Soulwind

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About Soulwind

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  1. While I agree with improving deodorizers a bit, as far as debuffs are concerned, yucky lungs is pretty tame.
  2. I just use an aqua-tuner with some radiant pipes, running petroleum as the coolant. A single H2 generator being powered by excess hydrogen from my spom runs it. No it doesn't run non-stop and brown outs after a few seconds, but that's all it needs to maintain the temps once everything's been cooled down. I've seen other folks using the air conditioner unit, but I like the aqua-tuner better as I can stick it into a steam chamber and eventually use its heat.
  3. I have two dedicated night owl ranchers who concentrate on them. No, they don't keep everyone happy all the time; but it's enough to keep things growing. I like playing on small maps so space is more important to me than resources.
  4. Here's my hatch ranch setup. There are currently 20 critters in there (started with 2). When hatches are self-buried, their egg laying counters still advance. So at night when they are out, they are overcrowded and reproduction drops to 0, but during the day when they are buried it goes back to normal and once at 100% they'll lay the egg regardless of critter or egg count. Results in a slower growth rate, but lets you have basically unlimited hatches in a single room. (I'm not currently killing any of them, just letting them grow until I need them for food and I don't incubate the eggs either at the moment).
  5. There is an old performance issue where things start lagging out in the early/mid game for no obvious reason. It's caused by having too much in your nearby base but not yet having the outdoor renovations achievement (the one for building outside the starting zone). Could it maybe be that?
  6. OK, wait. Shinebugs and Wheezeworts put out radiation? I did not notice that at all. Hmm, I normally don't bother with bugs and I tend to leave the worts in the frozen zones unless I really need them. Seems I'm going to have to rethink my base plans.
  7. So, I've been away for awhile and have just come back to ONI with the new DLC stuff. I'm enjoying most of the changes, but the Tech Tree is way out of whack (imo). Way too many mid-game items are locked behind radiation research. I mean, do I really need an atomic reactor running (to produce radiation, to produce rad bolts, to power the research station) in order to understand Carbonation or Coffee? I would consider anything to do with radiation to be a late-game tech and there are just too many things locked behind materials research that just shouldn't be there. Again, imo. On a side note: anyone have any tips on how to handle the radiation stuff? I'm on the "classic big world" start, and haven't found anything to make radiation with yet. Admittedly, I haven't explored a huge amount of the map yet (just all the surrounding territory near the base), but I'm done with all possible research that doesn't require radiation or space travel and am feeling pretty stuck.
  8. Robo, thanks for updating the tool. I love this tool. However, updating to 7.22 has now broken things for anyone who isn't playing the DLC. The game I'm in the middle of says it's 7.17 and can no longer be loaded by Duplicity. Is there any way to just make it not look at the version number?
  9. After resolving the save crash issue, all of my mods are functioning normally.
  10. FYI - I'm not sure what was causing the access denied crash upon the auto-save, but I went in and deleted the entire new folder structure then manually recreated it and manually copied in the save files. After that the crash hasn't happened again (so far at least).
  11. Appears to be an Unauthorized Access error on the PNG file, I'll try to see if I can adjust my file system security levels. UnauthorizedAccessException: Access to the path "C:\Users\Gary\Documents\Klei\OxygenNotIncluded\save_files\Chaotic Utopia\auto_save\Chaotic Utopia Cycle 44.sav (1).png" is denied. System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <9577ac7a62ef43179789031239ba8798>:0) System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) (at <9577ac7a62ef43179789031239ba8798>:0) (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) System.IO.File.Create (System.String path, System.Int32 bufferSize) (at <9577ac7a62ef43179789031239ba8798>:0) System.IO.File.Create (System.String path) (at <9577ac7a62ef43179789031239ba8798>:0) System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) (at <9577ac7a62ef43179789031239ba8798>:0) Timelapser.WriteToPng (UnityEngine.RenderTexture renderTex) (at <1d5a4745931b465a8332104962ddb152>:0) Timelapser.RenderAndPrint () (at <1d5a4745931b465a8332104962ddb152>:0) Timelapser+<Render>d__28.MoveNext () (at <1d5a4745931b465a8332104962ddb152>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <b8388ffefd6046f8a7b4080349da72eb>:0)
  12. So after this update, my existing game crashes every time it tries to do the save at the beginning of the cycle. I turned off all mods and reloaded, still crashes. It's set for Local usage, I haven't tried the Cloud save yet; but Local files are causing it to crash every time. It is saving to the new structure (the colony name directory), but is is crashing upon completion of the save (or at least that's what it looks like).
  13. Well, they changed the version number with the latest patch again. So the editor is rejecting save files. I tried to look through the code to find where it's doing the version check, but couldn't find it.
  14. Considering that I'm not even sure if .Net Framework 4 will run on Vista...
  15. How much space does a Balloon Artist need? I've opened up a 4 high x 6 wide space in my rec room and it hasn't seemed to matter. Got sparkling trails and stickers everywhere, but no balloons.