ago, onebit said: Omellete re-think Incubator queue Map generator allows user to specify volcanoes I had an idea to be able to fill the 'niche' of being allowed to choice geysers. A new lategame job with massive expectations: Geologist, a Science type job, is trained by analyzing geysers and on 2 new errand types. "Maintain geyser" which takes plenty of work, but it will slightly improve the material outputs and also reduce the time it is Dormant by a small margin. There is also "Refresh geyser" where they will go to the geyser and start a large scale project of demolition and inspection to turn this geyser into a new, random one with different stats. This may need a new resource called 'Sulfur' or something explosive you need to mix up so it isn't free to do this. The unique thing for these two errands should be that multiple Geologists can work on the same Geyser/Vent/Volcano because it will take *a long* time to do this. Up to several cycles. Link to comment Share on other sites More sharing options...
onebit Posted May 8, 2018 Share Posted May 8, 2018 I'd settle for 1 guaranteed metal geyser. Link to comment Share on other sites More sharing options...
Alfons100 Posted May 8, 2018 Share Posted May 8, 2018 Just now, onebit said: I'd settle for 1 guaranteed metal geyser. Yeah, thats something we can all agree on. Link to comment Share on other sites More sharing options...
SixbySix Posted May 8, 2018 Share Posted May 8, 2018 I really want the ability to block certain material from being transported through a door. i.e. Don't take x eggs through here or don't take slimelung items in the base without having to play games with priority. Even if all it did is stop all dupes from moving material past it, I would love it. If anyone has a way to do this that I missed short of using Dupe priority, let me know. -SixbySix Link to comment Share on other sites More sharing options...
minespatch Posted May 8, 2018 Share Posted May 8, 2018 I want my Volgus. Link to comment Share on other sites More sharing options...
Moggles Posted May 8, 2018 Share Posted May 8, 2018 I'm not giving up yet. Again, would love building material to be shown in the hover tool tip. Link to comment Share on other sites More sharing options...
Neotuck Posted May 8, 2018 Share Posted May 8, 2018 1 hour ago, onebit said: I'd settle for 1 guaranteed metal geyser. 1 hour ago, Alfons100 said: Yeah, thats something we can all agree on. these are what I like to keep an eye out for: 1 Gold (second best thermal conducter after tungsten) 1 Magma (free heat and unlimited sand) 1 Slush geyser (free cooling + fertilizer/natural gas) 1 water geyser Link to comment Share on other sites More sharing options...
SamLogan Posted May 8, 2018 Share Posted May 8, 2018 Explosion and radiation. Link to comment Share on other sites More sharing options...
watermelen671 Posted May 8, 2018 Share Posted May 8, 2018 I'd like: Spoiler Volgus Specialized Dupe Clothing (Jobs/Water Suit/Etc) I want Red and Green Shine Bugs MORE LORE Combustion! I want to be able to plaster this wallpaper all over my base! DRECKLINGS!! Palmera Trees! Heat Bulbs! CARPET FLOORING!! The seed splicer Wall Lamps! I WANNA SEE THE STONE HATCHLINGS LOOK LIKE THEY'RE MADE OF NEUTRONIUM!! Link to comment Share on other sites More sharing options...
Bobanaut Posted May 8, 2018 Share Posted May 8, 2018 i would think a ranching MK3... the current one just feels all useless right now. didn't change much between MK1 and MK2 in that retrorespect Link to comment Share on other sites More sharing options...
watermelen671 Posted May 8, 2018 Share Posted May 8, 2018 2 minutes ago, Bobanaut said: i would think a ranching MK3... the current one just feels all useless right now. didn't change much between MK1 and MK2 in that retrorespect Well in Ranching MK1 all that was introduced was: New Geysers Ranching Critter Reproduction What was added in MK2 was: Critter Morphs Drecko Pacu Critter Age The death of the drip cooling bug Seems like a lot more if you ask me. :3 Spoiler Me personally, I'd LOVE LOVE LOOOOOOOOOOOOOVE if we were to just have a "Cosmetic Upgrade". Spoiler I WANNA PIMP MY BASE DAMMIT!!! Link to comment Share on other sites More sharing options...
Kabrute Posted May 8, 2018 Share Posted May 8, 2018 material color effect tiers of exosuits 1: Basic O2 or Scuba, allows for those extended excursions into the depths of the asteroid without running out of air. Combined with appropriate clothing its almost as good as current exosuit. Would not prevent getting wet or suffering wetness debuffs 2: Exosuit 3: JumpSuit +1 to jump range or alternatively wingsuit 4: Mech: perhaps a modular mechanized unit capable of "large" jobs but requires reinforced floors to support it and needs extra headroom compared to basic dupes. Honestly pipe dream but yeah Mechs! on pipe thermal sensors let it hold its last reading until something new hits the sensor Link to comment Share on other sites More sharing options...
PhailRaptor Posted May 8, 2018 Share Posted May 8, 2018 I feel like Exosuits should be split in their functionality. The current situation of 1 suit doing everything seems to be too easy of a solution. A basic exosuit would simply be an oxygen tank and mask, little or no thermal properties and no germ protection beyond the air tank. Does not prevent Soggy Feet or Sopping Wet. A series of more advanced exosuits, 2 for temperature insulation (1 for heat, one for cold), 1 for germs, and 1 for working in water. Different materials required for different advanced variations. Link to comment Share on other sites More sharing options...
landromat Posted May 8, 2018 Share Posted May 8, 2018 New biome. We have a lot of cool materials in library, so i hope for industrial upgrade with concrete, glass, Steel and Machinery and who knows, maybe radioactive elements and nuclear power Link to comment Share on other sites More sharing options...
Soulwind Posted May 8, 2018 Share Posted May 8, 2018 I'd like to see more diseases, possibly even some from exposure to wild critters (but not from tamed ones) and a viable Doctor job. The multiple types of exosuits is a good idea too (as long as the requirements for the lesser suit are easier to meet for early game work). Link to comment Share on other sites More sharing options...
watermelen671 Posted May 9, 2018 Share Posted May 9, 2018 2 hours ago, Soulwind said: I'd like to see more diseases, possibly even some from exposure to wild critters (but not from tamed ones) and a viable Doctor job. The multiple types of exosuits is a good idea too (as long as the requirements for the lesser suit are easier to meet for early game work). WE NEED A MEDIC!!! Spoiler I couldn't resist. Link to comment Share on other sites More sharing options...
goboking Posted May 9, 2018 Share Posted May 9, 2018 What do I think it will be? Cleaning up the mess leftover from Ranching Mk II. What do I want it to be? Any of the following would make me very happy. more diseases and a medic job aggressive critters (shockworms and volgus) and a soldier job fire, explosions, and combustible materials, a firefighting task, and a sprinkler system that can be installed via liquid pipes a more robust light/dark system robotics Down the road I eventually want to see radioactive materials and nuclear power and an asteroid surface biome complete with solar panels, a rocket to take our dupes to freedom, and of course space pirate raids. Credit for the pic goes to Brothgar Link to comment Share on other sites More sharing options...
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