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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      UPDATE: Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

PhailRaptor

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About PhailRaptor

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  1. As Kashuha said, the Coal Generator doesn't stop running when Batteries exceed it's activation threshold. It simply stops calling for new fuel (coal) to be loaded. To achieve what you want, you need to build a Smart Battery, set active and shut-off percentages, and connect it via Automation Wire to the Coal Generator. This will completely shut off the Coal Generator when the Smart Battery goes above whatever capacity % you set it for. Power doesn't work like Liquid or Gas Pipes, in that there is a source that flows in a direction to outputs. Power doesn't flow. Things are either connected, or they aren't. The only way to establish a directional transfer is through a Transformer -- the upper input is the "high" side, the lower one is the "low" side. The Transformer will transfer up to 1 kW each tick of the game engine, which occurs 5 times per second, so a circuit isolated by a Transformer can sustain a combined consumption total of 5 kW, as long as no single device consumes more than 1 kW. The 1 kW limit can be exceeded by simply connecting a Battery of some description on the same wiring.
  2. shinebug extinction?

    Some of them have some pretty ridiculous Decor outputs. And in general they seem to be the most time efficient for producing Eggs once you get Berry production up enough.
  3. Cooling is largely unnecessary. The Slush Geyser produces P-H2O at near freezing temperatures. This cools all the NatGas Gens under it through contact. The nature of the NatGas Generator is that it's output (P-H2O and CO2) will be the same temperature as the NatGas Generator itself, which should be near freezing just like the Slush Geyser's P-H2O output. Meanwhile, the FertSynths produce NatGas at a fixed temperature (75 C I think?). While this is pretty warm, it continues to produce NatGas at that temperature regardless of the temperature of the machine or the surroundings. On top of that, as Kabrute has explained further above, the pipe bringing in the P-H2O from the Slush/NatGas Gen pool (which is near freezing) has been routed all the way around the outside of the FertSynth chamber, absorbing some of the heat as it goes.
  4. Gaz critters feeder

    Might also be worth considering something similar for Liquid Pipes, as a plumb-able version of the Pitcher Pump. Dupes would operate it to create a bottle of whatever liquid is in the pipe.
  5. Grooming Pacus?

    Most likely it will attempt to flop it's way toward the nearest water source, if one is pathable. If you watch the gif at the bottom of the preview announcement page, you can see how they move on land. I would imagine in the final build of Ranch Mk2, Pacu will die if out of water too long, but on whatever build the dev stream was run on they did not appear to die from lack of liquid. So we'll have to wait and see.
  6. Theoretically should be possible. Sage Hatches using your Fertalizer runoff after your Farming Station(s) for the 1:1 conversion of food mass to Coal. Simply a matter of how many Stables and Ranchers you need to keep the production rate equal to or above consumption.
  7. I thought they changed Morbs so they drown now, instead of becoming super P-O2 factories...
  8. That was a pointed joke, not a gameplay requirement.
  9. Grooming Pacus?

    I remember they said outright on the stream that you can't bring a Pacu to a Grooming Station. You know... since they're a fish.
  10. Storage and Feeders

    Actually, you'd want the Door to be offset from any of the 3 floors. Drekos can leap across a 1 tile gap, so if the Pneumatic Door were ever to be put into the Open position, they could waltz right out.
  11. Ultimately the crux of the Longhair Slickster will be whether or not it has high temp requirements. If it thrives in the same temperatures as Dupes do, then it makes it far, far, far more accessible for Ranching them compared to normal or Molten Slicksters. No exosuits, no Insulated Tiles, no complex airlocks. Just a room in the living space of your base. And this will produce Eggs for your base, and presumably Meat. The only real challenge to keeping them would be producing enough O2 for both them and your Dupes. 30 kg per cycle per Slickster is a lot.
  12. More fun with lo2

    Its the point at which the game engine no longer rounds the thermal exchange between Abyssalite and other substances down to zero.
  13. More fun with lo2

    The temperature interaction you are experiencing has nothing to do with the LO2 and everything to do with the placement of your Tempshift Plates. They seem to ignore the normal thermal properties of tiles they are in contact with, thus allowing them to equalize in temperature with Abysallite Tiles and Insulated Tiles extremely rapidly. As long as the temperature difference between affected Abyssalite and the surroundings doesn't exceed 500 C, there should be no "cold leak", so ultimately it's not an issue.
  14. They now have a maximum lifespan regardless of how well they are cared for. This and the wild egg laying are calibrated to ensure that wild populations are stable in the long term.