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Everything posted by Alfons100
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So Wes Really Sucks Now?
Alfons100 replied to obekovbuti's topic in [Don't Starve Together] General Discussion
Well it's kind of the point for him to be lopsidedly balanced, isn't it? Only thing I don't like is that he takes longer to chop trees and so on, that doesn't seem like a fun "downside" whatsoever -
[Spaced Out! Update] - 458389
Alfons100 replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
I assume the idea is that the power generation for the Radbolts Generators are meant to be an energy sink. But that's kind of ironic because you get a ton of Radiation from Nuclear reactors... which generate heat for steam turbines anyway... -
Not like this
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[Game Update] - 355043
Alfons100 replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
Puft buffs. Awesome -
[Game Update] - 348553
Alfons100 replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
What did they do wrong other than their weird breeding tactic :c -
[Game Update] - 348553
Alfons100 replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
Perhaps there could be a way to upgrade the AETN's around the map? -
[Game Update] - 348553
Alfons100 replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
They're already very niche, and Lettuce is an optional ingredient. Though adding more methods would be nice, it's just that Squeaky pufts should be really efficient while the machine churns it out while maybe letting out a byproduct, like hydrogen from processing something else. Just when Squeaky pufts thought they would get used again, people complain about it. -
[Game Update] - 348553
Alfons100 replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
Are Squeaky Pufts really that forgotten? -
Beasts all over the shop.. you'll be one sooner or later..
- 1968 replies
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- watermelen671
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[Game Update] - 323841
Alfons100 replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
Again, putting "realism" over something that could make diseases far more interesting and difficult is missing an oppurtunity -
[Game Update] - 323841
Alfons100 replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
Look at ONI and look at the real world, there's only so many things that can be called "realistic" in this game. Don't let that restrict the games balance. It would make diseases a bit more difficult to handle, so if you manage to make Food poisoning airborne it would still be dangerous, and not literally just be good because it cancels other bacterias in the same tile. There could of course be a modifier that food poisoning is 50% less likely to infect when inhaled, and slimelung 50% less likely to infect when eaten. To keep the respective roles of said diseases . -
[Game Update] - 323841
Alfons100 replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
If Floral Scents are supposed to be "Pollen", I hope all decorative plants(Maybe there's one exception), plus Bristle Blossom cause it. To create some equality between the different plants. Perhaps the zombie bacteria could also spawn during blooming of Dusk Caps to balance it out a bit too? Dusk Caps are pretty cheap for what they are One thing I've been wanting is that you can get sick from any shape the bacteria is ingested. Such as Slimelung being eaten still causes slimelung, or Food poisoning being inhaled can cause Food poisoning. -
[Game Update] - 320841
Alfons100 replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
More things that attack you doesn't make have to make the game harder. -
I'm surprised the QoL updates doesn't do more balance changes, that'd be the least they could do because, while quality of life and bug fixing is nice in the long run, there should be more balance changes, so some things changes up at least without needing to add more content, I'm looking at you, Hydrofan. The To-Do list is also really nice, lets you spot more "Colony flaws" in things like, too many Chores assigned.
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Sour gas when in the world is purple, easy to distinct from other gasses, but when it is in a gas-pipe its different. All other gasses got a color when looking in the gas-piping overlay, but Sour gas is just white, like the pipes themselves, making it impossible to tell if there's 1000g in a pipe, or if its 50mcg. It should be purple.
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It’d be so cool if there was a ”Therapist” job that could give ”Comforted” to stressed Dupes to calm them down.
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Mind that this is a world that has been moved from Stable to Preview, so that may have caused an issue. I had a save that is around 700 cycles in, and I launched my first Steam rocket. Satisfied as I was, I saved and shut down the game to take a break. But when I went back to start it again, the game just crashes, a blackhole ate it. Every single time. Now, the saves the cycle before the rocket launch can be played perfectly fine, but the saves with the flying rocket does not work.