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Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by Soulwind

  1. That's the nature of the beast for EA. Additionally Steam is apparently removing the option of accessing older builds, so even if Klei tried, they probably can't.
  2. While I agree with improving deodorizers a bit, as far as debuffs are concerned, yucky lungs is pretty tame.
  3. I just use an aqua-tuner with some radiant pipes, running petroleum as the coolant. A single H2 generator being powered by excess hydrogen from my spom runs it. No it doesn't run non-stop and brown outs after a few seconds, but that's all it needs to maintain the temps once everything's been cooled down. I've seen other folks using the air conditioner unit, but I like the aqua-tuner better as I can stick it into a steam chamber and eventually use its heat.
  4. I have two dedicated night owl ranchers who concentrate on them. No, they don't keep everyone happy all the time; but it's enough to keep things growing. I like playing on small maps so space is more important to me than resources.
  5. Here's my hatch ranch setup. There are currently 20 critters in there (started with 2). When hatches are self-buried, their egg laying counters still advance. So at night when they are out, they are overcrowded and reproduction drops to 0, but during the day when they are buried it goes back to normal and once at 100% they'll lay the egg regardless of critter or egg count. Results in a slower growth rate, but lets you have basically unlimited hatches in a single room. (I'm not currently killing any of them, just letting them grow until I need them for food and I don't incubate the eggs either at the moment).
  6. Robo, thanks for updating the tool. I love this tool. However, updating to 7.22 has now broken things for anyone who isn't playing the DLC. The game I'm in the middle of says it's 7.17 and can no longer be loaded by Duplicity. Is there any way to just make it not look at the version number?
  7. After resolving the save crash issue, all of my mods are functioning normally.
  8. FYI - I'm not sure what was causing the access denied crash upon the auto-save, but I went in and deleted the entire new folder structure then manually recreated it and manually copied in the save files. After that the crash hasn't happened again (so far at least).
  9. Appears to be an Unauthorized Access error on the PNG file, I'll try to see if I can adjust my file system security levels. UnauthorizedAccessException: Access to the path "C:\Users\Gary\Documents\Klei\OxygenNotIncluded\save_files\Chaotic Utopia\auto_save\Chaotic Utopia Cycle 44.sav (1).png" is denied. System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <9577ac7a62ef43179789031239ba8798>:0) System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) (at <9577ac7a62ef43179789031239ba8798>:0) (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) System.IO.File.Create (System.String path, System.Int32 bufferSize) (at <9577ac7a62ef43179789031239ba8798>:0) System.IO.File.Create (System.String path) (at <9577ac7a62ef43179789031239ba8798>:0) System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) (at <9577ac7a62ef43179789031239ba8798>:0) Timelapser.WriteToPng (UnityEngine.RenderTexture renderTex) (at <1d5a4745931b465a8332104962ddb152>:0) Timelapser.RenderAndPrint () (at <1d5a4745931b465a8332104962ddb152>:0) Timelapser+<Render>d__28.MoveNext () (at <1d5a4745931b465a8332104962ddb152>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <b8388ffefd6046f8a7b4080349da72eb>:0)
  10. So after this update, my existing game crashes every time it tries to do the save at the beginning of the cycle. I turned off all mods and reloaded, still crashes. It's set for Local usage, I haven't tried the Cloud save yet; but Local files are causing it to crash every time. It is saving to the new structure (the colony name directory), but is is crashing upon completion of the save (or at least that's what it looks like).
  11. Well, they changed the version number with the latest patch again. So the editor is rejecting save files. I tried to look through the code to find where it's doing the version check, but couldn't find it.
  12. Considering that I'm not even sure if .Net Framework 4 will run on Vista...
  13. How much space does a Balloon Artist need? I've opened up a 4 high x 6 wide space in my rec room and it hasn't seemed to matter. Got sparkling trails and stickers everywhere, but no balloons.
  14. RoboPhred, Looks like you broke something with the update. You can't set geysers anymore; they are either at full slider or no slider, nothing in between.
  15. Yep, happens every time they change the internal build version number. We're just stuck until RoboPhred gets around to updating it. I tried downloading the source code to make my own update to it, but I couldn't follow the code enough to find where it's doing the version check.
  16. I've encountered what I believe to be a bug. I covered my base with paintings, using up a LOT of fiber, and then when the artist was sufficiently trained, I went to deconstruct them all to rebuild them. The paintings were deconstructed, and *appeared* to drop the fiber back (graphically). But when I went to make more paintings, the fibers didn't count as available and disappeared as soon as the dupes tried to move them into storage.
  17. It's under aptitudes. Change the 0to a 1 or a 1 to a 0 to set or remove an interest.
  18. RoboPhred hasn't been on the forums since Aug 31. Hopefully he is just taking a short break and hasn't gone away.
  19. At work so can't check, but I'm assuming that no sweat is the new term for sandbox
  20. Well at least you're not having a water shortage...
  21. Oh, and if it hasn't been said. Thanks for your efforts on this. I much prefer just editing the dupes rather than spamming re-rolls to get the dupes I want. One of these days I might try just taking whichever dupe comes along, but until then this has been a real ease on my nerves.
  22. Using Edge browser. New version is now allowing editing of the fields, but zero (0) is not an allowed value. So you can raise stats, but can't clear them out below 1.
  23. I'm certain that I'm just doing something wrong, but the new version won't seem to let me actually edit anything. When I bring up a dupe and go to his skills, I can see them but the entry boxes won't let me change the values so I can't actually edit the skill levels. Same for the aptitudes. Traits seem to be selectable and changeable, but not anything with a value attached to it.
  24. Just a side note. I just loaded up the game I've been playing since this morning....Created new this morning, so after EU went live. I got the popup and the 5 turn morale boost. Not sure if that was intended or just an unavoidable side effect, but wanted to mention it. Doesn't really affect me at all, as I'm only on cycle 15 and morale isn't an issue yet either direction.
  25. It seems like for existing bases, you have to manually adjust the schedule once and wait for it to cycle through to a new category before it starts working. What's throwing me is I'm not sure which of the rooms is needed (for recreation rooms that is). Do I need a Great Hall for recreation and a mess hall for eating? Is the great hall just a strictly better mess hall? Do the dupes get stress relief from hanging out in the great hall or do they actually have to eat there? Info: the way I've been building my rooms (before EU) was to have a 4 dupe barracks (eventually changing to comfy beds) attached to a 4 dupe mess hall. 4 levels of those to fit the 16 dupes I use. Can I leave that in place and just put a single mess table in the Great Hall rec room (to be filled with espresso, jukebox, water cooler, etc for recreational use) or do I need to make a great hall that all 16 dupes can eat in and get rid of the mess halls?